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  3. THE FINALS announced they are updating to a kernel-based anti-cheat, and despite the change, they will continue to support Linux/Proton

THE FINALS announced they are updating to a kernel-based anti-cheat, and despite the change, they will continue to support Linux/Proton

Scheduled Pinned Locked Moved Linux Gaming
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  • mr_madafaka@lemmy.mlM This user is from outside of this forum
    mr_madafaka@lemmy.mlM This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    Embark | Dusty @NAMA

    Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

    Embark | tvandijk

    Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

    T S ulrich@feddit.orgU ksp@jlai.luK 4 Replies Last reply
    86
    • mr_madafaka@lemmy.mlM [email protected]

      Embark | Dusty @NAMA

      Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

      Embark | tvandijk

      Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

      T This user is from outside of this forum
      T This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Wow. Integrity. Nice to see!

      r00ty@kbin.lifeR 1 Reply Last reply
      6
      • mr_madafaka@lemmy.mlM [email protected]

        Embark | Dusty @NAMA

        Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

        Embark | tvandijk

        Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        This was their reasoning for kernels based anti-cheat:

        Security

        With every big update comes a renewed commitment from our Anti-Cheat team:

        Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions.  Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions.

        Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats.

        As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.

        We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.

        In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers.

        Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats.

        Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.

        lemmchen@feddit.orgL 1 Reply Last reply
        2
        • T [email protected]

          Wow. Integrity. Nice to see!

          r00ty@kbin.lifeR This user is from outside of this forum
          r00ty@kbin.lifeR This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Here is the thing. They cite users running kernel level cheats, and the need to detect them. Well, if they allow user mode anti-cheat to function under linux I see two eventualities that will likely force them to change their mind.

          1: Cheats find a way to spoof running under wine/linux while in windows and continue to use only the user mode cheat while running their windows kernel cheats.
          2: They develop kernel mode cheats for Linux and move cheating to Linux.

          Either of these could end up either forcing them to either stop linux clients entirely, or somehow segregate them.

          One thing I've seen with serious cheating communities... They will go a long way, a long long way just to cheat. Almost as far as spending time to get good at the game. Almost, but not quite.

          I hope it doesn't go this way. I don't play games with kernel anti-cheat as a matter of principle. But it would be annoying if it happened to a game I already played.

          T 1 Reply Last reply
          6
          • r00ty@kbin.lifeR [email protected]

            Here is the thing. They cite users running kernel level cheats, and the need to detect them. Well, if they allow user mode anti-cheat to function under linux I see two eventualities that will likely force them to change their mind.

            1: Cheats find a way to spoof running under wine/linux while in windows and continue to use only the user mode cheat while running their windows kernel cheats.
            2: They develop kernel mode cheats for Linux and move cheating to Linux.

            Either of these could end up either forcing them to either stop linux clients entirely, or somehow segregate them.

            One thing I've seen with serious cheating communities... They will go a long way, a long long way just to cheat. Almost as far as spending time to get good at the game. Almost, but not quite.

            I hope it doesn't go this way. I don't play games with kernel anti-cheat as a matter of principle. But it would be annoying if it happened to a game I already played.

            T This user is from outside of this forum
            T This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Those are valid concerns, but I don't see any reason to believe that a hybrid approach for handling the two ecosystem couldn't be possible. As mentioned by their discord posts, their patches to the game are directly parsed by CodeWeavers, and options for server-sided anticheat or a Valve-style "Trust Factor" are both on the table.

            I could also see this being beneficial regardless of the eventualities because of the barrier of entry - novice or less tech savvy users who wish to remain on the Windows platform and desire to cheat could be more deterred (or caught) by the kernel level anticheat. On the other side of the aisle, linux users could be targeted with a Trust Factor or higher level of User-space scrutiny, given a lower likelihood for running an excessive amount of background processes (compared to Windows).

            r00ty@kbin.lifeR 1 Reply Last reply
            2
            • mr_madafaka@lemmy.mlM [email protected]

              Embark | Dusty @NAMA

              Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

              Embark | tvandijk

              Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

              ulrich@feddit.orgU This user is from outside of this forum
              ulrich@feddit.orgU This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Can't help but notice they specifically did not mention "Linux".

              Also "upmost" 😅

              T L 2 Replies Last reply
              12
              • ulrich@feddit.orgU [email protected]

                Can't help but notice they specifically did not mention "Linux".

                Also "upmost" 😅

                T This user is from outside of this forum
                T This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                They did say and/or steamdeck, and specifically called out Wine and Proton, so I presume the changes are OS agnostic. It's just the steamdeck has become synonymous with Linux gaming in the public eye.

                ulrich@feddit.orgU 1 Reply Last reply
                5
                • T [email protected]

                  Those are valid concerns, but I don't see any reason to believe that a hybrid approach for handling the two ecosystem couldn't be possible. As mentioned by their discord posts, their patches to the game are directly parsed by CodeWeavers, and options for server-sided anticheat or a Valve-style "Trust Factor" are both on the table.

                  I could also see this being beneficial regardless of the eventualities because of the barrier of entry - novice or less tech savvy users who wish to remain on the Windows platform and desire to cheat could be more deterred (or caught) by the kernel level anticheat. On the other side of the aisle, linux users could be targeted with a Trust Factor or higher level of User-space scrutiny, given a lower likelihood for running an excessive amount of background processes (compared to Windows).

                  r00ty@kbin.lifeR This user is from outside of this forum
                  r00ty@kbin.lifeR This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.

