Steam Proton doesn't works
-
See, this is how a stubborn insecure person acts.
You, just now:
You ever tried gaming on a non systemd OS?
I do. It works.
You, 3 months ago:
I have firsthand experience with videogames made for one flavor of Linux not working on my machine due to dependency hell.
You know exactly the problem I am describing that comes along with trying to game on a non systemd OS, because you have experienced it yourself.
You get stuck in dependency hell because all the supporting software that is required for modern gaming... is a large mismatch, by default os config, with what is actually compatible with and developed for non systemd systems, and it requires a massive amount of effort to get anything into a reasonably stable and reasonably working state.
I ask you to provide your experience directly, which could genuienly help this person, and you instead want to nitpick vocabulary in a sophomoric manner so that you can feel you are more correct by virtue of 'well, ackshually'....
...and your approach to trying to solve the problem is robotic, run through standard error output log, identify error... theorize solution...
... even though you personally know that approach will be very time consuming and frustrating.
In conclusion; boy, you must be great at parties.
wrote on last edited by [email protected]β¦ even though you personally know that approach will be very time consuming and frustrating.
I know. But I want to solve this. It will gave me some experience in Linux Administration.
In conclusion; boy, you must be great at parties.
Thanks... So I don't visits parties, and I don't sees any sense in this.
-
See, this is how a stubborn insecure person acts.
You, just now:
You ever tried gaming on a non systemd OS?
I do. It works.
You, 3 months ago:
I have firsthand experience with videogames made for one flavor of Linux not working on my machine due to dependency hell.
You know exactly the problem I am describing that comes along with trying to game on a non systemd OS, because you have experienced it yourself.
You get stuck in dependency hell because all the supporting software that is required for modern gaming... is a large mismatch, by default os config, with what is actually compatible with and developed for non systemd systems, and it requires a massive amount of effort to get anything into a reasonably stable and reasonably working state.
I ask you to provide your experience directly, which could genuienly help this person, and you instead want to nitpick vocabulary in a sophomoric manner so that you can feel you are more correct by virtue of 'well, ackshually'....
...and your approach to trying to solve the problem is robotic, run through standard error output log, identify error... theorize solution...
... even though you personally know that approach will be very time consuming and frustrating.
In conclusion; boy, you must be great at parties.
But if we get a fiasco - I'll try PikaOS.
-
What are these apps?
Well, you have things like EmuDeck, for emulating console games,
Lutris, for an alternative, non Steam way to run games via WINE or Proton,
Protontricks to help manage and configure WINE and Proton...
A whole bunch of other stuff that may or may not interest you.
Is this actually Linux?
Yes, it is, it is built off of the Fedora Atomic model.
So... the simple explanation is that the core operating system is read-only, unalterable, in most situations.
The core libraries of the OS are managed by the developers, who make the 'recipe' of all the core stuff, and update it and occasionally add to it... the user can override this and add in new core libraries, but it is highly advised against, and the terminal will yell at you that you are probably doing something stupid when you try.
That being said, if you do mess up the core libraries... you can use
rpm-ostree rollback
And that will revert you to the last, stable, bootable configuration, which it automatically keeps backups of, locally.
Then, almost all applications and software are run through flatpak, which keeps them self-contained, so if they break, it is only them that break, not your whole system.
If you want to do something that requires more control over a linux in a tradtional linux sense... Bazzite comes with DistroBox, which basically allows you to have multiple linux oss download their own libraries in their own box, and then you can do more advanced tinkering in there.
(technically it is quite complicated, as i understsnd it, distrobox is basically ... customized, fancy docker images, if you are familiar with docker)
It's too late
sigh
I tried.
I tried to warn you!
I also already doubt this
. And I've already cleaned that machine.
Welp.
No turning back.
It looks like you are prepared to go all the way.
https://m.youtube.com/watch?v=-00uQzXyujI&t=152s
lol
I.. I hope you do already know how to... flash an iso to a usb drive, and that you have not just wiped out your only means of downloading said iso.
Good luck!
wrote on last edited by [email protected]I tried to warn you!
Yeap! It's so)
I⦠I hope you do already know how to⦠flash an iso to a usb drive, and that you have not just wiped out your only means of downloading said iso.
Yeap! I almost an advanced user
. I reinstall an OS on my PC about 9.999.999.999 times... (maybe a little bit less)
But I want to try firstly that here's someone can hint me
Yes, it is, it is built off of the Fedora Atomic model.
