Call of Duty 2026 To Feature The Most Realistic Destruction Ever In The Franchise, Job Listing Reveals
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Can I ask who cares about this kind of thing? Why don't they have more jobs for "making the games fun"? There seems to me to be a point where added realism is detrimental to fun, especially when resources are directed away from the fun.
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My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints.
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Can I ask who cares about this kind of thing? Why don't they have more jobs for "making the games fun"? There seems to me to be a point where added realism is detrimental to fun, especially when resources are directed away from the fun.
But destruction IS fun. Especially after the round ends and you see a literal battlefield with half of the trees gone
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But destruction IS fun. Especially after the round ends and you see a literal battlefield with half of the trees gone
Of course it's fun. But is more realistic destruction more fun?
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Of course it's fun. But is more realistic destruction more fun?
I'm trying to come up with an answer any other than "well, yes", because, well, yes. What I understand by realistic is "non-scripted, simulated". Bad Company didn't have that, the destruction there was fully scripted, especially houses falling apart, which were essentially animations, so it became predictable pretty fast.
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I'm trying to come up with an answer any other than "well, yes", because, well, yes. What I understand by realistic is "non-scripted, simulated". Bad Company didn't have that, the destruction there was fully scripted, especially houses falling apart, which were essentially animations, so it became predictable pretty fast.
From my experience this kind of thing was a solved problem over a decade ago - it was at least good enough by far.
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