Who plays like that x_x
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I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
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If the first game you ever played with a stick was a flight simulator, then down is up.
wrote last edited by [email protected]Or anything on the N64. Nintendo really loved inverted y in the early days of analog.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Well first game I played was pacman and down was down!
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if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Mind blown. That actually never occurred to me.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Except I have to change from the default in flight simulators too.
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I exclusively play inverted. I find it also gives better control while playing FPS games.
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For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
I've never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you're not "aiming" but "looking around" it feels more natural with inverted.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Literally just realized this is why I always invert.
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if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Tipping makes sense. Idk it's like if the joystick is the top of your character's head.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
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I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
Me: right stick
Computer: ... Welp
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It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.
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It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.
Flying games should have an option to choose regular or inverted.
If you're into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it's just unnecessarily confusing.
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I exclusively play inverted. I find it also gives better control while playing FPS games.
You're a monster
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Flying games should have an option to choose regular or inverted.
If you're into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it's just unnecessarily confusing.
I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
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Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
It it would be a lever behind, X axis would be inverted too.
Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)
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I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
Wow, that's an interesting way
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I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
wrote last edited by [email protected]I'm just completely unable to learn inverted Y.
Any game that doesn't have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.
I can comprehend it when both axis are inverted, but when it's only one, it doesn't click.
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I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.