So⦠the simple explanation is that the core operating system is read-only, unalterable, in most situations.
The core libraries of the OS are managed by the developers, who make the βrecipeβ of all the core stuff, and update it and occasionally add to itβ¦ the user can override this and add in new core libraries, but it is highly advised against, and the terminal will yell at you that you are probably doing something stupid when you try.
That being said, if you do mess up the core libraries⦠you can use
rpm-ostree rollback
And that will revert you to the last, stable, bootable configuration, which it automatically keeps backups of, locally.
Then, almost all applications and software are run through flatpak, which keeps them self-contained, so if they break, it is only them that break, not your whole system.
If you want to do something that requires more control over a linux in a tradtional linux sense⦠Bazzite comes with DistroBox, which basically allows you to have multiple linux oss download their own libraries in their own box, and then you can do more advanced tinkering in there.
(technically it is quite complicated, as i understsnd it, distrobox is basically β¦ customized, fancy docker images, if you are familiar with docker)
It seems that it is the most user-friendly distribution. But there's so many proprietary softs as I guess
-
I would look at the proton log of a game that doesn't work.
How do I create logs of a game I run with Proton?
Proton will create a log file for a particular game, if you set the launch parameter to:
PROTON_LOG=1 %command%
The log file will be created in your home folder with the name scheme
steam-$STEAMID.log
. For example:$HOME/steam-379720.log
Here's the begin of the log:
Proton: 1731350438 proton-8.0-5d SteamGameId: 2009720 Command: ['/mnt/Games/Steam/steamapps/common/Mega Serval/megaServal.exe'] Options: {'forcelgadd'} depot: 3.0.20250408.124536 pressure-vessel: 0.20250408.0 scout scripts: 0.20250408.0 sniper: 3.0.20250408.124536 sniper 3.0.20250408.124536 Kernel: Linux 6.1.0-35-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.137-1 (2025-05-07) x86_64 Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree ====================== fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely 1048.198:0028:002c:trace:seh:install_bpf Installing seccomp filters. 1048.198:0028:002c:trace:seh:check_bpf_jit_enable enabled 0x31. 1048.201:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin 1048.208:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 1048.209:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 1048.223:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 1048.230:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 1048.230:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 1048.230:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 1048.234:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 0000000370F70000: builtin 1048.426:0030:0034:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005. 1048.426:0030:0034:trace:seh:install_bpf Seccomp filters already installed. 1048.427:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin 1048.433:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 1048.433:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 1048.442:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 1048.448:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 1048.448:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 1048.448:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 1048.451:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000368420000: builtin 1048.458:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 000000025DC30000: builtin 1048.458:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000036D860000: builtin 1048.461:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 0000000244FC0000: builtin 1048.510:0030:0038:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server" 1048.654:003c:0040:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005. 1048.654:003c:0040:trace:seh:install_bpf Seccomp filters already installed. 1048.655:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin 1048.660:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 1048.660:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 1048.668:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 1048.674:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 1048.674:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 1048.674:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 1048.676:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 000000031CA90000: builtin 1048.720:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000368420000: builtin 1048.722:0030:0044:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io" 1048.723:0030:0048:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1048.726:003c:0050:warn:threadname:NtSetInformationThread Thread renamed to L"wine_sechost_service" 1048.734:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\mountmgr.sys" at 00000003BE830000: builtin 1048.761:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 000000025DC30000: builtin 1048.762:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000036D860000: builtin 1048.947:0060:0064:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005. 