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  3. Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

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  • V [email protected]

    open core isn't open source, imo.

    tonytins@pawb.socialT This user is from outside of this forum
    tonytins@pawb.socialT This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #14

    That's why I put it in quotes.

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    • tonytins@pawb.socialT [email protected]
      This post did not contain any content.
      P This user is from outside of this forum
      P This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #15

      This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.

      ? D 2 Replies Last reply
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      • P [email protected]

        This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.

        ? Offline
        ? Offline
        Guest
        wrote on last edited by
        #16

        Just discovered that channel, and was like "how is this funded??" So I looked him up and what a pleasant surprise it was to see his place in the game industry!

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        • skullgrid@lemmy.worldS [email protected]

          Most of your people will essentially have zero communication with each other

          does the texture artist really need to communicate with the advertising co-ordinator?

          J This user is from outside of this forum
          J This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #17

          Not everyone needs to talk to everyone. But many people need to talk to many people.

          Microsoft had to abandon the initial Vista project and start over because they couldn't manage a team of 1000 developers. People working on adjacent features had to go through so many layers of management that in some cases the closest shared manager was Bill Gates. For something like getting a change in the shutdown code reflected in the shutdown dialog.

          Huge teams become exponentially harder to manage efficiently.

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          • kolanaki@pawb.socialK [email protected]

            How do you organize a game that has 2,000 people working on it?

            I mean, with the general state of AAA gaming these days I have to assume they don't. Have you seen some of the shit that's been coming out?

            ? Offline
            ? Offline
            Guest
            wrote on last edited by
            #18

            This is exactly what I thought

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            • tonytins@pawb.socialT [email protected]
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              wrote on last edited by
              #19

              Used to work at Rebellion on their IT team. Genuinely a fantastic place to work and the owners seemed to always be super chill. Had a full suit of armour in one of their offices and so many weapons lying around (likely blunt replicas but still really cool).

              I wasn't on the game dev team so can't speak for them but I was personally never pushed to work harder and often explicitly told to take breaks.

              We also used to have large Unreal Tournament matches at lunch.

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              • P [email protected]

                This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.

                D This user is from outside of this forum
                D This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #20

                +1 for his YouTube channel. One of the best medieval history channels there is

                simple@lemm.eeS 1 Reply Last reply
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                • D [email protected]

                  +1 for his YouTube channel. One of the best medieval history channels there is

                  simple@lemm.eeS This user is from outside of this forum
                  simple@lemm.eeS This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #21

                  Since nobody linked it, it's Modern History TV. Great channel.

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                  • R [email protected]

                    By crushing the spirit and exploiting the hell out of passionate workers.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #22

                    And hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.

                    kingthrillgore@lemmy.mlK 1 Reply Last reply
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                    • M [email protected]

                      And hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.

                      kingthrillgore@lemmy.mlK This user is from outside of this forum
                      kingthrillgore@lemmy.mlK This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #23

                      Who then proceed to get abused mentally and physically bad sociopathic managers.

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