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  3. Spectre Divide to end service within 30 days, developer Mountaintop to close

Spectre Divide to end service within 30 days, developer Mountaintop to close

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  • simple@lemm.eeS This user is from outside of this forum
    simple@lemm.eeS This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Another live service flop..

    vikingtons@lemmy.worldV ? O gradually_adjusting@lemmy.worldG coelacanth@feddit.nuC 6 Replies Last reply
    1
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    • simple@lemm.eeS [email protected]

      Another live service flop..

      vikingtons@lemmy.worldV This user is from outside of this forum
      vikingtons@lemmy.worldV This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      Was this the one backed by a streamer?

      C 1 Reply Last reply
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      • simple@lemm.eeS [email protected]

        Another live service flop..

        ? Offline
        ? Offline
        Guest
        wrote on last edited by
        #3

        It launched February 25th on console. It lasted TWO WEEKS. Impressive!

        1 Reply Last reply
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        • simple@lemm.eeS [email protected]

          Another live service flop..

          O This user is from outside of this forum
          O This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          I played the Beta. It had somewhat of an interesting gimmick, but the rest didn't feel very polished. Granted, that was the Beta.

          Comparing it to FragPunk which shortly followed, Fragpunk just felt better. I've been enjoying it since its release.

          E 1 Reply Last reply
          0
          • vikingtons@lemmy.worldV [email protected]

            Was this the one backed by a streamer?

            C This user is from outside of this forum
            C This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Yea, Shroud helped a lot during early development.

            1 Reply Last reply
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            • O [email protected]

              I played the Beta. It had somewhat of an interesting gimmick, but the rest didn't feel very polished. Granted, that was the Beta.

              Comparing it to FragPunk which shortly followed, Fragpunk just felt better. I've been enjoying it since its release.

              E This user is from outside of this forum
              E This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              The final release was exactly like the closed beta

              1 Reply Last reply
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              • simple@lemm.eeS [email protected]

                Another live service flop..

                gradually_adjusting@lemmy.worldG This user is from outside of this forum
                gradually_adjusting@lemmy.worldG This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code.

                Won't bother guessing at what the best numbers should be, hardly matters as I'm sure lobbyists would defang the whole thing as much as possible.

                1 Reply Last reply
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                • simple@lemm.eeS [email protected]

                  Another live service flop..

                  coelacanth@feddit.nuC This user is from outside of this forum
                  coelacanth@feddit.nuC This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  Every time a live service game flops, an angel gets her wings.

                  1 Reply Last reply
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                  • simple@lemm.eeS [email protected]

                    Another live service flop..

                    E This user is from outside of this forum
                    E This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    I'm glad it failed. The community was nice but the devs were pretty hostile towards linux. Also it was way too demanding on the specs for really bad graphics.

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