Which “small” indie game/film/book hit you harder than most blockbusters?
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SIGNALIS (indie horror game). Very good, scary, I cried. Strongly recommend.
Some of the radio puzzles are unforgettable
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Applying the term "Indie" to a book feels interesting to me, because almost all books, even ones that are part of intensely popular franchises, are written by a single author - so in a sense, all books are Indy.
Of course team size is only one aspect. There's also budget and commercial involvement. But budget doesn't have to be a constraining factor for books the way it is for movies. And if you're the only person pushing the keyboard keys then you are the one with ultimate creative control.
If you are a penniless author and publish a hit and get rich, does your next book then stop being indie, even though it's still just you? Or maybe it's no longer indie because your circumstances have changed.
wrote last edited by [email protected]Many books are managed by a publisher, however. To varying degrees of control. The publisher can have significant sway in the process of writing and editorial control, depending on the contract.
I think the indie part is mostly to do with size and influence of the publishing house. As well as if the art comes first or market appeal. I think A24 in film are a good example of that question.
On further thought, I think one possible criteria may be: Was this work completed independently and then subsequently published, or did this work have a publisher prior to completion?
To your question, if the author gets big off of an indie work, then writes another, independently, which gets published again, then it's still indie. But if that author agrees a contract to write said book with the publisher before it is written, then it is no longer indie.
Basically, has the creator taken it on their own risk to make this thing and then tried to publish it later? Or did a publisher take the risk by funding it and then therefore may have some degree of control?
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I donyeven know tbh. I stumbled across that short accidentally, and the music soundtrack slaps. The design choices is something i haven't seen before. That guy firing radioactive (?) laser which slightly corrupts the camera footage is so damn cool. And the laser just lingering around. It's these small details that makes it a real piece of art to me and i wish more science fiction movies would dare something other than "people in the future have funny hats."
It's so good. I find it wild that's it's basically a sequel to a music video.
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This post kinda implies that OP thinks the default is that blockbusters have more soul and hits people harder than indie and passion projects, which is the opposite of the truth.
Art made by fewer people generally has more soul and a stronger personality which translates to feelings by the person experiencing the art. They aren't put through a grinder of corporate bullshit to not be offensive or say anything of actual value. -
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A couple of games from recent years: Chants of Sennaar (linguistic puzzles and incredible vibes) and 1000xResist (this game had something many big game devs seemingly have completely forgotten about, specifically, writing).
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wrote last edited by [email protected]
Ooooo at least ya had a partner for the strongest bit!
::: spoiler This should probably be spoiler’d…
I was sooo lucky. I met my inagame partner pretty much as soon as you can meet a partner, and he was a straight-up Sherpa. I didn’t know it at the time, but he has special robes for, like, having all of the achievements? He let me bumble around and whenever it felt like I got stuck, he would chirp at me and guide me to where I needed to go next. I had to use the restroom at one point, so a made a circle, chirped twice, he chirped once, and I left for ten minutes… he was siting right there when I came back. He chirped with glee when I started moving again. He was with me all the way to the end. When the credits finished and it showed me his Steam name, I was OVERJOYED. I added him and waited… waited… boom, he accepted. We struck up a chat for a bit, and he sent me a ton of screenshots he took of our adventure. They looked like professional photos. I think he might have been using some external tool, but I’m not complaining. It was an unforgettable experience and I cried, and I never cry. 10/10
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Before Your Eyes. I was going through some major stuff at the time and I'll associate the game with that summer forever. It has a very unique mechanic and it ties into the game really well without feeling like a gimmick. Takes about 3 hours to complete, so not a huge investment either.
uses webcam to see when you're blinking
Nice try, deep state.
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It's so good. I find it wild that's it's basically a sequel to a music video.
Is the movie the sequel of Turbo Killer ?
† Carpenter Brut † TURBO KILLER † Directed by Seth Ickerman † Official Video †
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I just finished ViewFinder. It's peaceful, surreal, beautiful, and poignant. Highly recommended if you like puzzle games. The end hits you in the feels.
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I've been a pretty big fan of both Elex games from Piranha Bites.
In terms of world design, scale, etc.. It's rare that I come across a game that actually sucks me into exploring every part of the open world map like Elex and Elex 2 did.
They're also games that don't hold your hand. Enemies don't level with you. Meaning that if you wander into an area with strong enemies, that's on you. A lot of people complained about that aspect of it, saying that it leads to having to spend a lot of early game running and dodging fights. But to me, that's the entire point, finding creative ways to deal with the enemies that you're too weak to deal with.
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I've lured stronger enemies into towns for the NPCs to deal with; adding just enough hits of my own to get the experience points. (added bonus of looting the corposes of the townsfolk that were killed dealing with it)
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I've skipped entire minor fetch quests (like paying off a gate guard to get access to a town) by again luring an enemy to him and having it kill him because the games have very few non-killable characters.
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I've spent an hour skirting along the edge of a crater riding the line between freezing by going any higher and getting one hit killed by enemies if I go any lower just to get to a hut that I spotted in the distance.
Honestly, for AA games that certainly have their flaws, there are parts of both that blow the modern Bethesda games out of the water.
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Is the movie the sequel of Turbo Killer ?
† Carpenter Brut † TURBO KILLER † Directed by Seth Ickerman † Official Video †
Yup! That's the one.
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Hedwig and the Angry Inch
It's an amazing punk rock musical and a kickass indie film.
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Some movies... There are just too many!!!
For great cinema, Brazil is an amazing parody of modern society by Terry Gillian. Stalker is simply a masterpiece but you need to be in that mood to watch it. The Lobster is just... weird and lovely. White Cat, Black Cat is pure chaotic fun.
For a good laugh Swiss Army Man was an unexpected little gem.
If you are into horrors Braindead is absolutely disgusting and hilarious, while The Devil's Rejects is a more disturbing one.
For sci-fi Cube is a nice and original one, and Dark City is a classic that inspired The Matrix.
About thriller, for sure The Machinist or Memento.
I'll second Swiss Army Man. Very weird, very enjoyable.
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Game - Factorio. Literally broke my 5 year gaming fast. I've spent over 1000 hours in it.
Film - Boondock Saints. Not a fan of the gore in it, but damn is the rest of it amazing. Willem Dafoe, excellent as usual.
Book - I honestly don't know if I've read any indy books. I don't know the production status of books.
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This post kinda implies that OP thinks the default is that blockbusters have more soul and hits people harder than indie and passion projects, which is the opposite of the truth.
Art made by fewer people generally has more soul and a stronger personality which translates to feelings by the person experiencing the art. They aren't put through a grinder of corporate bullshit to not be offensive or say anything of actual value.M137
to
Ask Lemmy
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Which “small” indie game/film/book hit you harder than most blockbusters?
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1 day ago
This post kinda implies that OP thinks the default is that blockbusters have more soul and hits people harder than indie and passion projects, which is the opposite of the truth. Art made by fewer people generally has more soul and a stronger personality which translates to feelings by the person experiencing the art. They aren’t put through a grinder of corporate bullshit to not be offensive or say anything of actual value.I think you misread me
I wasn’t implying blockbusters have more soul by default. I’m genuinely curious which indie projects hit people as strongly (or even harder) than blockbusters. Just a straightforward question.