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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • blackmist@feddit.ukB [email protected]

    I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

    Was a neat way of doing it.

    vindictivejudge@lemmy.worldV This user is from outside of this forum
    vindictivejudge@lemmy.worldV This user is from outside of this forum
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    wrote last edited by
    #50

    2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.

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    • G [email protected]

      I exclusively play inverted. I find it also gives better control while playing FPS games.

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      wrote last edited by
      #51

      There are dozens of us! Dozens!

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      5
      • blackmist@feddit.ukB [email protected]

        I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

        Was a neat way of doing it.

        tgirlschierke@lemmy.blahaj.zoneT This user is from outside of this forum
        tgirlschierke@lemmy.blahaj.zoneT This user is from outside of this forum
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        wrote last edited by
        #52

        I think the third (fourth?) Ratchet & Clank also did that.

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        • G [email protected]

          I exclusively play inverted. I find it also gives better control while playing FPS games.

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          wrote last edited by
          #53

          I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

          S 1 Reply Last reply
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          • capuccino@lemmy.worldC [email protected]

            Videogame cameras in 1st person it's supposed to work like this:

            The REAL inverted would be move stick down and then you see down.

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            wrote last edited by
            #54

            Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.

            heavybell@lemmy.worldH 1 Reply Last reply
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            • A [email protected]

              It it would be a lever behind, X axis would be inverted too.

              Y inversion is just terrible and has no good explanation in relation to non-piloting games (and even there most people would be better off with regular Y)

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              wrote last edited by
              #55

              The back lever thing is a simplification. It's more that they visualise it as controlling the yaw and pitch, like gluing the joystick to the top of their head. Point is though that it's there as an accessible option

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              • B [email protected]

                Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you're using the joystick to move the point that you're looking at.

                heavybell@lemmy.worldH This user is from outside of this forum
                heavybell@lemmy.worldH This user is from outside of this forum
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                wrote last edited by
                #56

                Which way should the text on your screen move when you spin the mouse wheel? 😛

                T 1 Reply Last reply
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                • orhtej2@eviltoast.orgO [email protected]
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                  wrote last edited by
                  #57

                  My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.

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                  • capuccino@lemmy.worldC [email protected]

                    Videogame cameras in 1st person it's supposed to work like this:

                    The REAL inverted would be move stick down and then you see down.

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                    wrote last edited by
                    #58

                    You're right, but somewhere along the way we all got used to the other way

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                    • D [email protected]

                      Tipping makes sense. Idk it's like if the joystick is the top of your character's head.

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                      wrote last edited by
                      #59

                      If you see the stick as the top of your character's head, you'd have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

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                      • heavybell@lemmy.worldH [email protected]

                        Which way should the text on your screen move when you spin the mouse wheel? 😛

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                        wrote last edited by [email protected]
                        #60

                        You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

                        This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel "moves the screen" (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was "inverted" and not "sane"/"normal".

                        heavybell@lemmy.worldH 1 Reply Last reply
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                        • T [email protected]

                          You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

                          This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel "moves the screen" (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was "inverted" and not "sane"/"normal".

                          heavybell@lemmy.worldH This user is from outside of this forum
                          heavybell@lemmy.worldH This user is from outside of this forum
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                          wrote last edited by
                          #61

                          Mhm, it's all about perspective. Moving the viewport or the content. The viewport or the viewer, for first person. Ideally you should always have the option to choose.

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                          • orhtej2@eviltoast.orgO [email protected]
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                            wrote last edited by
                            #62

                            Inverted and ESDF is the One True Way

                            Z 1 Reply Last reply
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                            • orhtej2@eviltoast.orgO [email protected]
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                              wrote last edited by
                              #63

                              More like "I start this new game and try to look at my feet"...

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                              • B [email protected]

                                I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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                                wrote last edited by
                                #64

                                It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

                                D B 2 Replies Last reply
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                                • orhtej2@eviltoast.orgO [email protected]
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                                  wrote last edited by
                                  #65

                                  This is the core option which justifies cross-title configuration in a user profile.

                                  I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

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                                  • S This user is from outside of this forum
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                                    wrote last edited by
                                    #66

                                    Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.

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                                    • S [email protected]

                                      It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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                                      wrote last edited by
                                      #67

                                      Sure but then with this perspective, shouldn't left and right also be inverted??

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                                      • L [email protected]

                                        Also probably if you played Descent

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                                        wrote last edited by
                                        #68

                                        There it is. Old guys unite!

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                                        • D [email protected]

                                          Sure but then with this perspective, shouldn't left and right also be inverted??

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                                          wrote last edited by
                                          #69

                                          No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

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