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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • T [email protected]

    If the first game you ever played with a stick was a flight simulator, then down is up.

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    wrote last edited by
    #36

    Except I have to change from the default in flight simulators too.

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    • orhtej2@eviltoast.orgO [email protected]
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      wrote last edited by
      #37

      I exclusively play inverted. I find it also gives better control while playing FPS games.

      A T B 3 Replies Last reply
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      • rickyrigatoni@retrolemmy.comR [email protected]

        For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.

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        wrote last edited by
        #38

        I've never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you're not "aiming" but "looking around" it feels more natural with inverted.

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        • T [email protected]

          If the first game you ever played with a stick was a flight simulator, then down is up.

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          wrote last edited by
          #39

          Literally just realized this is why I always invert.

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          • H [email protected]

            if you lean forward you look down - why would controls be any different?

            By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in

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            wrote last edited by
            #40

            Tipping makes sense. Idk it's like if the joystick is the top of your character's head.

            H 1 Reply Last reply
            5
            • T [email protected]

              If the first game you ever played with a stick was a flight simulator, then down is up.

              dan1101@lemmy.worldD This user is from outside of this forum
              dan1101@lemmy.worldD This user is from outside of this forum
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              wrote last edited by
              #41

              Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.

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              • blackmist@feddit.ukB [email protected]

                I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

                Was a neat way of doing it.

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                wrote last edited by
                #42

                Me: right stick

                Computer: ... Welp

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                • orhtej2@eviltoast.orgO [email protected]
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                  wrote last edited by
                  #43

                  It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

                  A 1 Reply Last reply
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                  • P [email protected]

                    It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

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                    wrote last edited by
                    #44

                    Flying games should have an option to choose regular or inverted.

                    If you're into piloting, got a joystick or something - sure, inverted is your choice.

                    Otherwise it's just unnecessarily confusing.

                    P 1 Reply Last reply
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                    • G [email protected]

                      I exclusively play inverted. I find it also gives better control while playing FPS games.

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                      wrote last edited by
                      #45

                      You're a monster

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                      • A [email protected]

                        Flying games should have an option to choose regular or inverted.

                        If you're into piloting, got a joystick or something - sure, inverted is your choice.

                        Otherwise it's just unnecessarily confusing.

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                        wrote last edited by
                        #46

                        I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.

                        A 1 Reply Last reply
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                        • I [email protected]

                          Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.

                          I still think all you inverted Y axis people are monsters.

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                          wrote last edited by
                          #47

                          It it would be a lever behind, X axis would be inverted too.

                          Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)

                          B 1 Reply Last reply
                          0
                          • blackmist@feddit.ukB [email protected]

                            I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

                            Was a neat way of doing it.

                            A This user is from outside of this forum
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                            wrote last edited by
                            #48

                            Wow, that's an interesting way

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                            • P [email protected]

                              I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.

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                              wrote last edited by [email protected]
                              #49

                              I'm just completely unable to learn inverted Y.

                              Any game that doesn't have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.

                              I can comprehend it when both axis are inverted, but when it's only one, it doesn't click.

                              A 1 Reply Last reply
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                              • blackmist@feddit.ukB [email protected]

                                I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

                                Was a neat way of doing it.

                                vindictivejudge@lemmy.worldV This user is from outside of this forum
                                vindictivejudge@lemmy.worldV This user is from outside of this forum
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                                wrote last edited by
                                #50

                                2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.

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                                • G [email protected]

                                  I exclusively play inverted. I find it also gives better control while playing FPS games.

                                  T This user is from outside of this forum
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                                  wrote last edited by
                                  #51

                                  There are dozens of us! Dozens!

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                                  5
                                  • blackmist@feddit.ukB [email protected]

                                    I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

                                    Was a neat way of doing it.

                                    tgirlschierke@lemmy.blahaj.zoneT This user is from outside of this forum
                                    tgirlschierke@lemmy.blahaj.zoneT This user is from outside of this forum
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                                    wrote last edited by
                                    #52

                                    I think the third (fourth?) Ratchet & Clank also did that.

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                                    2
                                    • G [email protected]

                                      I exclusively play inverted. I find it also gives better control while playing FPS games.

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                                      wrote last edited by
                                      #53

                                      I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

                                      S 1 Reply Last reply
                                      12
                                      • capuccino@lemmy.worldC [email protected]

                                        Videogame cameras in 1st person it's supposed to work like this:

                                        The REAL inverted would be move stick down and then you see down.

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                                        wrote last edited by
                                        #54

                                        Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.

                                        heavybell@lemmy.worldH 1 Reply Last reply
                                        3
                                        • A [email protected]

                                          It it would be a lever behind, X axis would be inverted too.

                                          Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)

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                                          wrote last edited by
                                          #55

                                          The back lever thing is a simplification. It's more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it's there as an accessible option

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