relatable
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I've been out of the loop regarding game dev for the last few years, but I somewhat share the "fuck Unity" sentiment. Any one of you folks using Godot? I've heard pretty good stuff about it.
Completed several smaller games with Godot and I love it. But I am also big on the whole Fuck-Corporate-Mostly-Everything which makes me like Godot even more, since it is open source and community driven.
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"CARSHING"? Yeah... That tracks.
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I've been out of the loop regarding game dev for the last few years, but I somewhat share the "fuck Unity" sentiment. Any one of you folks using Godot? I've heard pretty good stuff about it.
wrote last edited by [email protected]I tried it and I like it a lot. It's so light there is a website you can use godot online in. I like light tools.
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It’s been ages since I did Rails, but I remember that back then memory leaks were just a fact of life and you had to have a system that monitors the server processes and restarts them when the memory usage gets too high.
I truly hope that’s not still the case.
Lol with kubernetes et al style container orchestration + service architecture, I'd say this is almost becoming more common. It's just so easy to automatically recycle a pod if one of the processes starts being too greedy.
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Lol with kubernetes et al style container orchestration + service architecture, I'd say this is almost becoming more common. It's just so easy to automatically recycle a pod if one of the processes starts being too greedy.
wrote last edited by [email protected]Cattle, not pets.
But also, stop building stupid and inefficient software. We have these immensely powerful platforms that pervade server farms and consumer devices alike fucking everywhere these days. One of the marked downsides is that now everyone who just wants to finish the MVP and doesn’t care about system efficiency, reliability, and robustness just throws a pile of ass-tier frameworks at the problem and calls it done.
Use more Rust. It’s good for you. It’s good for the practice of computer science writ large. It’s good for the world.
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It’s been ages since I did Rails, but I remember that back then memory leaks were just a fact of life and you had to have a system that monitors the server processes and restarts them when the memory usage gets too high.
I truly hope that’s not still the case.
Oh, so like tomcat then.
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I've been out of the loop regarding game dev for the last few years, but I somewhat share the "fuck Unity" sentiment. Any one of you folks using Godot? I've heard pretty good stuff about it.
wrote last edited by [email protected]I have enjoyed using gamemaker, but they changed to a subscription model I heard.
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I tried it and I like it a lot. It's so light there is a website you can use godot online in. I like light tools.
I'm not on my PC so can't check, but I recall the Godot engine binary being less than 1GB
That's pretty wild for a modern engine
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I'm not on my PC so can't check, but I recall the Godot engine binary being less than 1GB
That's pretty wild for a modern engine
wrote last edited by [email protected]Godot is 1 gb on steam only. Normally it's less than 100 mb.
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I've been out of the loop regarding game dev for the last few years, but I somewhat share the "fuck Unity" sentiment. Any one of you folks using Godot? I've heard pretty good stuff about it.
I’ve used Godot a bit for hobby projects and I like it. I have only experimented with 2D games but it is the simplicity and flexibility of the scene system that really sets it apart for me, so that should carry over to 3D I imagine.
I used Unity in the past (half a decade ago) and compared to that Godot feels more coherent as concepts just fit together in a way they didn’t in Unity. Once you understand scenes and how they communicate you can get pretty far. To achieve the same in Unity I had to learn of and understand more concepts to make it work. This may however also be colored by the fact that my learning Unity and learning programming overlapped so I didn’t have as much background knowledge back then.