1048.947:0060:0064:trace:seh:install_bpf Seccomp filters already installed. 1048.948:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin 1048.948:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 00000002C73A0000: builtin 1048.950:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 00000002BB0A0000: builtin 1048.950:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 00000002169D0000: builtin 1048.954:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 1048.954:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 1048.964:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 1048.970:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 1048.970:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 1048.970:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 1048.973:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 000000031CA90000: builtin 1049.021:0060:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000368420000: builtin 1049.022:0030:0068:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io" 1049.025:0060:0070:warn:threadname:NtSetInformationThread Thread renamed to L"wine_sechost_service" 1049.029:0030:0074:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io" 1049.035:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\wineusb.sys" at 00000001E58A0000: builtin 1049.047:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 000000025DC30000: builtin 1049.047:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000036D860000: builtin 1049.063:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\hidparse.sys" at 00000002AB600000: builtin 1049.063:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winebus.sys" at 0000000219DA0000: builtin 1049.066:0060:006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 1049.085:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 00000002C73A0000: builtin 1049.085:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 00000002BB0A0000: builtin 1049.085:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 00000002169D0000: builtin 1049.085:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\hidclass.sys" at 0000000332E40000: builtin 1049.085:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winehid.sys" at 00000002FE9D0000: builtin 1050.025:0060:006c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 0000000393730000: builtin 1050.027:0060:006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 1050.028:0060:006c:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B00CDB7 ip=7b00cdb7 1050.028:0060:006c:warn:seh:dispatch_exception unknown exception (code=6ba) raised 1050.028:0060:006c:trace:seh:dispatch_exception rax=0000000000b2d800 rbx=0000000000b2dae8 rcx=0000000000b2d800 rdx=0000000000000000 1050.028:0060:006c:trace:seh:dispatch_exception rsi=00000000000000cc rdi=00000000008f3e40 rbp=0000000000b2d8d0 rsp=0000000000b2d7e0 1050.028:0060:006c:trace:seh:dispatch_exception r8=0000000000000000 r9=0000000000000000 r10=00000000008f4160 r11=0000000000000014 1050.028:0060:006c:trace:seh:dispatch_exception r12=0000000000b2dae8 r13=0000000000f3c750 r14=0000000000f3c750 r15=00000000000000b8 1050.028:0060:006c:trace:seh:call_vectored_handlers calling handler at 000000031CAB5D90 code=6ba flags=0 1050.028:0060:006c:trace:seh:call_vectored_handlers handler at 000000031CAB5D90 returned 0 1050.028:0060:006c:trace:unwind:RtlVirtualUnwind type 1 rip 7b00cdb7 rsp b2d7e0 1050.028:0060:006c:trace:unwind:dump_unwind_info **** func cd48-cdbf 1050.028:0060:006c:trace:unwind:dump_unwind_info unwind info at 000000007B0AD730 flags 0 prolog 0xf bytes function 000000007B00CD48-000000007B00CDBF 1050.028:0060:006c:trace:unwind:dump_unwind_info 0xf: subq $0xc8,%rsp 1050.028:0060:006c:trace:unwind:RtlVi
-
I would look at the proton log of a game that doesn't work.
How do I create logs of a game I run with Proton?
Proton will create a log file for a particular game, if you set the launch parameter to:
PROTON_LOG=1 %command%
The log file will be created in your home folder with the name scheme
steam-$STEAMID.log
. For example:$HOME/steam-379720.log
And the end of the log:
