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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • orhtej2@eviltoast.orgO [email protected]
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    nuko147@lemmy.worldN This user is from outside of this forum
    nuko147@lemmy.worldN This user is from outside of this forum
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    wrote last edited by
    #87

    Only when controlling flying crafts.

    D 1 Reply Last reply
    7
    • orhtej2@eviltoast.orgO [email protected]
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      deflated0ne@lemmy.worldD This user is from outside of this forum
      deflated0ne@lemmy.worldD This user is from outside of this forum
      [email protected]
      wrote last edited by
      #88

      Only in Ace Combat or Project Wingman.

      Everywhere else down is down and up is up.

      1 Reply Last reply
      1
      • ynthrepic@lemmy.worldY [email protected]

        Played flying games first. Inverted ever since.

        I This user is from outside of this forum
        I This user is from outside of this forum
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        wrote last edited by
        #89

        Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

        ynthrepic@lemmy.worldY 1 Reply Last reply
        6
        • orhtej2@eviltoast.orgO [email protected]
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          umbraroze@slrpnk.netU This user is from outside of this forum
          umbraroze@slrpnk.netU This user is from outside of this forum
          [email protected]
          wrote last edited by
          #90

          I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

          I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

          Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

          P 1 Reply Last reply
          3
          • T [email protected]

            It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

            S This user is from outside of this forum
            S This user is from outside of this forum
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            wrote last edited by
            #91

            Killzone on PS2 was the first game I played that wasn't inverted and it took me several hours to figure out why aiming was so hard

            1 Reply Last reply
            1
            • B [email protected]

              No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

              A This user is from outside of this forum
              A This user is from outside of this forum
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              wrote last edited by
              #92

              No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

              B 1 Reply Last reply
              0
              • umbraroze@slrpnk.netU [email protected]

                I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

                I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

                Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

                P This user is from outside of this forum
                P This user is from outside of this forum
                [email protected]
                wrote last edited by [email protected]
                #93

                In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

                That's part of the appeal.

                1 Reply Last reply
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                • A [email protected]

                  I'm just completely unable to learn inverted Y.

                  Any game that doesn't have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.

                  I can comprehend it when both axis are inverted, but when it's only one, it doesn't click.

                  A This user is from outside of this forum
                  A This user is from outside of this forum
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                  wrote last edited by
                  #94

                  But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

                  A 1 Reply Last reply
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                  • sparky@lemmy.federate.ccS [email protected]

                    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

                    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

                    Thus younger gamers are used to “standard” and older gamers used to inverted.

                    dozzi92@lemmy.worldD This user is from outside of this forum
                    dozzi92@lemmy.worldD This user is from outside of this forum
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                    wrote last edited by
                    #95

                    Yeah, that's why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

                    1 Reply Last reply
                    0
                    • orhtej2@eviltoast.orgO [email protected]
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                      D This user is from outside of this forum
                      D This user is from outside of this forum
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                      wrote last edited by
                      #96

                      I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.

                      1 Reply Last reply
                      1
                      • I [email protected]

                        Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

                        ynthrepic@lemmy.worldY This user is from outside of this forum
                        ynthrepic@lemmy.worldY This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #97

                        Tilting your head. I get it yeah! 😝 Makes sense.

                        Axies* 🙃

                        F 1 Reply Last reply
                        1
                        • A [email protected]

                          But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.

                          A This user is from outside of this forum
                          A This user is from outside of this forum
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                          wrote last edited by [email protected]
                          #98

                          I still don't quite get why planes are somehow the exception - likely because something about engineering and use of real planes makes inverted Y preferable, or that joysticks as opposed to mouse/keyboard make inverted Y a bit more tangible? I don't find the inversion intuitive in any game-related context, at least as a mouse/keyboard/gamepad user.

                          Up is up, down is down, simple as that. I just piloted a spaceplane in Space Engineers after piloting a dragon in World of Warcraft and both games just have up on up and down on down. To me, this is how it should be, or at least there should always be an option to make it so.

                          For any casual play, it just adds to a consistent and predictable experience.

                          But then again, I might be biased because inverted Y just doesn't click with me, no matter how much I challenged myself to figure it out. Automatic reactions always lead me the wrong way.

                          1 Reply Last reply
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                          • ynthrepic@lemmy.worldY [email protected]

                            Tilting your head. I get it yeah! 😝 Makes sense.

                            Axies* 🙃

                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #99

                            Axes* 😉

                            ynthrepic@lemmy.worldY C 2 Replies Last reply
                            2
                            • nuko147@lemmy.worldN [email protected]

                              Only when controlling flying crafts.

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #100

                              Even then I leave my view stick verted.

                              1 Reply Last reply
                              1
                              • M [email protected]

                                I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

                                ::: spoiler image

                                :::
                                This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

                                S This user is from outside of this forum
                                S This user is from outside of this forum
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                                wrote last edited by
                                #101

                                The difference is that most people think of it is moving their face rather than holding a camera.

                                1 Reply Last reply
                                1
                                • orhtej2@eviltoast.orgO [email protected]
                                  This post did not contain any content.
                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
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                                  wrote last edited by
                                  #102

                                  I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.

                                  Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.

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                                  • D [email protected]

                                    I agree. But it still feels right for up and down which is the only thing at issue.

                                    No reason up and down can't make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn't mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

                                    H This user is from outside of this forum
                                    H This user is from outside of this forum
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                                    wrote last edited by
                                    #103

                                    Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis 😛

                                    Okay for real though, I'm not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I'd never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn't need to be rationalized to be valid.

                                    1 Reply Last reply
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                                    • F [email protected]

                                      Axes* 😉

                                      ynthrepic@lemmy.worldY This user is from outside of this forum
                                      ynthrepic@lemmy.worldY This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #104

                                      Ah it's one of those sounds different but spelled the same f*ckers.

                                      F 1 Reply Last reply
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                                      • A [email protected]

                                        No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

                                        B This user is from outside of this forum
                                        B This user is from outside of this forum
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                                        wrote last edited by
                                        #105

                                        I thought the reference point was the top of the head not the back

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                                        • orhtej2@eviltoast.orgO [email protected]
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                                          wrote last edited by
                                          #106

                                          This meme template is so versatile... I've seen it in at least 5 completely different contexts.

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