After Years of Struggling To Be Noticed, My Indie Game Was Covered By VICE
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You’re mostly here to self promote from what I can tell. It shows in your post history and the fact that you though it’d be more important to link to Steam and not the article itself.
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That's fine for me. The dev does not spam but gives me some insight in his development and his struggle to get people to play his stuff.
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And that's fine!
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Well, I post every few months when I have something new and interesting to show. This community in general has been very friendly and like being part of it.
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Congrats.
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And so they bloody well should be! How the fuck else are we going to find out about cool, unique indie projects instead of mass produced corporate slop?
Independent creators should absolutely be encouraged to self promote in communities like this, or else what the fuck are we doing here? Just shilling for Activision?
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Congratulations, I can only imagine how good this feels. Nice to have some payoff for all your hard work.
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Congratulations!
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Congratulations, you've earned it.
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Yeah, and also I'm close to release - maybe next month : )
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Thank you so much : )
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Thank you :))
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Reddit mods should learn a thing or two from you : )
"Posting about a game on game related sub? HOW DARE YOU?"
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Windows only - no interest.
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Linux users: Gaming on Linux is great, with Proton we don't even care if a game isn't developed for Linux specifically!
Also Linux users: You're not developing a Linux version, I don't give a crap about your game.
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My point is Windows is an ecosystem enabling totalitarian regimes and exposes all user privacy to corporations.
Developing anything for Windows-only strengthens that ecosystem and is thereby anti-humanity, antidemocratic and just overall an awful decision. -
The blatant ads there were getting insane though. I love how you are sharing your well earned recognition, but many times on Reddit it was, "My daughter died of cancer three years ago and I quit my job and used coding as therapy, three years later, I have my parting gift inspired by her love of turtles ready to share with the world!"
Insert half-baked $5 game made in a few weeks
It was so obvious they were creating fictions to push shovelware.
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I don't disagree with you. But don't you think there's a component of it that's like, "Hey I want to both 1) release a game and 2) put food on table"? Since 99% of players are on Windows, actually doing both kind of necessitates building for Windows first.
As Linux gamers I think we should keep going in the direction we've been and making it easier and easier for devs to port to Linux or run their games through Proton and so forth. It's been amazing and my time as a player has been so good in the last couple years. If we keep showing that, more players will come over and the userbase will grow. I've heard from plenty of others who have ditched Windows, because gaming was their last holdout.
The big AAA publishers aren't struggling for basic needs. We can make demands of them. But the small inside devs? Help 'em out where you can.
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I played the demo on linux and it ran without any problems
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Because of Proton and also how shit can just break on Linux (see the current glibc fiasco), it might be better to have just a Windows version.
I when I play a game, I don't even notice if it's Linux native unless the game specifically tells me it's a Linux build.