Modules: Module Address Debug info Name (23 modules) PE 00400000-00a8a000 Export megaserval PE 7b000000-7b2a0000 Deferred kernelbase PE 7b600000-7b65f000 Deferred kernel32 PE 7bc00000-7bcaa000 Export ntdll ELF 7d000000-7d005000 Deferred <wine-loader> ELF 7e9ff000-7eb86000 Export libwine.so.1 ELF f62ea000-f63d7000 Deferred ntdll.so ELF f78e7000-f78f6000 Deferred libmd.so.0 ELF f78f6000-f790d000 Deferred libbsd.so.0 ELF f790d000-f7914000 Deferred libxdmcp.so.6 ELF f7914000-f7919000 Deferred libxau.so.6 ELF f7919000-f7947000 Deferred libxcb.so.1 ELF f7947000-f7a99000 Deferred libx11.so.6 ELF f7a99000-f7ad5000 Deferred libglx.so.0 ELF f7ad5000-f7b51000 Deferred libgldispatch.so.0 ELF f7b51000-f7c56000 Deferred libm.so.6 ELF f7c58000-f7cc4000 Deferred libgl.so.1 ELF f7cc4000-f7cc9000 Deferred librt.so.1 ELF f7cc9000-f7ef1000 Deferred libc.so.6 ELF f7ef1000-f7ef6000 Deferred libdl.so.2 ELF f7ef6000-f7efb000 Deferred libpthread.so.0 ELF f7f07000-f7f99000 Deferred gameoverlayrenderer.so ELF f7f9b000-f7fd0000 Deferred ld-linux.so.2 Threads: process tid prio name (all IDs are in hex) 00000020 steam.exe 00000024 0 00000118 0 00000130 0 00000030 services.exe 00000034 0 00000038 0 wine_rpcrt4_server 00000044 0 wine_rpcrt4_io 00000048 0 wine_threadpool_worker 00000068 0 wine_rpcrt4_io 00000074 0 wine_rpcrt4_io 00000098 0 wine_rpcrt4_io 000000b0 0 wine_rpcrt4_io 000000c4 0 000000e4 0 wine_rpcrt4_io 000000e8 0 wine_threadpool_worker 0000003c winedevice.exe 00000040 0 0000004c 0 00000050 0 wine_sechost_service 00000054 0 00000058 0 0000005c 0 000000bc 0 000000c0 0 00000060 winedevice.exe 00000064 0 0000006c 0 00000070 0 wine_sechost_service 00000078 0 0000007c 0 00000080 0 00000084 0 0000008c 0 00000090 plugplay.exe 00000094 0 0000009c 0 000000a0 0 wine_sechost_service 000000a4 0 wine_rpcrt4_server 000000a8 svchost.exe 000000ac 0 000000b4 0 000000b8 0 wine_sechost_service 000000c8 explorer.exe 000000cc 0 000000d0 0 000000d4 0 wine_rpcrt4_server 000000dc rpcss.exe 000000e0 0 000000ec 0 000000f0 0 wine_sechost_service 000000f4 0 wine_rpcrt4_server 000000f8 0 wine_rpcrt4_server 000000fc 0 wine_rpcrt4_io 00000100 0 wine_threadpool_worker 00000104 tabtip.exe 00000108 0 00000110 0 wine_rpcrt4_server 00000114 0 0000011c 0 00000128 (D) Z:\mnt\Games\Steam\steamapps\common\Mega Serval\megaServal.exe 0000012c 0 <== 00000144 0 0000013c conhost.exe 00000140 0 System information: Wine build: wine-8.0 Platform: i386 (WOW64) Version: Windows 10 Host system: Linux Host version: 6.1.0-35-amd64 1057.067:0030:0148:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.067:0030:014c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.068:0030:0150:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" pid 15809 != 15808, skipping destruction (fork without exec?)
It doesn't seems that the problem in SystemD
. Maybe...
-
What are these apps?
Well, you have things like EmuDeck, for emulating console games,
Lutris, for an alternative, non Steam way to run games via WINE or Proton,
Protontricks to help manage and configure WINE and Proton...
A whole bunch of other stuff that may or may not interest you.
Is this actually Linux?
Yes, it is, it is built off of the Fedora Atomic model.
So... the simple explanation is that the core operating system is read-only, unalterable, in most situations.
The core libraries of the OS are managed by the developers, who make the 'recipe' of all the core stuff, and update it and occasionally add to it... the user can override this and add in new core libraries, but it is highly advised against, and the terminal will yell at you that you are probably doing something stupid when you try.
That being said, if you do mess up the core libraries... you can use
rpm-ostree rollback
And that will revert you to the last, stable, bootable configuration, which it automatically keeps backups of, locally.
Then, almost all applications and software are run through flatpak, which keeps them self-contained, so if they break, it is only them that break, not your whole system.
If you want to do something that requires more control over a linux in a tradtional linux sense... Bazzite comes with DistroBox, which basically allows you to have multiple linux oss download their own libraries in their own box, and then you can do more advanced tinkering in there.
(technically it is quite complicated, as i understsnd it, distrobox is basically ... customized, fancy docker images, if you are familiar with docker)
It's too late
sigh
I tried.
I tried to warn you!
I also already doubt this
. And I've already cleaned that machine.
Welp.
No turning back.
It looks like you are prepared to go all the way.
https://m.youtube.com/watch?v=-00uQzXyujI&t=152s
lol
I.. I hope you do already know how to... flash an iso to a usb drive, and that you have not just wiped out your only means of downloading said iso.
Good luck!
