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  3. What is your opinion on ray/path tracing and real time upscaling (DLSS/FSR/XeSS) in video games?

What is your opinion on ray/path tracing and real time upscaling (DLSS/FSR/XeSS) in video games?

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  • golfnovemberuniform@infosec.pubG [email protected]

    I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

    When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

    R This user is from outside of this forum
    R This user is from outside of this forum
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    wrote on last edited by
    #21

    The new "Dune Awakening" has great visuals in general. But sometimes elements (like bushes or inventory items) are extremely blurry. I blame improper use of anti-aliasing.

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    • golfnovemberuniform@infosec.pubG [email protected]

      I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

      When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

      P This user is from outside of this forum
      P This user is from outside of this forum
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      wrote on last edited by
      #22

      It's fine, but I really don't like the trend of devs just using upscaling as default rather than properly optimizing their game.

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      • kolanaki@pawb.socialK [email protected]

        Ray Tracing isn't used well enough to justify the performance hit in pretty much all but 1 game I have ever played (cyberpunk 2077; real time reflections off wet surfaces and glass really stand out and look fantastic).

        And upscaling looks horrendous compared to just running at a native resolution. I prefer to not use it, but sometimes it's necessary either because the game doesn't let you not use it (mostly seen with console games) or because it's so poorly optimized you need it to just get a baseline acceptable fps.

        L This user is from outside of this forum
        L This user is from outside of this forum
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        wrote on last edited by
        #23

        The first game I played with Ray tracing is still the best one, that being Control. Due to how the game is filled with glass the Ray tracing names it all act realistically and it's great

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        • golfnovemberuniform@infosec.pubG [email protected]

          I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

          When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

          funnyusername@lemmy.worldF This user is from outside of this forum
          funnyusername@lemmy.worldF This user is from outside of this forum
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          wrote on last edited by [email protected]
          #24

          i turn off upscaling and enable dedicated fullscreen immediately, and then i get mad if the game cant run well without it. it literally NEVER looks better. the edges are ugly, frame rate stutters, things look patchy cross hatched, weirdness, i hate it.

          Clair Obscur (amazing) is the most recent offender. all the default settings it chose for my computer made it run like crap AND look ugly. disabled ai upscaling and enabled dedicated fullscreen, and the game looks beautiful and runs like butter on my aging 3070.

          i have no idea why the industry started making these the default settings but i wish they would stop.

          I don't consider ray tracing to be in the same category as these other technologies, though. ray tracing can look fantastic as long as it doesn't kill the frame rate.

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          • golfnovemberuniform@infosec.pubG [email protected]

            Yea that is kind of not ok.

            F This user is from outside of this forum
            F This user is from outside of this forum
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            wrote on last edited by [email protected]
            #25

            It’s definitely ok. You’re not owed the ability to play every single game that releases on your hardware. Should PS2 owners still be getting every 2025 game released on the PS2, with no games allowed to be built with capabilities requiring better hardware than the PS2?

            Thankfully some devs are now moving with the times and giving us games built on modern technology, like doom the dark ages and Indiana jones.

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            • golfnovemberuniform@infosec.pubG [email protected]

              I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

              When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

              B This user is from outside of this forum
              B This user is from outside of this forum
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              wrote on last edited by
              #26

              RT is fine, but I turn off DLSS.

              I prefer 3440x1440 over 4K so my GPU is a bit happier. I also «only» have 165 Hz, which is enough for me. Won’t replace the 3080 untill it strugles with this setup

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              • golfnovemberuniform@infosec.pubG [email protected]

                I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

                When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

                acefuzzlord@lemm.eeA This user is from outside of this forum
                acefuzzlord@lemm.eeA This user is from outside of this forum
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                wrote on last edited by [email protected]
                #27

                I don't care for either of them, personally. Simple as.

                I'm a simple guy. I don't need super ultra realistic graphics/ray traced reflections, I don't need things upscaled to "look better". I don't care about any benefits it could give. If the game runs and looks good enough on my 2010s TV monitor, I'll be fine.

                I am definitely not the target audience for this kinda technology.

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                • golfnovemberuniform@infosec.pubG [email protected]

                  I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

                  When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

                  frenchfryenjoyer@lemmings.worldF This user is from outside of this forum
                  frenchfryenjoyer@lemmings.worldF This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #28

                  overused imo. I don't care about upscaling, I'd like to see the raw frames myself. this is prob gonna be an unpopular opinion but I think the new Thousand Year Door game looks shit compared to the original. there's no need to make cartoony games all raytraced and reflective. it just looks uncanny and bloom is overused so much in games in general too

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                  • golfnovemberuniform@infosec.pubG [email protected]

                    I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.

                    When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).

                    Z This user is from outside of this forum
                    Z This user is from outside of this forum
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                    wrote on last edited by
                    #29

                    I think they usually bring negligible improvements in visual fidelity, provided the traditional methods are well implemented.

                    I also think it’s silly to focus on these while the physics coding hasn’t kept up. Even showcase trailers often have weapons clipping through armour. A slightly more realistic shadow isn’t going to immerse me into your world if the slightest touch sends a huge bear carcass flying through the air or my sword clips through walls.

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