                  C 1 Reply Last reply
                  6
                  • T [email protected]

                    They did say and/or steamdeck, and specifically called out Wine and Proton, so I presume the changes are OS agnostic. It's just the steamdeck has become synonymous with Linux gaming in the public eye.

                    ulrich@feddit.orgU This user is from outside of this forum
                    ulrich@feddit.orgU This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #9

                    They did say and/or steamdeck

                    Yes but they did not say Linux. Some devs are making their games available on Steam Deck while blocking them from wider Linux compatibility.

                    V F 2 Replies Last reply
                    6
                    • r00ty@kbin.lifeR [email protected]

                      I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #10

                      But that idea puts their servers at risk if the code is bad.

                      Somehow ... not an issue for client-side ...

                      1 Reply Last reply
                      1
                      • ulrich@feddit.orgU [email protected]

                        Can't help but notice they specifically did not mention "Linux".

                        Also "upmost" 😅

                        L This user is from outside of this forum
                        L This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #11

                        I mean to be fair, the finals has never actually supported Linux. Its a thing the team seems to try and maintain but you can't get any official support and Embark has never really mentioned it in an official capacity.

                        So, at least in this case, them doing their "upmost" ability to keep it working is what they have been doing all along so it's okay.

                        ulrich@feddit.orgU 1 Reply Last reply
                        2
                        • L [email protected]

                          I mean to be fair, the finals has never actually supported Linux. Its a thing the team seems to try and maintain but you can't get any official support and Embark has never really mentioned it in an official capacity.

                          So, at least in this case, them doing their "upmost" ability to keep it working is what they have been doing all along so it's okay.

                          ulrich@feddit.orgU This user is from outside of this forum
                          ulrich@feddit.orgU This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #12

                          I don't know what that has to do with anything. I wasn't criticizing their Linux support. I don't get upset when a dev doesn't support Linux (especailly now with Proton), only when they go out of their way to explicitly prevent it.

                          1 Reply Last reply
                          0
                          • mr_madafaka@lemmy.mlM [email protected]

                            Embark | Dusty @NAMA

                            Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

                            Embark | tvandijk

                            Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

                            ksp@jlai.luK This user is from outside of this forum
                            ksp@jlai.luK This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #13

                            But didn't Windows just announced that they wish to stop kernel-level security?

                            paraphrand@lemmy.worldP 1 Reply Last reply
                            13
                            • ulrich@feddit.orgU [email protected]

                              They did say and/or steamdeck

                              Yes but they did not say Linux. Some devs are making their games available on Steam Deck while blocking them from wider Linux compatibility.

                              V This user is from outside of this forum
                              V This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #14

                              What? Who? I haven't seen anything like this and I don't understand how it would be possible.

                              ulrich@feddit.orgU 1 Reply Last reply
                              1
                              • ksp@jlai.luK [email protected]

                                But didn't Windows just announced that they wish to stop kernel-level security?

                                paraphrand@lemmy.worldP This user is from outside of this forum
                                paraphrand@lemmy.worldP This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #15

                                I’m glad we agree that anti-cheat is a security measure.

                                drunkanroot@sh.itjust.worksD 1 Reply Last reply
                                2
                                • V [email protected]

                                  What? Who? I haven't seen anything like this and I don't understand how it would be possible.

                                  ulrich@feddit.orgU This user is from outside of this forum
                                  ulrich@feddit.orgU This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #16

                                  https://www.gamingonlinux.com/2025/07/mecha-break-is-out-now-on-steam-works-on-steam-deck-but-blocks-desktop-linux/

                                  J 1 Reply Last reply
                                  3
                                  • S [email protected]

                                    This was their reasoning for kernels based anti-cheat:

                                    Security

                                    With every big update comes a renewed commitment from our Anti-Cheat team:

                                    Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions.  Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions.

                                    Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats.

                                    As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.

                                    We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.

                                    In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers.

                                    Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats.

                                    Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.

                                    lemmchen@feddit.orgL This user is from outside of this forum
                                    lemmchen@feddit.orgL This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #17

                                    Honestly, the game had so many bugs in its lifetime so far I fear running their buggy code on the kernel level will irreversibly kill my operating system.

                                    S 1 Reply Last reply
                                    2
                                    • lemmchen@feddit.orgL [email protected]

                                      Honestly, the game had so many bugs in its lifetime so far I fear running their buggy code on the kernel level will irreversibly kill my operating system.

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #18

                                      Damn, at least you won't have to play it anymore, right?

                                      lemmchen@feddit.orgL 1 Reply Last reply
                                      0
                                      • ulrich@feddit.orgU [email protected]

                                        https://www.gamingonlinux.com/2025/07/mecha-break-is-out-now-on-steam-works-on-steam-deck-but-blocks-desktop-linux/

                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #19

                                        also: https://www.gamingonlinux.com/2025/04/infinity-nikki-on-steam-works-on-steam-deck-but-the-situation-is-odd-and-anti-cheat-blocks-desktop-linux

                                        1 Reply Last reply
                                        2
                                        • S [email protected]

                                          Damn, at least you won't have to play it anymore, right?

                                          lemmchen@feddit.orgL This user is from outside of this forum
                                          lemmchen@feddit.orgL This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #20

                                          I've got over 1000 hours in the game. I can't stop. Please send help.

                                          borari@lemmy.dbzer0.comB 1 Reply Last reply
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