Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Borderlands 4 - State of Play Deep Dive | PS5 Games

Borderlands 4 - State of Play Deep Dive | PS5 Games

Scheduled Pinned Locked Moved Games
games
2 Posts 2 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ampersandrew@lemmy.worldA This user is from outside of this forum
    ampersandrew@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Other than what they explicitly call out as a change to address criticisms of Borderlands 3, I don't know what this does differently from Borderlands 3, but I really like what I see. This looks great.

    ironkrill@lemmy.caI 1 Reply Last reply
    1
    • ampersandrew@lemmy.worldA [email protected]

      Other than what they explicitly call out as a change to address criticisms of Borderlands 3, I don't know what this does differently from Borderlands 3, but I really like what I see. This looks great.

      ironkrill@lemmy.caI This user is from outside of this forum
      ironkrill@lemmy.caI This user is from outside of this forum
      [email protected]
      wrote on last edited by [email protected]
      #2

      I'm happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.

      First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I'm not complaining necessarily, but looks like they took some notes.

      The movement options seem nice but not sure they add that much really. If they don't solve a challenge that the enemies provide then it's kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.

      And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina's with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.

      Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.

      Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don't have a huge issue with it. I don't need my characters to be the blue-haired anime character sitting by the window.

      Thanks for posting, I wouldn't have seen this otherwise.

      1 Reply Last reply
      1
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups