Who plays like that x_x
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I play like that because I've used flight simulators. I have no idea why people play the other way.
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some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
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I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.
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Sure but then with this perspective, shouldn't left and right also be inverted??
I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn't bother me much after a minute or two.
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If you see the stick as the top of your character's head, you'd have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model
I agree. But it still feels right for up and down which is the only thing at issue.
No reason up and down can't make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn't mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I'm mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. "Standard" controls don't make sense to me and kinda make me dizzy or seasick.
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
If you just imagine that the right stick is their neck you don't need to postulate a Parasaurolophus horn
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I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.
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This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction? -
some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone's skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to "normal"
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some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera
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Played flying games first. Inverted ever since.
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It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
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It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo
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It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.
There's issues with all the analogies.
If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I'd need to twist the stick to look around. Perhaps this is the missing control scheme we've been waiting for. -
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Only when controlling flying crafts.
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Only in Ace Combat or Project Wingman.
Everywhere else down is down and up is up.
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Played flying games first. Inverted ever since.
Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head
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I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)
I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.
Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.
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It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo
Killzone on PS2 was the first game I played that wasn't inverted and it took me several hours to figure out why aiming was so hard
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No because when you look left your head doesn't tilt right. When you look up your head tilts backwards
No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.