What's a game you've played that you're surprised isn't really popular?
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Not sure if this fits (because it had its moment and its assets are likely popular) but Jump Ultimate Stars for sure.
It is basically the dream of any Otaku materialized and sadly Shounen Jump hasn't been able to top it yet, the more time it passes the more time I appreciate it
For example I have played with Gon and Killua characters since 2009... But just until now I got to see the 2011 Hunter x Hunter adaptation and oh boy, knowing the characters just improve the experience!
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I have just no capacity to judge what's popular anymore, not sure i ever did.
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I don't think it really helps when everbody calls it FTL instead of Faster Than Light. How would anyone be able to learn about the game when nobody calls it by its name?
The game is literally called "FTL: Faster Than Light". If you search for "ftl game", all the search results are about this game. This is a non-issue.
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Iirc, the beams need to have smoke machines or foggers or something running in the arena to be visible. The machines where you went might have just been off.
Yeah there weren't smoke machines that was probably it.
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Would chess count?
I mean chess is not not popular by any stretch of the mind, a lot of people around the world are playing it every single day and that won't go away anytime soon, but I'm always surprised to see so much more excitement going on around a new version of This or That video game that people will play for a little while before switching to a newer version than for chess. Despite its apparent simplicity (and lack of visual effects), chess has remained a challenge for the smartest among us, and will keep on being so no matter how much better computers can be playing it.
wrote on last edited by [email protected]Have you tried the demo for Passant?
I'm the furthest away as anyone can be from a pro chess player, but this game really revived my passion for chess. Somehow all people want to play is blitz or tournaments. There's little interest in variations. It's like amongst the chess scene having fun became taboo. It's a serious game for serious people who only want to defeat others. And it is so tiring. Oh look, another London system game, how titillating.
It's a board game, I know why people enjoy competition and all, but I find competition drains games from anything interesting to me. I just want it to be fun and intellectually stimulating. Bring variations and quirky rules back, make it interesting to lose. Level the playing field so we can all participate and have fun instead of everyone just trying to play optimally like little machines.
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Ooh, which one? I remember some of the older foes in particular could be flakey like that
I don't remember much of the specifics, but I remember it was with Dr Medico's alternate. It was something about being healed by the rest of the team which turned into damage that was redirected (and enhanced) where we wanted. I remember being able to do ~50 damage in a single turn.
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FTL with Multiverse Mod
Its essentially FTL 2.0
FTL is already underrated. And most people who do play just stops playing because it can get boring quickly. But Multiverse essentially bring more life to the game. Make the game like 50 times more fun.
For me, FTL is one of those games that gets exponentially more fun the better you are at it. It can be difficult to get over that initial hump.
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Yeah but it doesn't have tech trees or fog of war
tech tree:
pawn -> queen
pawn -> rook
pawn -> knight
pawn -> bishop
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tech tree:
pawn -> queen
pawn -> rook
pawn -> knight
pawn -> bishop
Someone should inform the devs there is no reason to pick anything but queen and knight.
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Have you tried the demo for Passant?
I'm the furthest away as anyone can be from a pro chess player, but this game really revived my passion for chess. Somehow all people want to play is blitz or tournaments. There's little interest in variations. It's like amongst the chess scene having fun became taboo. It's a serious game for serious people who only want to defeat others. And it is so tiring. Oh look, another London system game, how titillating.
It's a board game, I know why people enjoy competition and all, but I find competition drains games from anything interesting to me. I just want it to be fun and intellectually stimulating. Bring variations and quirky rules back, make it interesting to lose. Level the playing field so we can all participate and have fun instead of everyone just trying to play optimally like little machines.
wrote on last edited by [email protected]Have you seen The Rookery? It's a well-made chess roguelite that has become my comfort game lately. It was made by the same devs who made https://www.drawbackchess.com/.
Also thanks for the heads up. I'm off to play the demo right away.
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I have just no capacity to judge what's popular anymore, not sure i ever did.
There isn't really a natural 'popular,' and almost never has been. It's mostly just what's marketed.
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Plasma - a wildly programmable physics game where you can build just about anything in a fairly accessible manner. The devs eventually just made it free because it wasn't getting much notice.
BPM: Bullets Per Minute - at some point everyone thinks 'what if you combined an FPS with a rhythm game so you had to shoot on the beat?' BPM is that, nailed. Others have tried but BPM got it right.
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Would chess count?
I mean chess is not not popular by any stretch of the mind, a lot of people around the world are playing it every single day and that won't go away anytime soon, but I'm always surprised to see so much more excitement going on around a new version of This or That video game that people will play for a little while before switching to a newer version than for chess. Despite its apparent simplicity (and lack of visual effects), chess has remained a challenge for the smartest among us, and will keep on being so no matter how much better computers can be playing it.
In my experience, chess is one of the more demoralizing games to try to get into. My friends are kinda into it and every time I play with them, it’s just 10 mins of slowly losing and every move I make feels pointless. You can learn the rules easily, but learning how to read the game state feels like a difficult and unrewarding process. I used to like chess casually, but playing with people who just have an amateur understanding isn’t fun and has made me less interested in the game.
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Someone should inform the devs there is no reason to pick anything but queen and knight.
google en passant
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google en passant
I mean when promoting.
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Plasma - a wildly programmable physics game where you can build just about anything in a fairly accessible manner. The devs eventually just made it free because it wasn't getting much notice.
BPM: Bullets Per Minute - at some point everyone thinks 'what if you combined an FPS with a rhythm game so you had to shoot on the beat?' BPM is that, nailed. Others have tried but BPM got it right.
Plasma sounds rly interesting I'll check it out!
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I mean when promoting.
Yeah, 'google en passant' is an r/AnarchyChess joke.
Unless you are in on it, in which case damn, you're stone cold.
In theory, you can always promote to a rook just to show off. I have no idea if it's considered a bad mannered move.
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DotAge. It's a rogue-like turn-based strategy game where you try to build a village on cursed land, where you have visions of upcoming doom events and the eventual apocalypse. You have to balance stacking resources for growth and basic survival against efforts that will improve your chances of surviving doom events.
The board obviously is different every time. The factors you have to weigh and plan for are just complex enough, and just enough of the future is beyond your sight and control. The gameplay mechanics also change just a bit every time, due to a new mix of buildings and resource gathering methods, as well as new random events that can sometimes have a huge effect on your strategy. You're not just accounting for randomness in your strategy--you have to adjust how you play the game all the time.
Just when you think the game is getting easy, the next chapter drops, you start doing the math, and realize you have overlooked something that may doom your village, depending on whether the RNG punishes you sufficiently. There's definitely a big luck factor, as there is in real life. But you can make your own luck if you see far enough into the future and play well.
It's a very well-made game that can run on a potato, and I'm a little obsessed with it.
Bought this game and forgot about it. Going to try it tonight thanks bro
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I thought Slice & Dice was going to take Steam by storm but it kinda just came and went. Amazing little roguelike dice battler
The biggest factor for me was that it just felt better on a handheld platform. I put dozens of hours into that game on my android
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Bought this game and forgot about it. Going to try it tonight thanks bro