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  3. MR FARMBOY is like Stardew Valley but with automation and optimization

MR FARMBOY is like Stardew Valley but with automation and optimization

Scheduled Pinned Locked Moved Linux Gaming
linuxgaming
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  • cm0002@lemmy.worldC This user is from outside of this forum
    cm0002@lemmy.worldC This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1
    This post did not contain any content.
    B 1 Reply Last reply
    6
    • cm0002@lemmy.worldC [email protected]
      This post did not contain any content.
      B This user is from outside of this forum
      B This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Giving the demo a try. Will report back how it is.

      S jimerson@lemmy.worldJ 2 Replies Last reply
      0
      • B [email protected]

        Giving the demo a try. Will report back how it is.

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Please do!

        B 1 Reply Last reply
        0
        • B [email protected]

          Giving the demo a try. Will report back how it is.

          jimerson@lemmy.worldJ This user is from outside of this forum
          jimerson@lemmy.worldJ This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          What's the verdict?

          B 1 Reply Last reply
          1
          • jimerson@lemmy.worldJ [email protected]

            What's the verdict?

            B This user is from outside of this forum
            B This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Kinda forgot the update lol.

            The demo is a pretty good. It's a bit limited in terms of progression, but there's a good concept in there. You can certainly have a lot of fun if you want to try and push the demo to its limits.

            I felt it needed some rework with a few of the mechanics. Little oddities or mechanics that could be improved.

            One small example is the villagers that sell items. They leave the house, walk to the storage, pick up some items, then carry them to the market. Instead of walking back to the storage they respawn at the house and do it all over again. Kinda silly on it's own. On top of that, any gathered crops are instantly put in the warehouse without villagers having to carry them over. The combination of those two means there's zero reason to not put the houses, warehouses, and market right next to each other.

            It's things like that which really show how much work is still needed. It's certainly not bad. Far from it. I just hope the dev is able to notice things like these and is willing to rework parts of the game.

            jimerson@lemmy.worldJ 1 Reply Last reply
            0
            • S [email protected]

              Please do!

              B This user is from outside of this forum
              B This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Posted my (admittedly late) verdict under another comment.

              1 Reply Last reply
              1
              • B [email protected]

                Kinda forgot the update lol.

                The demo is a pretty good. It's a bit limited in terms of progression, but there's a good concept in there. You can certainly have a lot of fun if you want to try and push the demo to its limits.

                I felt it needed some rework with a few of the mechanics. Little oddities or mechanics that could be improved.

                One small example is the villagers that sell items. They leave the house, walk to the storage, pick up some items, then carry them to the market. Instead of walking back to the storage they respawn at the house and do it all over again. Kinda silly on it's own. On top of that, any gathered crops are instantly put in the warehouse without villagers having to carry them over. The combination of those two means there's zero reason to not put the houses, warehouses, and market right next to each other.

                It's things like that which really show how much work is still needed. It's certainly not bad. Far from it. I just hope the dev is able to notice things like these and is willing to rework parts of the game.

                jimerson@lemmy.worldJ This user is from outside of this forum
                jimerson@lemmy.worldJ This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Thanks for the update!

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