-
And the end of the log:
Modules: Module Address Debug info Name (23 modules) PE 00400000-00a8a000 Export megaserval PE 7b000000-7b2a0000 Deferred kernelbase PE 7b600000-7b65f000 Deferred kernel32 PE 7bc00000-7bcaa000 Export ntdll ELF 7d000000-7d005000 Deferred <wine-loader> ELF 7e9ff000-7eb86000 Export libwine.so.1 ELF f62ea000-f63d7000 Deferred ntdll.so ELF f78e7000-f78f6000 Deferred libmd.so.0 ELF f78f6000-f790d000 Deferred libbsd.so.0 ELF f790d000-f7914000 Deferred libxdmcp.so.6 ELF f7914000-f7919000 Deferred libxau.so.6 ELF f7919000-f7947000 Deferred libxcb.so.1 ELF f7947000-f7a99000 Deferred libx11.so.6 ELF f7a99000-f7ad5000 Deferred libglx.so.0 ELF f7ad5000-f7b51000 Deferred libgldispatch.so.0 ELF f7b51000-f7c56000 Deferred libm.so.6 ELF f7c58000-f7cc4000 Deferred libgl.so.1 ELF f7cc4000-f7cc9000 Deferred librt.so.1 ELF f7cc9000-f7ef1000 Deferred libc.so.6 ELF f7ef1000-f7ef6000 Deferred libdl.so.2 ELF f7ef6000-f7efb000 Deferred libpthread.so.0 ELF f7f07000-f7f99000 Deferred gameoverlayrenderer.so ELF f7f9b000-f7fd0000 Deferred ld-linux.so.2 Threads: process tid prio name (all IDs are in hex) 00000020 steam.exe 00000024 0 00000118 0 00000130 0 00000030 services.exe 00000034 0 00000038 0 wine_rpcrt4_server 00000044 0 wine_rpcrt4_io 00000048 0 wine_threadpool_worker 00000068 0 wine_rpcrt4_io 00000074 0 wine_rpcrt4_io 00000098 0 wine_rpcrt4_io 000000b0 0 wine_rpcrt4_io 000000c4 0 000000e4 0 wine_rpcrt4_io 000000e8 0 wine_threadpool_worker 0000003c winedevice.exe 00000040 0 0000004c 0 00000050 0 wine_sechost_service 00000054 0 00000058 0 0000005c 0 000000bc 0 000000c0 0 00000060 winedevice.exe 00000064 0 0000006c 0 00000070 0 wine_sechost_service 00000078 0 0000007c 0 00000080 0 00000084 0 0000008c 0 00000090 plugplay.exe 00000094 0 0000009c 0 000000a0 0 wine_sechost_service 000000a4 0 wine_rpcrt4_server 000000a8 svchost.exe 000000ac 0 000000b4 0 000000b8 0 wine_sechost_service 000000c8 explorer.exe 000000cc 0 000000d0 0 000000d4 0 wine_rpcrt4_server 000000dc rpcss.exe 000000e0 0 000000ec 0 000000f0 0 wine_sechost_service 000000f4 0 wine_rpcrt4_server 000000f8 0 wine_rpcrt4_server 000000fc 0 wine_rpcrt4_io 00000100 0 wine_threadpool_worker 00000104 tabtip.exe 00000108 0 00000110 0 wine_rpcrt4_server 00000114 0 0000011c 0 00000128 (D) Z:\mnt\Games\Steam\steamapps\common\Mega Serval\megaServal.exe 0000012c 0 <== 00000144 0 0000013c conhost.exe 00000140 0 System information: Wine build: wine-8.0 Platform: i386 (WOW64) Version: Windows 10 Host system: Linux Host version: 6.1.0-35-amd64 1057.067:0030:0148:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.067:0030:014c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.068:0030:0150:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" pid 15809 != 15808, skipping destruction (fork without exec?)
It doesn't seems that the problem in SystemD
. Maybe...
Take the whole log and put it a pastebin like pastebin.com. Then reply with the link.
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Take the whole log and put it a pastebin like pastebin.com. Then reply with the link.
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Try different versions of proton. Also try changing the version of steam to the flatpak version, or to the native version if you are already using flatpak.
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wrote on last edited by [email protected]
I... think SystemD has been around for quite a while, I am not sure who developed it originally.
20+ years ago, Fedora emerged out of Red Hat EnterpriseLinux, basically as the not business oriented, general use version of Red Hat.
The details are complicated, but by now, Fedora has advanced so much that RHEL is actually based off of Fedora; they use the more mature parts of Fedora that have proved to be very stable.
Bazzite is based off of Fedora, specifally the system Fedora uses for Atomic versions of Fedora. Like I tried to describe earlier, the Atomic variants of Fedora take a different approach and try to section off the core OS, keep it safer and more stable, and provide different kinds of containers or boxes for the user to run apps in, or experiment around in.
Bazzite is not officially a Fedora Atomic distro, made by the Fedora project... but their whole Atomic system is open source, so the Bazzite team uses it as a basis for their even more gaming focused OS.
Sort of similar to how PikaOS or Devuan or Ubuntu or PopOS! are based off of Debian... or the modern SteamOS that steam deck's natively run on is based off of Arch.
