What's a really popular game franchise you just can't get into?
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Curious to know why.
Mass effect for me feels like it's generic scifi, so I can't get into it and appreciate the writing but KOTR has a star wars flair at least.
It's the gameplay, the mechanics.
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Honestly, Black Flag is the only AC game I ever come back to. I enjoyed 1 and 2, and 3 was ok, but BF was the pinnacle of the series (only partially because of the ship combat).
I'd love a game that's just the pirate ship parts, that was easily the best part. Setting up supply lines, capturing ships and sinking hunters. Good times.
I think Ubi tried to capitalize on that with Skull and Bones, because you're definitely not alone. They failed miserably, but they tied.
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The Witcher. I really want to like it. It seems like the kind of game I would love and I recognize that it’s an objectively well made game. However, I’ve bounced off it at least 4 times after getting 1-4 hours in.
Thank God, I am not alone. I thought something was wrong with me for having exactly your experience.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Mega Man, no matter how much time I put into trying to grasp the controls and mechanics, it just never clicks.
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Curious to know why.
Mass effect for me feels like it's generic scifi, so I can't get into it and appreciate the writing but KOTR has a star wars flair at least.
wrote last edited by [email protected]Personal opinion here obviously: Mass effect, or at least the first one, was actually surprisingly well written and internally consistent. Kind of like a star trek lite. There was interspecies tension, people expressing feelings on the state of the universe, but also enough moustache twirling to keep it interesting as well. It struck a good balance between that and a decent looter shooter/RPG combo, at least for my tastes.
The later games lost a lot of that and overly relied on what the first game setup up without expanding much on it, but that first game was just chefs kiss.
Not saying you're wrong or anything, more just this is what I personally get out of it.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
I cannot do balders gate 3, or any rpg of that style. I suspect it's to do with trying to roleplay a character while simultaneously viewing them in that top-down third person perspective. I can do X-COM, strategy, I can do roleplay in third person, but that particular combination just kills it for me. It's bizarre.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Baldur's Gate, Elder Scrolls and Divinity series all spring to mind. I really want to like those games, but the story just progress way too slow.
I loved Planescape: Torment though.
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Baldur's Gate, Elder Scrolls and Divinity series all spring to mind. I really want to like those games, but the story just progress way too slow.
I loved Planescape: Torment though.
Same, but for me it’s the turn-based combat. So tedious.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Outer Worlds. The premise was so great. A criticism of restrictive hyper capitalism in space? With an art Nouveau flair? Made by people who made Fallout? Sounded right up my alley!
But it just sucks! The intro is trying to be like Rick and Morty, you don't personally have to deal with any restriction from the capitalistic society (hell at least BioShock threw in pay toilets once in a while) and the story just didn't get me at all. You're just kind of there. You don't feel like you're rebelling against the system or indulging it, you just are an observer. You don't feel like an oppressed worker you feel more like a documentary crew. But even then it doesn't really feel like the situation is really bad. And there isn't really any tutorial to speak of. Sure, if you have played games a lot you know pretty much how everything works, but the mechanics are just dumped in your lap.
I'm just some schmuck on the Internet and I could've written a way better start to this game that lets you actually feel something.
When a fan made rap video makes you feel more of the alleged theme than the actual game does, then you've kinda screwed up.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Fortnite.
Just. No.
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Thank God, I am not alone. I thought something was wrong with me for having exactly your experience.
There's are dozens of us
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yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.
things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
"haunting" is a better word than "stunning" there.I disagree with you completely on this but I really enjoy your point of view here
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I disagree with you completely on this but I really enjoy your point of view here
i'm glad.
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Same for me, but starting with Morrowind. The leveling system was too weird, compared to other RPGs of that time. I remember I missclicked, fallen out of the window of some tower, got an Acrobatics skill improved and a level up.
well falling out of a tower window is quite the experience, and if you survived you learnt a lot about how to cope with deep falls, so the level ups are well earned
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God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.
I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.
I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.
It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.
With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.
Yeah, stick with GoW. It's one of my favourite games of last gen just for the story telling.
Post game there's some vicious challenges that took all my ability just to beat them on normal.
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Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
Try Jedi Fallen Order. It's got a lot of the ingredients, but a lot shallower learning curve.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Pokemon. I was in highschool when it came out and had no time for it followed by being too poor and busy trying to survive directly after it. With no nostalgia for it, there seems to be no reason to try it. I gave pokemon go like 20 minutes and I was over it (though I did play dragonquest walk for around a year)
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Pokemon. I was in highschool when it came out and had no time for it followed by being too poor and busy trying to survive directly after it. With no nostalgia for it, there seems to be no reason to try it. I gave pokemon go like 20 minutes and I was over it (though I did play dragonquest walk for around a year)
Yea the gameplay is just far too repetative for my liking lol but i get some people are into that
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Same, but for me it’s the turn-based combat. So tedious.
Baldurs Gate 1 and 2 are real time with pause if that helps!
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yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.
things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
"haunting" is a better word than "stunning" there.Omg I feel seen. Yeah I might not be fully unappreciative of the aesthetic, but shit can be dark and grim in real life as it is and it feels edgy and emo to go all gore gothic all the time. Every videogame trailer that starts with "shit's horrible around here" is an instant "next". Also I've always had a problem with eternal unliveable dungeons that make no architectural sense. Even though it is fantasy, it makes it far more childish, which matters if they're trying to take themselves seriously.