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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • P [email protected]

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

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    S This user is from outside of this forum
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    wrote last edited by
    #81

    I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone's skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to "normal"

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    • P [email protected]

      some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

      tigeruppercut@lemmy.zipT This user is from outside of this forum
      tigeruppercut@lemmy.zipT This user is from outside of this forum
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      wrote last edited by
      #82

      To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera

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      • orhtej2@eviltoast.orgO [email protected]
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        ynthrepic@lemmy.worldY This user is from outside of this forum
        ynthrepic@lemmy.worldY This user is from outside of this forum
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        wrote last edited by
        #83

        Played flying games first. Inverted ever since.

        I 1 Reply Last reply
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        • orhtej2@eviltoast.orgO [email protected]
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          sparky@lemmy.federate.ccS This user is from outside of this forum
          sparky@lemmy.federate.ccS This user is from outside of this forum
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          wrote last edited by
          #84

          It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

          Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

          Thus younger gamers are used to “standard” and older gamers used to inverted.

          T dozzi92@lemmy.worldD F 3 Replies Last reply
          7
          • sparky@lemmy.federate.ccS [email protected]

            It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

            Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

            Thus younger gamers are used to “standard” and older gamers used to inverted.

            T This user is from outside of this forum
            T This user is from outside of this forum
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            wrote last edited by
            #85

            It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

            S 1 Reply Last reply
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            • S [email protected]

              It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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              wrote last edited by
              #86

              There's issues with all the analogies.
              If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I'd need to twist the stick to look around. Perhaps this is the missing control scheme we've been waiting for.

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              • orhtej2@eviltoast.orgO [email protected]
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                nuko147@lemmy.worldN This user is from outside of this forum
                nuko147@lemmy.worldN This user is from outside of this forum
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                wrote last edited by
                #87

                Only when controlling flying crafts.

                D 1 Reply Last reply
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                • orhtej2@eviltoast.orgO [email protected]
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                  deflated0ne@lemmy.worldD This user is from outside of this forum
                  deflated0ne@lemmy.worldD This user is from outside of this forum
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                  wrote last edited by
                  #88

                  Only in Ace Combat or Project Wingman.

                  Everywhere else down is down and up is up.

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                  • ynthrepic@lemmy.worldY [email protected]

                    Played flying games first. Inverted ever since.

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                    wrote last edited by
                    #89

                    Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

                    ynthrepic@lemmy.worldY 1 Reply Last reply
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                    • orhtej2@eviltoast.orgO [email protected]
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                      umbraroze@slrpnk.netU This user is from outside of this forum
                      umbraroze@slrpnk.netU This user is from outside of this forum
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                      wrote last edited by
                      #90

                      I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

                      I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

                      Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

                      P 1 Reply Last reply
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                      • T [email protected]

                        It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

                        S This user is from outside of this forum
                        S This user is from outside of this forum
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                        wrote last edited by
                        #91

                        Killzone on PS2 was the first game I played that wasn't inverted and it took me several hours to figure out why aiming was so hard

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                        • B [email protected]

                          No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

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                          wrote last edited by
                          #92

                          No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

                          B 1 Reply Last reply
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                          • umbraroze@slrpnk.netU [email protected]

                            I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

                            I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

                            Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

                            P This user is from outside of this forum
                            P This user is from outside of this forum
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                            wrote last edited by [email protected]
                            #93

                            In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

                            That's part of the appeal.

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                            • A [email protected]

                              I'm just completely unable to learn inverted Y.

                              Any game that doesn't have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.

                              I can comprehend it when both axis are inverted, but when it's only one, it doesn't click.

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                              wrote last edited by
                              #94

                              But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

                              A 1 Reply Last reply
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                              • sparky@lemmy.federate.ccS [email protected]

                                It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

                                Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

                                Thus younger gamers are used to “standard” and older gamers used to inverted.

                                dozzi92@lemmy.worldD This user is from outside of this forum
                                dozzi92@lemmy.worldD This user is from outside of this forum
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                                wrote last edited by
                                #95

                                Yeah, that's why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

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                                • orhtej2@eviltoast.orgO [email protected]
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                                  wrote last edited by
                                  #96

                                  I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.

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                                  • I [email protected]

                                    Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

                                    ynthrepic@lemmy.worldY This user is from outside of this forum
                                    ynthrepic@lemmy.worldY This user is from outside of this forum
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                                    wrote last edited by
                                    #97

                                    Tilting your head. I get it yeah! 😝 Makes sense.

                                    Axies* 🙃

                                    F 1 Reply Last reply
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                                    • A [email protected]

                                      But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

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                                      wrote last edited by [email protected]
                                      #98

                                      I still don't quite get why planes are somehow the exception - likely because something about engineering and use of real planes makes inverted Y preferable, or that joysticks as opposed to mouse/keyboard make inverted Y a bit more tangible? I don't find the inversion intuitive in any game-related context, at least as a mouse/keyboard/gamepad user.

                                      Up is up, down is down, simple as that. I just piloted a spaceplane in Space Engineers after piloting a dragon in World of Warcraft and both games just have up on up and down on down. To me, this is how it should be, or at least there should always be an option to make it so.

                                      For any casual play, it just adds to a consistent and predictable experience.

                                      But then again, I might be biased because inverted Y just doesn't click with me, no matter how much I challenged myself to figure it out. Automatic reactions always lead me the wrong way.

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                                      • ynthrepic@lemmy.worldY [email protected]

                                        Tilting your head. I get it yeah! 😝 Makes sense.

                                        Axies* 🙃

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                                        wrote last edited by
                                        #99

                                        Axes* 😉

                                        ynthrepic@lemmy.worldY C 2 Replies Last reply
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                                        • nuko147@lemmy.worldN [email protected]

                                          Only when controlling flying crafts.

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                                          wrote last edited by
                                          #100

                                          Even then I leave my view stick verted.

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