The Sims Competitor inZOI Sells 1 Million in a Week, Krafton Declares It a ‘Long-Term Franchise IP’
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The graphics are much better tbh
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Isn’t the new Sims game supposed to be coming out soon? Or they still riding on their outdated version with more DLCs
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Last I heard they cancelled work on the next sims, doubled down on "improving the health" of The Sims 4 with improvements instead. Truly transformed into a GaaS, being 10+ years old.
Which is crazy. Just make a new game.
Screw them? Move to competition..make these longstanding companies that don't care suffer so they maybe start caring again.
Any chance you get to play something that isn't AAAAAAAAA developers...DO IT. Most of the time, they are better games anyways
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Last I heard they cancelled work on the next sims, doubled down on "improving the health" of The Sims 4 with improvements instead. Truly transformed into a GaaS, being 10+ years old.
Which is crazy. Just make a new game.
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Given how many features use generative AI to build user-generated content I would say mark this moment. There is a future of slop-centric Roblox stuff everywhere and this may well be where it starts.
I'm not as mad about that as most will be, but... yeah, I've mentioned a couple of times around here how weird it is that nobody is really bringing it up so far.
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Last I heard they cancelled work on the next sims, doubled down on "improving the health" of The Sims 4 with improvements instead. Truly transformed into a GaaS, being 10+ years old.
Which is crazy. Just make a new game.
Which is crazy. Just make a new game.
To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It's also worth considering that a lot of their users aren't normal gamers. They typically have basic devices that aren't really geared towards gaming, so a newer game that's more demanding might further alienate their base.
A million sales is a lot, but it's nothing compared to over 85 million copies sold that Sims 4 has achieved.
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Last I heard they cancelled work on the next sims, doubled down on "improving the health" of The Sims 4 with improvements instead. Truly transformed into a GaaS, being 10+ years old.
Which is crazy. Just make a new game.
Which is really unfortunate because The Sims 4 was my least favorite of the franchise. Probably only played it for about 20 hours over the years while I have hundreds in 2 and 3.
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I've seen some people play it and it seems pretty cool. Although it doesn't look amazing and seems pretty shallow, it's only $40. The price tag alone is almost enough for me to give it a try. Any of the Sims games are hundreds of dollars at this point if you wanna buy the DLC. And that's on a decent sale, too.
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The graphics are much better tbh
I’m not a huge fan honestly. I think the stylized graphics are a better fit for the genre, and you get into uncanny valley a lot faster with realistic graphics.
But I mean, that’s just MY taste, I’m not going to tell anyone else what to think.
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Which is crazy. Just make a new game.
To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It's also worth considering that a lot of their users aren't normal gamers. They typically have basic devices that aren't really geared towards gaming, so a newer game that's more demanding might further alienate their base.
A million sales is a lot, but it's nothing compared to over 85 million copies sold that Sims 4 has achieved.
Did it do that in one week, if not , I fail to see why you are comparing the two.
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Given how many features use generative AI to build user-generated content I would say mark this moment. There is a future of slop-centric Roblox stuff everywhere and this may well be where it starts.
I'm not as mad about that as most will be, but... yeah, I've mentioned a couple of times around here how weird it is that nobody is really bringing it up so far.
I appreciate it more because it's generative AI based off of user created content and their own content. I respect that more than using outside sources that got their training data from god knows where and just slap that shit in there and call it a day.
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I’ve mentioned a couple of times around here how weird it is that nobody is really bringing it up so far.
How many people are actually playing the game to find out though? I'm always strongly suspicious every time some new game explodes onto social media. Why couldn't they use AI to generate user reviews and comments also?
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Which is crazy. Just make a new game.
To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It's also worth considering that a lot of their users aren't normal gamers. They typically have basic devices that aren't really geared towards gaming, so a newer game that's more demanding might further alienate their base.
A million sales is a lot, but it's nothing compared to over 85 million copies sold that Sims 4 has achieved.
Not to mention it would be a buggy mess, geared towards on-line only content and predatory gacha mechanics. Remember that abortion that was the last SimCity ? It pretty much gave Cities: Skylines a permission to print money.
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Maybe see what player counts look like in a few months before making great and grand plans? People want a fresh take on The Sims, but maybe without the backlog of a hundred DLCs and other EA shittery. But, inZOI may not be it. Apart from the pervasive and distasteful use of generative AI, it may just not have that special something.
So give it a while, lads. Maybe it really will be a hit, but sales in the first week mostly just say that people wanted a fresh swing at The Sims, not that they really want what inZOI is.
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Did it do that in one week, if not , I fail to see why you are comparing the two.
It sold almost 470,000 copies on PC in its first week 11 years ago. The number of PC gamers has dramatically increased since then, so comparing launch numbers between now and then isn't really an apt comparison.
https://www.vgchartz.com/weekly/41889/Global/
If you can't fathom why I compare a game's total sales to its competing newcomer, maybe you're missing the whole point of the specific comment thread I responded to. If you want more recent numbers for a better comparison , EA claims they sold an additional 15 million copies in 2024 alone.
The main point is, I do not think EA is sweating quite yet. They're a shitty, massive corporation and I'm sure they'll pump out a sequel if they determine the newcomer is actively taking large enough chunks of their player base.
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I appreciate it more because it's generative AI based off of user created content and their own content. I respect that more than using outside sources that got their training data from god knows where and just slap that shit in there and call it a day.
How is it based on UGC if the game wasn't out when they imlemented the GenAI? As far as I can tell they're using a whole bunch of ML-based tools built on Unreal for animation and model creation and what seems to be run of the mill Gen AI for textures. I could be wrong, but hey, I'll hold you to that being cool when EA or Ubisoft show up with their version of the same thing.
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I’ve mentioned a couple of times around here how weird it is that nobody is really bringing it up so far.
How many people are actually playing the game to find out though? I'm always strongly suspicious every time some new game explodes onto social media. Why couldn't they use AI to generate user reviews and comments also?
There's a lot of suspiciously crap games that manage to explode to the top of the steam trending list. I've been bitten before.
This one has art that looks so generic I can't even tell if they're screenshots or promo pics unrelated to the game. It suddenly makes sense now I know it's genai. It's not trying to communicate anything to a user it's just vibes man.