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  3. Maelle telling Doomguy to "PARRY IT!!!"

Maelle telling Doomguy to "PARRY IT!!!"

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  • P [email protected]

    Been playing on hard difficulty, and I've died this way so many times lol.

    Amazingly fun though

    the_picard_maneuver@lemmy.worldT This user is from outside of this forum
    the_picard_maneuver@lemmy.worldT This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #21

    Nice! I finished last weekend on the standard difficulty, and there were a number of fights that I still had to grind out because they kept wiping my party. It's probably my fault for not taking the time to optimize anyone's build but Maelle.

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    • the_picard_maneuver@lemmy.worldT [email protected]

      Nice! I finished last weekend on the standard difficulty, and there were a number of fights that I still had to grind out because they kept wiping my party. It's probably my fault for not taking the time to optimize anyone's build but Maelle.

      P This user is from outside of this forum
      P This user is from outside of this forum
      [email protected]
      wrote on last edited by [email protected]
      #22

      Hard difficulty has forced me to use all characters equally. To the point, where I'm constantly adjusting my party to try to keep everyone as close to the same level as possible.

      I like it though, because it adds an extra layer of strategy when choosing who's in the main party, and who's backup when they (inevitably) die.

      As someone who grew up during the golden age of Squaresoft JRPGs, I've been pretty disappointed with the difficulty level of most JRPGs that have come out over the past couple of decades. Some good games, but they're always like trivially easy. Baby games. So I'm glad that this one is actually challenging me. Haven't been challenged playing a JRPG since I was in high school probably.

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      • bjoern_tantau@swg-empire.deB [email protected]

        Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder.

        S This user is from outside of this forum
        S This user is from outside of this forum
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        wrote on last edited by
        #23

        Yeah, my only major criticism of the game is the way they handled difficulty settings. "Story" mode still requires you to learn the mechanics and play the way they intended. It should have been called "easy" or "casual" or something and had a separate "story" mode that is really just about enjoying the story without any combat difficulty.

        I don't really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced.

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