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I... think SystemD has been around for quite a while, I am not sure who developed it originally.
20+ years ago, Fedora emerged out of Red Hat EnterpriseLinux, basically as the not business oriented, general use version of Red Hat.
The details are complicated, but by now, Fedora has advanced so much that RHEL is actually based off of Fedora; they use the more mature parts of Fedora that have proved to be very stable.
Bazzite is based off of Fedora, specifally the system Fedora uses for Atomic versions of Fedora. Like I tried to describe earlier, the Atomic variants of Fedora take a different approach and try to section off the core OS, keep it safer and more stable, and provide different kinds of containers or boxes for the user to run apps in, or experiment around in.
Bazzite is not officially a Fedora Atomic distro, made by the Fedora project... but their whole Atomic system is open source, so the Bazzite team uses it as a basis for their even more gaming focused OS.
Sort of similar to how PikaOS or Devuan or Ubuntu or PopOS! are based off of Debian... or the modern SteamOS that steam deck's natively run on is based off of Arch.
Ok. I'll know
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Try different versions of proton. Also try changing the version of steam to the flatpak version, or to the native version if you are already using flatpak.
So... The version from Flatpak (https://flathub.org/apps/com.valvesoftware.Steam) is not official?
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So... The version from Flatpak (https://flathub.org/apps/com.valvesoftware.Steam) is not official?
There's
Unverified
label... -
Probably not the issue, but is there a reason you're using such an old version of proton? Proton 10 is available in beta and proton 9 has been a smooth experience for most.
Now I've try Proton-GE 9-27 that I installed by ProtonUp-Qt. But it also gave me the same
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Now I've try Proton-GE 9-27 that I installed by ProtonUp-Qt. But it also gave me the same
Are you recieving any error messages? Do you have logging enabled? (If you add "PROTON_LOG=1 %command%" to your launch options you can enable logging, they're stored in /var/log/ and will be called [steamid].log
Enabling logging can tell you WHY things are breaking.
My personal theory, because it seems to happen a lot, is the libraries that should be linked automatically aren't loading and proton doesn't know where to find them, it happens sometimes!
If that's the case, your log files will point to the missing libraries, install them or find them burried in your system and copy them to your game directory.
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So... The version from Flatpak (https://flathub.org/apps/com.valvesoftware.Steam) is not official?
But, anyway, I've try to set up Steam from Flatpak... But there's absolutely the same result:
chdir "/mnt/Games/Steam/steamapps/common/Super Blue Boy Planet" Game Recording - would start recording game 560260, but recording for this game is disabled Adding process 1300 for gameID 560260 ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. WARNING: discarding _NET_WM_PID 2416 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2419 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2731 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 3245 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 12018 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 1301 for gameID 560260 Adding process 1302 for gameID 560260 Adding process 1390 for gameID 560260 Proton: Upgrading prefix from None to 8.0-103 (/mnt/Games/Steam/steamapps/compatdata/560260/) Adding process 1391 for gameID 560260 Adding process 1392 for gameID 560260 fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely Adding process 1393 for gameID 560260 Adding process 1396 for gameID 560260 Adding process 1398 for gameID 560260 Adding process 1401 for gameID 560260 Adding process 1410 for gameID 560260 Adding process 1423 for gameID 560260 Adding process 1429 for gameID 560260 Adding process 1442 for gameID 560260 Setting breakpad minidump AppID = 560260 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198248711762 [API loaded no] Adding process 1461 for gameID 560260 pid 1394 != 1393, skipping destruction (fork without exec?) Game Recording - game stopped [gameid=560260] Removing process 1461 for gameID 560260 Removing process 1442 for gameID 560260 Removing process 1429 for gameID 560260 Removing process 1423 for gameID 560260 Removing process 1410 for gameID 560260 Removing process 1401 for gameID 560260 Removing process 1398 for gameID 560260 Removing process 1396 for gameID 560260 Removing process 1393 for gameID 560260 Removing process 1392 for gameID 560260 Removing process 1391 for gameID 560260 Removing process 1390 for gameID 560260 Removing process 1302 for gameID 560260 Removing process 1301 for gameID 560260 Removing process 1300 for gameID 560260
Games still don't works
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Are you recieving any error messages? Do you have logging enabled? (If you add "PROTON_LOG=1 %command%" to your launch options you can enable logging, they're stored in /var/log/ and will be called [steamid].log
Enabling logging can tell you WHY things are breaking.
