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The struggle is real

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  • mentaledge@sopuli.xyzM This user is from outside of this forum
    mentaledge@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

    ? b0nk3rs@lemmy.worldB missingno@fedia.ioM A ? 6 Replies Last reply
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    • mentaledge@sopuli.xyzM [email protected]

      Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

      ? Offline
      ? Offline
      Guest
      wrote on last edited by
      #2

      League of Legends for the last several years now.

      mentaledge@sopuli.xyzM mhloppy@fedia.ioM 2 Replies Last reply
      0
      • mentaledge@sopuli.xyzM [email protected]

        Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

        b0nk3rs@lemmy.worldB This user is from outside of this forum
        b0nk3rs@lemmy.worldB This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Nothing better than finding a good community server but sadly not always possible nowadays.

        L mentaledge@sopuli.xyzM C 3 Replies Last reply
        0
        • b0nk3rs@lemmy.worldB [email protected]

          Nothing better than finding a good community server but sadly not always possible nowadays.

          L This user is from outside of this forum
          L This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          Yeah I still remember team fortress classic servers I would go back to all the time. It was nice to go into a server where everyone knew your name. It was like being a regular at a restaurant or bar.

          b0nk3rs@lemmy.worldB 1 Reply Last reply
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          • ? Guest

            League of Legends for the last several years now.

            mentaledge@sopuli.xyzM This user is from outside of this forum
            mentaledge@sopuli.xyzM This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Anyone able to comment on Valorant?

            ? 1 Reply Last reply
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            • b0nk3rs@lemmy.worldB [email protected]

              Nothing better than finding a good community server but sadly not always possible nowadays.

              mentaledge@sopuli.xyzM This user is from outside of this forum
              mentaledge@sopuli.xyzM This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              I swear, some of the best titanfall 2 matches I ever played were on northstar custom servers.

              1 Reply Last reply
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              • b0nk3rs@lemmy.worldB [email protected]

                Nothing better than finding a good community server but sadly not always possible nowadays.

                C This user is from outside of this forum
                C This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times

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                • mentaledge@sopuli.xyzM [email protected]

                  Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

                  missingno@fedia.ioM This user is from outside of this forum
                  missingno@fedia.ioM This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.

                  K 1 Reply Last reply
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                  • L [email protected]

                    Yeah I still remember team fortress classic servers I would go back to all the time. It was nice to go into a server where everyone knew your name. It was like being a regular at a restaurant or bar.

                    b0nk3rs@lemmy.worldB This user is from outside of this forum
                    b0nk3rs@lemmy.worldB This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    I have fond memories of TFC and TF2 too. Good community server and civilised people using their microphone are the dream.

                    L 1 Reply Last reply
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                    • missingno@fedia.ioM [email protected]

                      Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.

                      K This user is from outside of this forum
                      K This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #10

                      Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I'd rather play couch co-op or even a good solo game.

                      mentaledge@sopuli.xyzM 1 Reply Last reply
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                      • mentaledge@sopuli.xyzM [email protected]

                        Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #11

                        Many games do this intentionally btw. Make you lose some rounds and then give you an easy one to keep you hooked

                        mentaledge@sopuli.xyzM D 2 Replies Last reply
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                        • mentaledge@sopuli.xyzM [email protected]

                          Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

                          ? Offline
                          ? Offline
                          Guest
                          wrote on last edited by
                          #12

                          I don’t get it.

                          mentaledge@sopuli.xyzM 1 Reply Last reply
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                          • A [email protected]

                            Many games do this intentionally btw. Make you lose some rounds and then give you an easy one to keep you hooked

                            mentaledge@sopuli.xyzM This user is from outside of this forum
                            mentaledge@sopuli.xyzM This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            I also think it's an impossible problem to solve.

                            The same player isn't going to perform identically every session, and accounting for every possible weapon or character/class they might play, potential synergies with teammates, or potential advantages/disadvantages in matchups against any given opponents...

                            It all makes for a literally infinite number of variables, all of which must be accounted for.

                            The correct way to get interesting matches, imo, is to make it semi-random, and not try to have all the players on both teams be exactly the same skill level. Rather, put players on both teams from a range of estimated skill levels. This way both teams have weaker links for the other team to potentially exploit, and both teams have strong players which will try to stop that.

                            Instead, the system should just enforce common sense stuff, like not pitting someone who is literally playing for the very first time, against a team with someone who is 2000 hours in, and hence might straight up deny the new guy a chance to play at all.

                            I should know. I literally wrote THE team balancer for titanfall 2 community servers.

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                            • ? Guest

                              League of Legends for the last several years now.

                              mhloppy@fedia.ioM This user is from outside of this forum
                              mhloppy@fedia.ioM This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #14

                              Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

                              The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.

                              ? 1 Reply Last reply
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                              • ? Guest

                                I don’t get it.

                                mentaledge@sopuli.xyzM This user is from outside of this forum
                                mentaledge@sopuli.xyzM This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                If you play enough, pure random chance will eventually get you a game that feels like a fair fight.

                                But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.

                                ? ampersandrew@lemmy.worldA 2 Replies Last reply
                                0
                                • mentaledge@sopuli.xyzM This user is from outside of this forum
                                  mentaledge@sopuli.xyzM This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #16

                                  Surprisingly, that somehow makes for far more enjoyable competition.

                                  Go figure.

                                  1 Reply Last reply
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                                  • K [email protected]

                                    Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I'd rather play couch co-op or even a good solo game.

                                    mentaledge@sopuli.xyzM This user is from outside of this forum
                                    mentaledge@sopuli.xyzM This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #17

                                    Presonally, I think it's about how impresonal modern matchmaking is.

                                    You're only ever playing against "enemies" and "enemies" should be "hated with the hot passion of a burning sun". And if you lose, you're never at fault, because your teammates sabotaged you!

                                    People don't have to maintain cordial relationships, because they will never meet their teammates or opponents again.

                                    Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually made friends with each other, friend or foe, and have more fun as a result.

                                    K 1 Reply Last reply
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                                    • mentaledge@sopuli.xyzM [email protected]

                                      Anyone able to comment on Valorant?

                                      ? Offline
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                                      Guest
                                      wrote on last edited by
                                      #18

                                      I've played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn't play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there's that too.

                                      1 Reply Last reply
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                                      • mentaledge@sopuli.xyzM [email protected]

                                        If you play enough, pure random chance will eventually get you a game that feels like a fair fight.

                                        But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.

                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote on last edited by
                                        #19

                                        Gotcha, all I could think of is the original gambling meme

                                        1 Reply Last reply
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                                        • mhloppy@fedia.ioM [email protected]

                                          Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

                                          The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.

                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote on last edited by
                                          #20

                                          The game intentionally gives you a 33 percent chance to have a game you can't win. That alone is enough to destroy anyone's mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever -- my online mate recently became a fan after arcane season two so it's been tough.

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