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  3. What's a popular game series that you just can't understand the hype for?

What's a popular game series that you just can't understand the hype for?

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  • J [email protected]

    How many of the bosses can you walk in and just wipe the floor with on the first try

    A pretty good amount, though that's confounded by playing lots of similar games over the years. But, like, I see the boss lift his weapon way up and I go "I bet he's going to swing. I should get out of the way." Sure, there is an element to "I've seen this before - I know if I run behind him after the big butt stomp I can hit him easily", but that's hardly unique to fromsoft.

    What sort of games don't have enemies that you learn their moves? Like, you play Baldur's Gate 3 and you learn "ok, that wizard has Sleep prepared, I should keep my HP up." Or you play Hades and learn "ok, these guys like to charge but then take a second to recover". This complaint is not unique to souls-likes but I don't know if I've heard it brought against any other game.

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    wrote last edited by
    #189

    It’s not unique to from soft games, but it is literally the entire games “difficulty”. They usually just give them extreme levels of health and make them do tonnes of damage so you have to make few mistakes in recognising and reacting to the patterns.

    Its a big reason why I don’t care about single player action games.

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    • cm0002@lemmy.worldC [email protected]

      OQB @[email protected]

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      wrote last edited by
      #190

      I don't have much against any particular game since I can see something that someone would enjoy.

      However there are sone things that I actually don't understand how someone would enjoy;

      Always Online: all of your time, money, and love could just vanish underneath you

      P2W / P2S: Ah yes, let me make the gameplay loop doing a 9-5

      Gacha: Gambling is 80% of the gameplay but somehow they make it unfun

      Live Service: By itself not bad. However it enables games to be released completely broken.

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      • A [email protected]

        The Total War series should theoretically be right up my alley, since I'm a history nerd and I put a LOT of time into Paradox games (EU4, CK2, HOI4, Stellaris, and Surviving Mars are all high on my hours played chart).

        But for whatever reason, I've just never clicked with the Total War versions of the same thing. For old school, I played Empire and Medeival. For new school, I dipped into Atilla because it was on a sale. I figured old mechanics/new mechanics, maybe one will work better than the other. But while I did somewhat enjoy Empire, the Total War series in general just has never grabbed me.

        I have the same issue with the Assassin's Creed series. History Nerd...should be right up my street. But just have never clicked with me despite trying multiple games. THOSE however are much more clearer to me as to why. It's the cut and paste gameplay loop that Ubisoft has in ALL of their series.

        Unlock an area, do random missions based on a number system for difficulty, interspersed with main plot missions. Move to another area, repeat. Some missions encourage you to team up with other people and go online. Others can be bypassed by micro-transactions. They literally haven't changed their core loop in years, whether that's Assassins Creed, Watchdogs, Shadow of War/Mordor, The Division, Far Cry....the list goes on and on.

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        wrote last edited by
        #191

        I tried Warhammer total war thinking I would love it. But the game was just... Not funny to me. I felt like the game was trying to make itself funny too hard. Like I was never able to breathe. Game would be literally spamming armies out of nowhere so I cannot stay a single turn idle, it was always giving me another mission, a new thing to do. Too overwhelming.

        I suppose it's specifically engineered with some other public in mind, but certainly it doesn't seems to be me.

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        • O [email protected]

          I don't have much against any particular game since I can see something that someone would enjoy.

          However there are sone things that I actually don't understand how someone would enjoy;

          Always Online: all of your time, money, and love could just vanish underneath you

          P2W / P2S: Ah yes, let me make the gameplay loop doing a 9-5

          Gacha: Gambling is 80% of the gameplay but somehow they make it unfun

          Live Service: By itself not bad. However it enables games to be released completely broken.

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          wrote last edited by
          #192

          I would add games that have no final ending, which are are endless time sucks.

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          • H [email protected]

            By the 4th gen, things started to get stale. I think most of the love was gone by that point.

            Instead of going forward, I recommend looking back. Try playing Pokemon Crystal on an emulator. I started recently and it's eye-opening how enjoyable it is.

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            wrote last edited by
            #193

            Stale? Yes. But I would recommend bw/bw2, hgss, pla, and usum before crystal

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            • O [email protected]

              Stale? Yes. But I would recommend bw/bw2, hgss, pla, and usum before crystal

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              wrote last edited by
              #194

              Those are all for DS systems, which can be cumbersome to emulate due to have 2 screens on one monitor.

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              • M [email protected]

                And your point is?

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                wrote last edited by
                #195

                No need to be rude.

                Since Darksiders draws a lot of influence from God of War, it would make sense that you aren't a fan of either.

                I would've been surprised if you liked Legend of Zelda, the original God of Wars, but didn't like the first Darksiders.

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                • cm0002@lemmy.worldC [email protected]

                  OQB @[email protected]

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                  wrote last edited by
                  #196

                  Soulslikes. I am so fucking sick of hearing about them. Elden Ring and it's jank ass UI did not deserve GOTY.

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                  • A [email protected]

                    Balatro. There’s just no motivation to keep playing. It’s just uninteresting. Love me some Slay the Spire, though.

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                    wrote last edited by
                    #197

                    Same. I tried Balatro as something for my tablet.

                    The 'permanent' voucher upgrades aren't actually permanent at all, and I lost interest after that. There's no meta advancement beyond unlocks, which is not for me.

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                    • cm0002@lemmy.worldC [email protected]

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                      wrote last edited by
                      #198

                      Hero Shooters, specifically Overwatch and R6 Seige. Really any sort of MOBA too. I dont really get the point of having unique characters with loads of lore and an underlying story if you aren't going to get to experience any of it in gameplay. TF2 gets away with it because the classes arent really characters, they are more like an archetype of that class and the story is just supplemental stuff.

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                      • tuuktuuk@sopuli.xyzT [email protected]

                        Sonic.

                        I've been trying to like them when they were published, but no. It's not really much fun.

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                        wrote last edited by
                        #199

                        It has some ups and downs for me. It's premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.

                        Second game figured out the formula.

                        To reopen the 16-bit playground wars, looking back at the merits of just the games, I'm surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.

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                        • F [email protected]

                          It has some ups and downs for me. It's premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.

                          Second game figured out the formula.

                          To reopen the 16-bit playground wars, looking back at the merits of just the games, I'm surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.

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                          wrote last edited by
                          #200

                          It has some ups and downs for me

                          Most platformers do!

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                          • H [email protected]

                            No need to be rude.

                            Since Darksiders draws a lot of influence from God of War, it would make sense that you aren't a fan of either.

                            I would've been surprised if you liked Legend of Zelda, the original God of Wars, but didn't like the first Darksiders.

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                            wrote last edited by
                            #201

                            My issue is that I already stated which one I liked and disliked.

                            Plus the way your comment is worded made it sound like you were going for some big 'gotcha' arguement, like "but you said you like Zelda so it doesn't make sense to not like Darksiders"

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                            • lime@feddit.nuL [email protected]

                              why would you wager that?

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                              wrote last edited by
                              #202

                              What were they wagering, I'm curious now.

                              lime@feddit.nuL 1 Reply Last reply
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                              • unitydevice@lemmy.zipU [email protected]

                                What were they wagering, I'm curious now.

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                                wrote last edited by
                                #203

                                the comment still exists

                                unitydevice@lemmy.zipU 1 Reply Last reply
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                                • lime@feddit.nuL [email protected]

                                  the comment still exists

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                                  wrote last edited by
                                  #204

                                  Oh yeah, so it does. My client was showing it as deleted until I refreshed.

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