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  3. Who plays like that x_x

Who plays like that x_x

Scheduled Pinned Locked Moved Lemmy Shitpost
lemmyshitpost
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  • T [email protected]

    You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

    This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel "moves the screen" (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was "inverted" and not "sane"/"normal".

    heavybell@lemmy.worldH This user is from outside of this forum
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    wrote last edited by
    #61

    Mhm, it's all about perspective. Moving the viewport or the content. The viewport or the viewer, for first person. Ideally you should always have the option to choose.

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    • orhtej2@eviltoast.orgO [email protected]
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      wrote last edited by
      #62

      Inverted and ESDF is the One True Way

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      • orhtej2@eviltoast.orgO [email protected]
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        wrote last edited by
        #63

        More like "I start this new game and try to look at my feet"...

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        • B [email protected]

          I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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          wrote last edited by
          #64

          It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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          • orhtej2@eviltoast.orgO [email protected]
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            wrote last edited by
            #65

            This is the core option which justifies cross-title configuration in a user profile.

            I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

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              wrote last edited by
              #66

              Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.

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              • S [email protected]

                It's more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

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                wrote last edited by
                #67

                Sure but then with this perspective, shouldn't left and right also be inverted??

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                • L [email protected]

                  Also probably if you played Descent

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                  wrote last edited by
                  #68

                  There it is. Old guys unite!

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                  • D [email protected]

                    Sure but then with this perspective, shouldn't left and right also be inverted??

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                    wrote last edited by
                    #69

                    No because when you look left your head doesn't tilt right. When you look up your head tilts backwards

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                    • orhtej2@eviltoast.orgO [email protected]
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                      wrote last edited by
                      #70

                      For me a lot of it depends on the perspective.

                      • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
                      • If it's third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It's more clear that the camera is an external entity and I'm controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
                      • If it's a rail shooter like Panzer Dragoon or something, we're back to non-inverted. I'm controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
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                      • S [email protected]

                        Inverted and ESDF is the One True Way

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                        wrote last edited by
                        #71

                        I agree and oh man did I love that config.

                        But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

                        So I actually managed to convert to WASD then years later to non-inverted.

                        It's certainly not better, but it sure is convenient.

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                        • D [email protected]

                          Sure but then with this perspective, shouldn't left and right also be inverted??

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                          wrote last edited by
                          #72

                          Not necessarily, IMO. You tilt your head back to look up, but you don't tilt your head left to look right.

                          I think it's an issue of mapping potentially 6 axes of movement to a 2D plane. They don't all line up the same way. Left and right in the game line up with left and right on the mousepad, but up and down in the game map to forward and back with the mouse.

                          Thinking of the mouse being glued to the top of your head works better for me.

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                          • orhtej2@eviltoast.orgO [email protected]
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                            wrote last edited by
                            #73

                            I play like that because I've used flight simulators. I have no idea why people play the other way.

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                            • orhtej2@eviltoast.orgO [email protected]
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                              wrote last edited by
                              #74

                              some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

                              S tigeruppercut@lemmy.zipT 2 Replies Last reply
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                              • orhtej2@eviltoast.orgO [email protected]
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                                wrote last edited by
                                #75

                                I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

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                                • D [email protected]

                                  Sure but then with this perspective, shouldn't left and right also be inverted??

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                                  wrote last edited by
                                  #76

                                  I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn't bother me much after a minute or two.

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                                  • H [email protected]

                                    If you see the stick as the top of your character's head, you'd have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

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                                    wrote last edited by
                                    #77

                                    I agree. But it still feels right for up and down which is the only thing at issue.

                                    No reason up and down can't make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn't mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

                                    H 1 Reply Last reply
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                                    • capuccino@lemmy.worldC [email protected]

                                      Videogame cameras in 1st person it's supposed to work like this:

                                      The REAL inverted would be move stick down and then you see down.

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                                      wrote last edited by
                                      #78

                                      The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I'm mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. "Standard" controls don't make sense to me and kinda make me dizzy or seasick.

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                                      • capuccino@lemmy.worldC [email protected]

                                        Videogame cameras in 1st person it's supposed to work like this:

                                        The REAL inverted would be move stick down and then you see down.

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                                        wrote last edited by
                                        #79

                                        If you just imagine that the right stick is their neck you don't need to postulate a Parasaurolophus horn

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                                        • orhtej2@eviltoast.orgO [email protected]
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                                          wrote last edited by
                                          #80

                                          I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

                                          ::: spoiler image

                                          :::
                                          This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

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