My personal theory, because it seems to happen a lot, is the libraries that should be linked automatically aren't loading and proton doesn't know where to find them, it happens sometimes!
If that's the case, your log files will point to the missing libraries, install them or find them burried in your system and copy them to your game directory.
But for example I've try to launch a game through Steam Proton 8.0-5 via Steam from Flatpak now. How can I find here required libraries?
https://0.jaegers.net/?ae1611da37b8a25e#EFiVE6PGNBi4guHKZ56UKaWoGVoiZrf2GtsCDphEv95e
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But for example I've try to launch a game through Steam Proton 8.0-5 via Steam from Flatpak now. How can I find here required libraries?
https://0.jaegers.net/?ae1611da37b8a25e#EFiVE6PGNBi4guHKZ56UKaWoGVoiZrf2GtsCDphEv95e
wrote on last edited by [email protected]OHH you're using flatpak!
Have you configured flatseal to allow steam access to your "/usr/lib/*"?
I didn't notice any libraries failing to pull but you should give steam access there anyway to help get your Linux native games running easier.
Allowing steam access outside its own container should fix most issues, but it doesn't look like it will fix this one.Additionally, I noticed issues with msaa happening, are you using an Nvidia GPU by chance? If so, I recommend Opening the Nvidia x-config app and overriding antialiasing and forcing 4x or 8x fxaa instead of msaa. Msaa is borked on Nvidia, renders basically any game using it unplayable.
Took me weeks to get Cities Skylines 2 working until I stumbled upon that accidentally.
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But, anyway, I've try to set up Steam from Flatpak... But there's absolutely the same result:
chdir "/mnt/Games/Steam/steamapps/common/Super Blue Boy Planet" Game Recording - would start recording game 560260, but recording for this game is disabled Adding process 1300 for gameID 560260 ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. WARNING: discarding _NET_WM_PID 2416 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2419 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2731 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 3245 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 12018 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 1301 for gameID 560260 Adding process 1302 for gameID 560260 Adding process 1390 for gameID 560260 Proton: Upgrading prefix from None to 8.0-103 (/mnt/Games/Steam/steamapps/compatdata/560260/) Adding process 1391 for gameID 560260 Adding process 1392 for gameID 560260 fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely Adding process 1393 for gameID 560260 Adding process 1396 for gameID 560260 Adding process 1398 for gameID 560260 Adding process 1401 for gameID 560260 Adding process 1410 for gameID 560260 Adding process 1423 for gameID 560260 Adding process 1429 for gameID 560260 Adding process 1442 for gameID 560260 Setting breakpad minidump AppID = 560260 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198248711762 [API loaded no] Adding process 1461 for gameID 560260 pid 1394 != 1393, skipping destruction (fork without exec?) Game Recording - game stopped [gameid=560260] Removing process 1461 for gameID 560260 Removing process 1442 for gameID 560260 Removing process 1429 for gameID 560260 Removing process 1423 for gameID 560260 Removing process 1410 for gameID 560260 Removing process 1401 for gameID 560260 Removing process 1398 for gameID 560260 Removing process 1396 for gameID 560260 Removing process 1393 for gameID 560260 Removing process 1392 for gameID 560260 Removing process 1391 for gameID 560260 Removing process 1390 for gameID 560260 Removing process 1302 for gameID 560260 Removing process 1301 for gameID 560260 Removing process 1300 for gameID 560260
Games still don't works
Try setting
PROTON_USE_WINED3D=1 %command%
as the game launch options for a few different games and launch them. -
OHH you're using flatpak!
Have you configured flatseal to allow steam access to your "/usr/lib/*"?
I didn't notice any libraries failing to pull but you should give steam access there anyway to help get your Linux native games running easier.
Allowing steam access outside its own container should fix most issues, but it doesn't look like it will fix this one.Additionally, I noticed issues with msaa happening, are you using an Nvidia GPU by chance? If so, I recommend Opening the Nvidia x-config app and overriding antialiasing and forcing 4x or 8x fxaa instead of msaa. Msaa is borked on Nvidia, renders basically any game using it unplayable.
Took me weeks to get Cities Skylines 2 working until I stumbled upon that accidentally.
Have you configured flatseal to allow steam access to your β/usr/lib/*β?
Yeap!
flatpak override --user --filesystem=/mnt/Games/Steam/ com.valvesoftware.Steam