Will wine ever be able to run anticheat?
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I'm not finding any information online other than that it's difficult
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L [email protected] shared this topic
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User space level anticheat yes,kernel anticheat no and I actually happy about ,kernel level anticheat behaving literally like malware/rootkit
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Unlikely; ultimately wine can run userspace anti-cheat but not kernel level anti-cheat, not by itself, is this were to happen it would take a few changes on how we do things
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Did you know that most big anti cheat systems actually do run in Wine when allowed to by the developer?
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Yeah but that doesn't count tbh, if the dev has to give the okay we lose a ton of games, and that isn't what I'm looking for, the dev shouldn't be able to know it isn't running on windows
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Kernel level anticheat that thinks it's kernel level and runs in userspace is the best of both worlds though, is it not?
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That is something I'm aware of but not what I'm looking for, I'm looking for news about workarounds, preferably new news, if there is any
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Yeah kernel level with hacks is what I'm interested in, couldn't the wine client give fake kernel level control to them that's actually in userspace?
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Lightning flashes, sparks shower, in one blink of your eyes you've mis-seen.
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No, because then you can just run software cheats at kernel level which would be completely undetectable to userspace anti cheat
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Ive seen it suggested from others/content-creators that valve or some other finacially involved company should make their own distro or simply a kernel that would have built in killswitch that flags the user when they fail required modification checks and prevents online play.
What really needs to happen is the eventual mass exodus from windows due to its continued enshitification. The increase in linux users + any notable figures like pro gamers or content creators that switch over to linux will force game developers financially to open anticheat to linux users and make a blanket solution.
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So? I just want the games to run, I don't care about that side of it at all, that side of it is essentially pointless to me. There were always workarounds anyway, what does it matter?
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If it could the anti-cheat system wouldn't be worth using. Being able to "trick" the anti-cheat system into thinking something else is going on than actually happens is the same an actual "cheat" would do. That's why kernel level anti-cheat system go though a lot of trouble to detect any kind of virtualization or similar tricks...the moment you could trick them into accepting a fake kernel is also the moment that fake kernel can pretend the fake input it generates actually comes from a real mouse or the checksum of that openGL/vulkan library is exactly the one expected and not the one of some altered libraries that "accidentally" forget to not render stuff behind walls...
It's also something that needs to be kept in mind when talking about "Companies can just enable the linux support in their anti-cheat systems but they don't." While this is true of course it also means the kernel-level anti-cheat systems are bared from kernel-access and degraded to user-space only. And as people have access to the source-code of the linux kernel nothing is stopping anyone from just modifying the kernel to...give more "favorable results" while playing the game. Of course the linux playerbase it too tiny to really offer a market for such cheats...but it's not completely unreasonable to not want to erode the capabilities of your anti-cheat system (That is of course if you believe they work in the first place...but that's a different discussion).
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Developers who use kernel anti-cheat don't support Linux because userspace anti-cheat is largely pointless. It doesn't matter if you personally don't care, the companies that want anti-cheat do care.
The workaround for kernel anti-cheat requires hundreds of USD in hardware. The workaround for userspace anti-cheat is entirely software.
Because of this, you will have less cheaters if cheating has a $500 price tag. That's why kernel anti-cheat is effective, there's no way for that to be solved with a WINE patch.
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At that point you might as well not have a kernel level anti cheat and companies who insist on kernel level anti cheat will block wine. The only solutions I see are
- Developers mainly use server side anti cheat
- They make native Linux games
- Distros provide a way to ensure a untainted (signed) kernel
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if that was possible, it would be relatively easy to defeat them on windows too
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No, forget anticheat games. It's not possible to create a "fake" rootkit. If it was possible, they would have done it for Windows too, and it would defeat the purpose of anti-cheat. So, just don't run these games. They don't worth your security.
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Will wine ever be able to run antiSpyware.
I hope not. I switched to Linux to get away from malware and spyware.
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I wonder if immutable systems could negate the need for kernel anti cheat. If the game can ensure the current kernel and image is one from a list of acceptable ones, it doesn't need to kernel anti cheat. They could do this by comparing the checksum or something.