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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • orhtej2@eviltoast.orgO [email protected]
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    U This user is from outside of this forum
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    wrote last edited by
    #75

    I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

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    • D [email protected]

      Sure but then with this perspective, shouldn't left and right also be inverted??

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      wrote last edited by
      #76

      I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn't bother me much after a minute or two.

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      • H [email protected]

        If you see the stick as the top of your character's head, you'd have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

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        wrote last edited by
        #77

        I agree. But it still feels right for up and down which is the only thing at issue.

        No reason up and down can't make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn't mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

        H 1 Reply Last reply
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        • capuccino@lemmy.worldC [email protected]

          Videogame cameras in 1st person it's supposed to work like this:

          The REAL inverted would be move stick down and then you see down.

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          wrote last edited by
          #78

          The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I'm mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. "Standard" controls don't make sense to me and kinda make me dizzy or seasick.

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          • capuccino@lemmy.worldC [email protected]

            Videogame cameras in 1st person it's supposed to work like this:

            The REAL inverted would be move stick down and then you see down.

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            wrote last edited by
            #79

            If you just imagine that the right stick is their neck you don't need to postulate a Parasaurolophus horn

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            • orhtej2@eviltoast.orgO [email protected]
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              wrote last edited by
              #80

              I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

              ::: spoiler image

              :::
              This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

              S 1 Reply Last reply
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              • P [email protected]

                some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

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                wrote last edited by
                #81

                I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone's skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to "normal"

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                • P [email protected]

                  some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

                  tigeruppercut@lemmy.zipT This user is from outside of this forum
                  tigeruppercut@lemmy.zipT This user is from outside of this forum
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                  wrote last edited by
                  #82

                  To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera

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                  • orhtej2@eviltoast.orgO [email protected]
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                    ynthrepic@lemmy.worldY This user is from outside of this forum
                    ynthrepic@lemmy.worldY This user is from outside of this forum
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                    wrote last edited by
                    #83

                    Played flying games first. Inverted ever since.

                    I 1 Reply Last reply
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                    • orhtej2@eviltoast.orgO [email protected]
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                      wrote last edited by
                      #84

                      It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

                      Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

                      Thus younger gamers are used to “standard” and older gamers used to inverted.

                      T dozzi92@lemmy.worldD F 3 Replies Last reply
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                      • sparky@lemmy.federate.ccS [email protected]

                        It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

                        Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

                        Thus younger gamers are used to “standard” and older gamers used to inverted.

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                        wrote last edited by
                        #85

                        It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

                        S 1 Reply Last reply
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                        • S [email protected]

                          It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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                          wrote last edited by
                          #86

                          There's issues with all the analogies.
                          If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I'd need to twist the stick to look around. Perhaps this is the missing control scheme we've been waiting for.

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                          • orhtej2@eviltoast.orgO [email protected]
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                            wrote last edited by
                            #87

                            Only when controlling flying crafts.

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                            • orhtej2@eviltoast.orgO [email protected]
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                              wrote last edited by
                              #88

                              Only in Ace Combat or Project Wingman.

                              Everywhere else down is down and up is up.

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                              • ynthrepic@lemmy.worldY [email protected]

                                Played flying games first. Inverted ever since.

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                                wrote last edited by
                                #89

                                Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

                                ynthrepic@lemmy.worldY 1 Reply Last reply
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                                • orhtej2@eviltoast.orgO [email protected]
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                                  umbraroze@slrpnk.netU This user is from outside of this forum
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                                  wrote last edited by
                                  #90

                                  I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

                                  I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

                                  Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

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                                  • T [email protected]

                                    It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

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                                    wrote last edited by
                                    #91

                                    Killzone on PS2 was the first game I played that wasn't inverted and it took me several hours to figure out why aiming was so hard

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                                    • B [email protected]

                                      No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

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                                      wrote last edited by
                                      #92

                                      No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

                                      B 1 Reply Last reply
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                                      • umbraroze@slrpnk.netU [email protected]

                                        I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

                                        I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

                                        Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

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                                        wrote last edited by [email protected]
                                        #93

                                        In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

                                        That's part of the appeal.

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                                        • A [email protected]

                                          I'm just completely unable to learn inverted Y.

                                          Any game that doesn't have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.

                                          I can comprehend it when both axis are inverted, but when it's only one, it doesn't click.

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                                          wrote last edited by
                                          #94

                                          But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

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