Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Call of Duty 2026 To Feature The Most Realistic Destruction Ever In The Franchise, Job Listing Reveals

Call of Duty 2026 To Feature The Most Realistic Destruction Ever In The Franchise, Job Listing Reveals

Scheduled Pinned Locked Moved Games
7 Posts 4 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G This user is from outside of this forum
    G This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    blackstrat@lemmy.fwgx.ukB setsneedtofeed@lemmy.worldS 2 Replies Last reply
    1
    0
    • System shared this topic on
    • G [email protected]
      This post did not contain any content.
      blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
      blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      Can I ask who cares about this kind of thing? Why don't they have more jobs for "making the games fun"? There seems to me to be a point where added realism is detrimental to fun, especially when resources are directed away from the fun.

      R 1 Reply Last reply
      0
      • G [email protected]
        This post did not contain any content.
        setsneedtofeed@lemmy.worldS This user is from outside of this forum
        setsneedtofeed@lemmy.worldS This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints.

        1 Reply Last reply
        0
        • blackstrat@lemmy.fwgx.ukB [email protected]

          Can I ask who cares about this kind of thing? Why don't they have more jobs for "making the games fun"? There seems to me to be a point where added realism is detrimental to fun, especially when resources are directed away from the fun.

          R This user is from outside of this forum
          R This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          But destruction IS fun. Especially after the round ends and you see a literal battlefield with half of the trees gone

          blackstrat@lemmy.fwgx.ukB 1 Reply Last reply
          0
          • R [email protected]

            But destruction IS fun. Especially after the round ends and you see a literal battlefield with half of the trees gone

            blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
            blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Of course it's fun. But is more realistic destruction more fun?

            R 1 Reply Last reply
            0
            • blackstrat@lemmy.fwgx.ukB [email protected]

              Of course it's fun. But is more realistic destruction more fun?

              R This user is from outside of this forum
              R This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              I'm trying to come up with an answer any other than "well, yes", because, well, yes. What I understand by realistic is "non-scripted, simulated". Bad Company didn't have that, the destruction there was fully scripted, especially houses falling apart, which were essentially animations, so it became predictable pretty fast.

              blackstrat@lemmy.fwgx.ukB 1 Reply Last reply
              0
              • R [email protected]

                I'm trying to come up with an answer any other than "well, yes", because, well, yes. What I understand by realistic is "non-scripted, simulated". Bad Company didn't have that, the destruction there was fully scripted, especially houses falling apart, which were essentially animations, so it became predictable pretty fast.

                blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
                blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                From my experience this kind of thing was a solved problem over a decade ago - it was at least good enough by far.

                1 Reply Last reply
                0
                • System shared this topic on
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • World
                • Users
                • Groups