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  3. If you knew the internet was going to be shutdown, damaged, or colossally enshittified what software would you archive for use locally and use for a neighborhood/town mesh network? Why?

If you knew the internet was going to be shutdown, damaged, or colossally enshittified what software would you archive for use locally and use for a neighborhood/town mesh network? Why?

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  • N This user is from outside of this forum
    N This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    I am specifically asking about software and needed libraries, not stuff like Wikipedia or the writings of Ernest Hemmingway.

    To keep people from archiving all of github on thousands of shucked external hard drives cobbled together all Frankenstein-y to create a postapocalyptic data center assume a ~1TB storage limitation. Though I'm sure that person exists here on Lemmy somewhere ๐Ÿ˜„

    D C mauntra@sh.itjust.worksM 3 Replies Last reply
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    • N [email protected]

      I am specifically asking about software and needed libraries, not stuff like Wikipedia or the writings of Ernest Hemmingway.

      To keep people from archiving all of github on thousands of shucked external hard drives cobbled together all Frankenstein-y to create a postapocalyptic data center assume a ~1TB storage limitation. Though I'm sure that person exists here on Lemmy somewhere ๐Ÿ˜„

      D This user is from outside of this forum
      D This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      Besides the basics (operating systems, compilers, office, CAD, database, etc software):

      • A copy of open street map together with the linked Wikipedia articles, along with the software to view and edit them. I know you said no wikipedia, (since that's pretty much a given), but this is basically the hitchhiker's guide to the galaxy.

      • A copy of Godot's editor so people can still make games.

      • As many games as I could fit in the remaining space, concentrating on the ones that give you the most bang for your buck in terms of space.

      N 1 Reply Last reply
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      • D [email protected]

        Besides the basics (operating systems, compilers, office, CAD, database, etc software):

        • A copy of open street map together with the linked Wikipedia articles, along with the software to view and edit them. I know you said no wikipedia, (since that's pretty much a given), but this is basically the hitchhiker's guide to the galaxy.

        • A copy of Godot's editor so people can still make games.

        • As many games as I could fit in the remaining space, concentrating on the ones that give you the most bang for your buck in terms of space.

        N This user is from outside of this forum
        N This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        what are you looking at in terms of bang for buck games?

        just hours per MB so all retro?

        D 1 Reply Last reply
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        • N [email protected]

          I am specifically asking about software and needed libraries, not stuff like Wikipedia or the writings of Ernest Hemmingway.

          To keep people from archiving all of github on thousands of shucked external hard drives cobbled together all Frankenstein-y to create a postapocalyptic data center assume a ~1TB storage limitation. Though I'm sure that person exists here on Lemmy somewhere ๐Ÿ˜„

          C This user is from outside of this forum
          C This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          Jellyfin collection and lots of cracked games.

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          • N [email protected]

            what are you looking at in terms of bang for buck games?

            just hours per MB so all retro?

            D This user is from outside of this forum
            D This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Retro is a good starting point. You can store just about every NES game ever released in less than a GB, and the SNES isn't that much bigger. Once you get into the 3D era you might have to be a little more selective, but you could still fit a lot of early 3D games in there.

            Another way to economize space would be video game mods. Since many mods reuse the same models and textures to make a new game, you could multiply the amount of content you get per MB that way. And there are a ton of Half Life 1 mods, Thief mods, and Doom WADs out there. Gmod can run over LAN, and there's an absolute ton of maps and game modes for that.

            Finally, there are some more modern games that are remarkably small. Animal Well is only 35 MB. Gloomwood is only 2.07 GB, comparable to the size of its inspiration Thief (1998), though Gloomwood is unfinished at the moment and will probably be bigger once it's out of early access. Shadows of Doubt is 1.31 GB. Lethal Company weighs in at 1.07 GB and can apparently be made to work over LAN. ADACA at 2.44 GB is actually smaller than its inspirations Half Life 2 and STALKER, probably by dint of having only vertex colors and no textures.

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            • N [email protected]

              I am specifically asking about software and needed libraries, not stuff like Wikipedia or the writings of Ernest Hemmingway.

              To keep people from archiving all of github on thousands of shucked external hard drives cobbled together all Frankenstein-y to create a postapocalyptic data center assume a ~1TB storage limitation. Though I'm sure that person exists here on Lemmy somewhere ๐Ÿ˜„

              mauntra@sh.itjust.worksM This user is from outside of this forum
              mauntra@sh.itjust.worksM This user is from outside of this forum
              [email protected]
              wrote on last edited by [email protected]
              #6

              I need 800 GiB to host a Gentoo distfile mirror. This is what I would do.

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