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Marathon is delayed

Scheduled Pinned Locked Moved Games
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  • altima_neo@lemmy.zipA [email protected]

    My buddy was a huge fan of it. From what I could tell, it's biggest two gimmicks were that it ran on Mac and it was an fps with story.

    N This user is from outside of this forum
    N This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #18

    I think the Mac thing was the biggest advantage. It meant that it was forbidden fruit that the vast majority of us could never play but MAYBE saw the box at a Circuit City. And then, fast forward a decade or so, and Halo comes out and suddenly EVERYONE is curious about the games that Bungie are totally referencing to a meaningful degree... and nobody played them or they MAYBE booted up Aleph One once and were scared off.

    And I already ranted about how "FPS with story" is not some miraculous thing that didn't exist.. That is one of those things that really bother me because so many people just assume there was nothing but iD until Half-Life (or even Call of Duty).

    But yeah. Mandalore Gaming did a few videos on Pathways->Marathon Trilogy that are REALLY good and convey the useful bits. And the reality is... they were good for their time but they weren't mind blowing. And the narrative, while fun to read lore on, is also the kind of thing that you can completely ignore... and probably won't even understand unless you find the hidden terminals and cross reference them with EVERYTHING else.

    Which... kind of reminds me of Dark Souls come to think of it.

    semi_hemi_demigod@lemmy.worldS 1 Reply Last reply
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    • N [email protected]

      I think the Mac thing was the biggest advantage. It meant that it was forbidden fruit that the vast majority of us could never play but MAYBE saw the box at a Circuit City. And then, fast forward a decade or so, and Halo comes out and suddenly EVERYONE is curious about the games that Bungie are totally referencing to a meaningful degree... and nobody played them or they MAYBE booted up Aleph One once and were scared off.

      And I already ranted about how "FPS with story" is not some miraculous thing that didn't exist.. That is one of those things that really bother me because so many people just assume there was nothing but iD until Half-Life (or even Call of Duty).

      But yeah. Mandalore Gaming did a few videos on Pathways->Marathon Trilogy that are REALLY good and convey the useful bits. And the reality is... they were good for their time but they weren't mind blowing. And the narrative, while fun to read lore on, is also the kind of thing that you can completely ignore... and probably won't even understand unless you find the hidden terminals and cross reference them with EVERYTHING else.

      Which... kind of reminds me of Dark Souls come to think of it.

      semi_hemi_demigod@lemmy.worldS This user is from outside of this forum
      semi_hemi_demigod@lemmy.worldS This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #19

      The fact that it ran on a Macintosh meant I could play it on the school computers during study hall.

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      • S [email protected]

        What? That's surprising honestly that they aren't doing destiny 3 or something. I know the final shape just came out but like damn. Extraction shooter is a risk because every single one fails within months. Arc Raiders will also most likely bomb a few weeks after release. (I got to test it, was MEH at best, hopefully they add some stuff to do)

        E This user is from outside of this forum
        E This user is from outside of this forum
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        wrote on last edited by
        #20

        I could imagine that they didn't want to do something called "Destiny 3", because people would expect that to be better than Destiny 2, which is virtually impossible, if you're gonna start over from scratch, with how many years of development have gone into Destiny 2 by now...

        S 1 Reply Last reply
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        • E [email protected]

          I could imagine that they didn't want to do something called "Destiny 3", because people would expect that to be better than Destiny 2, which is virtually impossible, if you're gonna start over from scratch, with how many years of development have gone into Destiny 2 by now...

          S This user is from outside of this forum
          S This user is from outside of this forum
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          wrote on last edited by
          #21

          Bungie put a 10 year life span in destiny 2 when it came out. So... I'd assume destiny 3 would be after then

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          • ampersandrew@lemmy.worldA [email protected]

            No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

            hal_5700x@sh.itjust.worksH This user is from outside of this forum
            hal_5700x@sh.itjust.worksH This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #22

            Remember when Bungie made good games?

            T 1 Reply Last reply
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            • jontree255@lemmy.worldJ [email protected]

              The stolen art is a much bigger problem for Bungie in a legal sense. They (and other studios) put out mediocre shit all the time and promise to fix it. I’m sure the poor play test contributed but the stolen art is likely the cause for this delay.

              They now have to scan every single asset in the game to make sure the stolen art is no longer there and that’s just the stolen art they know about. There might be more stolen art in there, who knows.

              Now that the controversy is public the original artist could easily find a lawyer to go against Bungie if more stolen art is found in the final release. If Bungie gets sued they might have to pull the game from storefronts.

              nfreak@lemmy.mlN This user is from outside of this forum
              nfreak@lemmy.mlN This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #23

              I'm actually almost surprised they didn't just pull it entirely after this. It's not like it's just one or two assets, the entire goddamn art style ripped off that artist.

              G 1 Reply Last reply
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              • hal_5700x@sh.itjust.worksH [email protected]

                Remember when Bungie made good games?

                T This user is from outside of this forum
                T This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #24

                Becoming a dim, distant memory sadly...

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                • nfreak@lemmy.mlN [email protected]

                  I'm actually almost surprised they didn't just pull it entirely after this. It's not like it's just one or two assets, the entire goddamn art style ripped off that artist.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #25

                  to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.

                  But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.

                  nfreak@lemmy.mlN 1 Reply Last reply
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                  • G [email protected]

                    to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.

                    But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.

                    nfreak@lemmy.mlN This user is from outside of this forum
                    nfreak@lemmy.mlN This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #26

                    Oh for sure, I get that. It's not exactly something you can copyright. But when the entire art style heavily leverages stolen assets, that's not a good look - I imagine they're stuck redoing nearly everything from scratch just so they can be sure to remove anything that was stolen.

                    I have zero faith in anything Bungie does though until Pete Parsons bites the curb and the studio becomes developer-owned though so I'm sure something will slip through the cracks

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                    • C [email protected]

                      That's really cool. I had no idea that the original games were remade:

                      Classic Marathon: https://store.steampowered.com/app/2398450/Classic_Marathon/

                      Classic Marathon 2: https://store.steampowered.com/app/2398490/Classic_Marathon_2/

                      Classic Marathon Infinity: https://store.steampowered.com/app/2398520/Classic_Marathon_Infinity/

                      addie@feddit.ukA This user is from outside of this forum
                      addie@feddit.ukA This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #27

                      Not so much "remade" but the engine was open-sourced and it's been kept up-to-date for modern computers. Exact same levels, graphics, sound effects as it ever was, but obviously the resolution now is much higher than it was in the early nineties. Think my graphics card can push it at 4K 144Hz while still being in power-saving mode; it does more work rendering desktop fonts nicely.

                      There's also a port of Pathways Into Darkness onto the engine, if you want to play it? It's a real bitch to emulate a classic Mac to get it running, but this is basically drag-and-drop. It was brutally unfair even at the time, and contains a lot of features which have not aged well and are distinctly un-fun - it is not a game that's afraid to waste your time, put it like that. I do love the idea of it - the atmosphere of it is probably the best bit, and I'd love a modern remake of it.

                      https://lochnits.com/aopid/

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