The struggle is real
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If you play enough, pure random chance will eventually get you a game that feels like a fair fight.
But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.
Or, as a counter-point, perhaps they are nearly evenly matched, and the slight difference in skill between them is disproportionately reflected in the scoreboard. I've seen this happen in fighting games, but admittedly, I haven't really played a matchmade team game in a long, long time, because they kind of stopped making those games for me.
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Many games do this intentionally btw. Make you lose some rounds and then give you an easy one to keep you hooked
Call of duty does this too. Have are rigged for or against you
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Or, as a counter-point, perhaps they are nearly evenly matched, and the slight difference in skill between them is disproportionately reflected in the scoreboard. I've seen this happen in fighting games, but admittedly, I haven't really played a matchmade team game in a long, long time, because they kind of stopped making those games for me.
Not so much a counterpoint. It's actually a factor that I've thought about too, and I think it adds to the problem.
One of my other comments here, where I talk about how it's an impossible problem talks about how I'd solve the problem by not trying to find a bunch of players of the exact same skill level to begin with. You go for rouchly for even teams, not precisely even players.
If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that's the only deciding factor that's left.
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Not so much a counterpoint. It's actually a factor that I've thought about too, and I think it adds to the problem.
One of my other comments here, where I talk about how it's an impossible problem talks about how I'd solve the problem by not trying to find a bunch of players of the exact same skill level to begin with. You go for rouchly for even teams, not precisely even players.
If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that's the only deciding factor that's left.
But I don't think that's the matchmaking system failing to accurately estimate player skill. It could have done it perfectly and still felt way off.
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Not so much a counterpoint. It's actually a factor that I've thought about too, and I think it adds to the problem.
One of my other comments here, where I talk about how it's an impossible problem talks about how I'd solve the problem by not trying to find a bunch of players of the exact same skill level to begin with. You go for rouchly for even teams, not precisely even players.
If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that's the only deciding factor that's left.
You also have the team synergy as a factor in a team based game. Even if the match is perfectly balanced if people have any grief with each other in the same team(bad previous interaction, bias against certain characters, the good old racism/bigotry against other player or just difference in playstyles) the match is doomed.
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Presonally, I think it's about how impresonal modern matchmaking is.
You're only ever playing against "enemies" and "enemies" should be "hated with the hot passion of a burning sun". And if you lose, you're never at fault, because your teammates sabotaged you!
People don't have to maintain cordial relationships, because they will never meet their teammates or opponents again.
Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually made friends with each other, friend or foe, and have more fun as a result.
Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.
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Cross posted from [email protected], but really applies to most games with matchmaking that I've played...
When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an "Unemployment Lobby" of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:
(Ask me how I know this lol)
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But I don't think that's the matchmaking system failing to accurately estimate player skill. It could have done it perfectly and still felt way off.
Yeah but I'm explaining the meme, not writing an essay like I was in the other conment.
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Yeah but I'm explaining the meme, not writing an essay like I was in the other conment.
But maybe the meme loses its humor by having less of that kernel of truth that a good joke relies on? Like, if you don't think the matchmaking is bullshit, it's not going to be funny, you know?
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But maybe the meme loses its humor by having less of that kernel of truth that a good joke relies on? Like, if you don't think the matchmaking is bullshit, it's not going to be funny, you know?
The only kernel of truth required is that most people have experienced completely unfair matches, and attribute that to the shortcomings of modern skill-based matchmaking.
What exactly the mechanics behind those shortcomings are, matters little.
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