I've been playing an MMO that you can only play via rest API calls: Artifacts
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
-
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Hah, okay. That's pretty cool. If people are going to be writing farming bots anyway, one might as well make it the formal objective.
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Sounds like Screeps or Hackmud! But I think the heavier RPG focus might make it easier to get into. I keep falling flat on games like these, especially with the idea of a few veterans who are automation or async wizards. Definitely gonna look into it more.
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
… but i have to work in the morning
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
That sounds really awesome. Can you be bullied by stronger players, or you can just do your thing and interact if you wanna? Not into competing/fighting other players personally.
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Hmm, website is down.
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
So this is... what I do for work, just now in my leisure time?
-
Hmm, website is down.
Lemmy hug of death
-
So this is... what I do for work, just now in my leisure time?
Peak MMO
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
I don't need to play it...
I don't need to play it...
I NEED TO PLAY IT
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Well, the API perspective is similar to Space Traders
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”
This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge.
️
That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!
-
Peak MMO
EVE people are gonna love it
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
This sounds like exactly what I need to go pro with my APIs as I deal with it at my job a lot but there's usually a frustration to these types of games that just makes me uninstall it. Hoping this is different for me as I really do want to improve myself.
-
Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”
This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge.
️
That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!
Nah dude, not boring at all. You're improving yourself and commenting on your process may be a push for someone to start their own journey. For me at least it showed I'm not the only one out there with this similar chain of thought. Thanks for sharing!
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
neat. i want to write more nushell scripts that do api stuff, might have to give this a try.
-
Well, the API perspective is similar to Space Traders
Hello there fellow space traders
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.
Lots of comments here saying it feels like work. And yet all the simulator games exist? People literally build rigs on their living room to play Truck Simulator games.
I don't work with rest apis enough and looks great. My only concern is that like everything I do, I end up building a UI and automation. Which might be the point!
-
Hello there fellow space traders
You ever got anything so good you could publish?
-
The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only heavy man page referencing. After some playing I might be a bash-script pro.