Marathon is delayed
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I could imagine that they didn't want to do something called "Destiny 3", because people would expect that to be better than Destiny 2, which is virtually impossible, if you're gonna start over from scratch, with how many years of development have gone into Destiny 2 by now...
Bungie put a 10 year life span in destiny 2 when it came out. So... I'd assume destiny 3 would be after then
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No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.
wrote on last edited by [email protected]Remember when Bungie made good games?
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The stolen art is a much bigger problem for Bungie in a legal sense. They (and other studios) put out mediocre shit all the time and promise to fix it. I’m sure the poor play test contributed but the stolen art is likely the cause for this delay.
They now have to scan every single asset in the game to make sure the stolen art is no longer there and that’s just the stolen art they know about. There might be more stolen art in there, who knows.
Now that the controversy is public the original artist could easily find a lawyer to go against Bungie if more stolen art is found in the final release. If Bungie gets sued they might have to pull the game from storefronts.
I'm actually almost surprised they didn't just pull it entirely after this. It's not like it's just one or two assets, the entire goddamn art style ripped off that artist.
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Remember when Bungie made good games?
Becoming a dim, distant memory sadly...
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I'm actually almost surprised they didn't just pull it entirely after this. It's not like it's just one or two assets, the entire goddamn art style ripped off that artist.
to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.
But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.
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to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.
But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.
Oh for sure, I get that. It's not exactly something you can copyright. But when the entire art style heavily leverages stolen assets, that's not a good look - I imagine they're stuck redoing nearly everything from scratch just so they can be sure to remove anything that was stolen.
I have zero faith in anything Bungie does though until Pete Parsons bites the curb and the studio becomes developer-owned though so I'm sure something will slip through the cracks
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That's really cool. I had no idea that the original games were remade:
Classic Marathon: https://store.steampowered.com/app/2398450/Classic_Marathon/
Classic Marathon 2: https://store.steampowered.com/app/2398490/Classic_Marathon_2/
Classic Marathon Infinity: https://store.steampowered.com/app/2398520/Classic_Marathon_Infinity/
Not so much "remade" but the engine was open-sourced and it's been kept up-to-date for modern computers. Exact same levels, graphics, sound effects as it ever was, but obviously the resolution now is much higher than it was in the early nineties. Think my graphics card can push it at 4K 144Hz while still being in power-saving mode; it does more work rendering desktop fonts nicely.
There's also a port of Pathways Into Darkness onto the engine, if you want to play it? It's a real bitch to emulate a classic Mac to get it running, but this is basically drag-and-drop. It was brutally unfair even at the time, and contains a lot of features which have not aged well and are distinctly un-fun - it is not a game that's afraid to waste your time, put it like that. I do love the idea of it - the atmosphere of it is probably the best bit, and I'd love a modern remake of it.