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  3. Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed

Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed

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  • T [email protected]

    Thanks! It's crazy to me they still keep two versions.

    M This user is from outside of this forum
    M This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #35

    Java is the original and Bedrock is the C++ adaptation that came about once Microsoft bought Minecraft. Microsoft couldn't really justify getting rid of Java edition because that's what the entire PC userbase was using at the time, and they've gotten very used to the features it allows for. Namely mods. However they still wanted to unify the casual playerbase and better monetize the game.

    On the topic of monetization, Minecraft originally had this nasty little clause (for Microsoft) written in I forget either the ToS, EULA, or what, but it essentially guaranteed all future updates to the game for free. I believe it also made some other guarantees about no MTX, should never have to pay for servers, etc but those I'm less certain about. Around the time MS bought the game there was a lot of talk about how the only way they'd really be able to get out of that guarantee to the millions of players who already owned "Java edition" (just regular Minecraft back then) was to make a Minecraft 2.0 that didn't have that clause. Their approach for that problem appears to have been bedrock edition which they maintain alongside Java edition. Because it's not the version they bought, they can make changes to the legal agreements including charging for things Java Edition users have a guaranteed right to.

    Those are the two main reasons I'm aware of for the two editions. I believe the majority of the PC playerbase is currently on Bedrock Edition so although they would have some backlash if they suddenly decided to axe it I think the majority of the playerbase would chug on like normal. Afaik the main reason they don't is because anyone who purchased Minecraft before there was a "Java Edition" would have a legal claim to say Bedrock is clearly the same game under another title, they're not getting future updates as guaranteed, and are entitled to either updates or compensation. And I can't imagine MS is interested in litigiously pissing off millions of players.

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    • P [email protected]

      What a weird passive aggressive headline. A better default is a good thing, and doesn’t stop modders from doing their own thing.

      R This user is from outside of this forum
      R This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #36

      Everything is rage bait nowadays. It's exhausting.

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      • E [email protected]

        Huh, half a year after Luanti introduced volumetric lighting. I find it hard to believe that Microsoft execs watch out for what Luanti does, but maybe a whole bunch of Android re-packagings of Luanti suddenly looked a whole lot better than Minecraft and that got through to those execs...? It's a bit of a strange coincidence, at least.

        ? Offline
        ? Offline
        Guest
        wrote on last edited by
        #37

        While I would love that to be the case, I don't think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.

        M E 2 Replies Last reply
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        • flagstaff@programming.devF [email protected]

          Wait, what makes it passive-aggressive? I didn't interpret the title to sound as anything other than fully positive.

          P This user is from outside of this forum
          P This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #38

          “You don’t need (and therefore shouldn’t want) this obviously good thing” has this connotation that the Minecraft team has been wasting their time on pointless features, when in reality first-party support for a feature is nearly always more stable than a mod.

          Plus read the article, the author is a vehement hater of Minecraft. What a joke.

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          • ? Guest

            While I would love that to be the case, I don't think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #39

            Yeah. Luanti following Minecraft is nothing new. Mineclonia was an early pilot game for the engine.

            But there hasn't been much effort on copying Minecraft lately. Mineclonia is done, and it's great.

            We've had more mobs, animals, plants, textures, and such than un-modded Minecraft for a long time. (Which is unfair, as Luanti is a mod-first design.) But my point is the core Launti dev team doesn't have to work on any of that.

            The most noticeable recent Luanti updates have been to make the configuration screens much nicer, and add I think to add native support for more graphics tricks?

            I'm not paying attention to graphics in Luanti. As others have mentioned, that's not why I play it. I actually had a conversation recently about the best way to downgrade Luanti default graphics to match un-modded Minecraft.

            That said, the Minecraft team taking notice of Luanti would be new, as far as I know.

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            • tonytins@pawb.socialT [email protected]
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              mr2meows@pawb.socialM This user is from outside of this forum
              mr2meows@pawb.socialM This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #40

              inb4 java edition becomes unplayable on older systems even with render distance set to lowest

              F 1 Reply Last reply
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              • mr2meows@pawb.socialM [email protected]

                inb4 java edition becomes unplayable on older systems even with render distance set to lowest

                F This user is from outside of this forum
                F This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #41

                Apparently you’ll be able to toggle between the new lighting and the old lighting, so hopefully that isn’t a problem

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                • bread@feddit.nlB [email protected]

                  Journalists in general have lost an unbelievable amount of credibility, and games bloggers are the bottom of the barrel.

                  gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                  gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #42

                  I think journalists too often have way too little education and way often than not they have no idea what they're talking about. The quality of news is often low. We need better journalism. I was thinking about exactly that just yesterday, by chance.

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                  • T [email protected]

                    I still have no idea if bedrock or java is the better version after all these years.

                    gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                    gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #43

                    Luanti is the better option IMHO because it's FOSS and therefore more ethical.

                    T 1 Reply Last reply
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                    • gandalf_der_12te@discuss.tchncs.deG [email protected]

                      Luanti is the better option IMHO because it's FOSS and therefore more ethical.

                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #44

                      Looks pretty cool. Thanks

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                      • ? Guest

                        While I would love that to be the case, I don't think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.

                        E This user is from outside of this forum
                        E This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #45

                        Oh yeah, I wasn't trying to say that Luanti had an incredibly original thought with volumetric lighting. There's been (pre-resource-pack) volumetric lighting mods for Minecraft probably already a decade ago. I was rather just wondering, when the proof of concept has existed for a whole decade, why do they decide to include it now. It probably would have worked well even on weaker phones three years ago already...

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