Who plays like that x_x
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle... I had headache for 2 days...
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Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
“O fuck it! I’m a monster! I admit it!”
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This is so silly. Thanks for making me laugh.
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If the first game you ever played with a stick was a flight simulator, then down is up.
wrote last edited by [email protected]Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn't even considered all our history playing joystick flight sims as an influence
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If the first game you ever played with a stick was a flight simulator, then down is up.
I was this way up to roughly the Xbox 360 era.
And then it just didn't feel right any more. In fact neither way felt right for a while.
Now I'm a right way up boy.
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I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
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If the first game you ever played with a stick was a flight simulator, then down is up.
wrote last edited by [email protected]Or anything on the N64. Nintendo really loved inverted y in the early days of analog.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Well first game I played was pacman and down was down!
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if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Mind blown. That actually never occurred to me.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Except I have to change from the default in flight simulators too.
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I exclusively play inverted. I find it also gives better control while playing FPS games.
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For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
I've never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you're not "aiming" but "looking around" it feels more natural with inverted.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Literally just realized this is why I always invert.
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if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Tipping makes sense. Idk it's like if the joystick is the top of your character's head.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
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I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
Me: right stick
Computer: ... Welp
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It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.