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  3. What's a really popular game franchise you just can't get into?

What's a really popular game franchise you just can't get into?

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  • lime@feddit.nuL [email protected]

    yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.

    things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
    "haunting" is a better word than "stunning" there.

    R This user is from outside of this forum
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    wrote last edited by
    #73

    I disagree with you completely on this but I really enjoy your point of view here

    lime@feddit.nuL 1 Reply Last reply
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    • R [email protected]

      I disagree with you completely on this but I really enjoy your point of view here

      lime@feddit.nuL This user is from outside of this forum
      lime@feddit.nuL This user is from outside of this forum
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      wrote last edited by
      #74

      i'm glad.

      1 Reply Last reply
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      • R [email protected]

        Same for me, but starting with Morrowind. The leveling system was too weird, compared to other RPGs of that time. I remember I missclicked, fallen out of the window of some tower, got an Acrobatics skill improved and a level up.

        a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
        a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
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        wrote last edited by
        #75

        well falling out of a tower window is quite the experience, and if you survived you learnt a lot about how to cope with deep falls, so the level ups are well earned

        1 Reply Last reply
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        • P [email protected]

          God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.

          I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.

          I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.

          It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.

          With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.

          blackmist@feddit.ukB This user is from outside of this forum
          blackmist@feddit.ukB This user is from outside of this forum
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          wrote last edited by
          #76

          Yeah, stick with GoW. It's one of my favourite games of last gen just for the story telling.

          Post game there's some vicious challenges that took all my ability just to beat them on normal.

          1 Reply Last reply
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          • 9 [email protected]

            Souls games.

            I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.

            Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.

            blackmist@feddit.ukB This user is from outside of this forum
            blackmist@feddit.ukB This user is from outside of this forum
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            wrote last edited by
            #77

            Try Jedi Fallen Order. It's got a lot of the ingredients, but a lot shallower learning curve.

            1 Reply Last reply
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            • frenchfryenjoyer@lemmings.worldF [email protected]

              I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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              wrote last edited by
              #78

              Pokemon. I was in highschool when it came out and had no time for it followed by being too poor and busy trying to survive directly after it. With no nostalgia for it, there seems to be no reason to try it. I gave pokemon go like 20 minutes and I was over it (though I did play dragonquest walk for around a year)

              frenchfryenjoyer@lemmings.worldF 1 Reply Last reply
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              • T [email protected]

                Pokemon. I was in highschool when it came out and had no time for it followed by being too poor and busy trying to survive directly after it. With no nostalgia for it, there seems to be no reason to try it. I gave pokemon go like 20 minutes and I was over it (though I did play dragonquest walk for around a year)

                frenchfryenjoyer@lemmings.worldF This user is from outside of this forum
                frenchfryenjoyer@lemmings.worldF This user is from outside of this forum
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                wrote last edited by
                #79

                Yea the gameplay is just far too repetative for my liking lol but i get some people are into that

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                • B [email protected]

                  Same, but for me it’s the turn-based combat. So tedious.

                  abbotsbury@lemmy.worldA This user is from outside of this forum
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                  wrote last edited by
                  #80

                  Baldurs Gate 1 and 2 are real time with pause if that helps!

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                  • lime@feddit.nuL [email protected]

                    yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.

                    things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
                    "haunting" is a better word than "stunning" there.

                    S This user is from outside of this forum
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                    wrote last edited by
                    #81

                    Omg I feel seen. Yeah I might not be fully unappreciative of the aesthetic, but shit can be dark and grim in real life as it is and it feels edgy and emo to go all gore gothic all the time. Every videogame trailer that starts with "shit's horrible around here" is an instant "next". Also I've always had a problem with eternal unliveable dungeons that make no architectural sense. Even though it is fantasy, it makes it far more childish, which matters if they're trying to take themselves seriously.

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                    • frenchfryenjoyer@lemmings.worldF [email protected]

                      I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

                      G This user is from outside of this forum
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                      wrote last edited by
                      #82

                      Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.

                      B B R 3 Replies Last reply
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                      • P [email protected]

                        Twilight Princess is worth mentioning too. It was rated Teen, and had this scene (no gore or sex or anything, just weird surreal horror).

                        Zelda is such a diverse franchise it really depends on the game. I love Twilight Princess and Majora's Mask, but didn't like BotW or Windwaker at all. It's almost like 2 or 3 different franchises crammed into one.

                        captain_aggravated@sh.itjust.worksC This user is from outside of this forum
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                        wrote last edited by
                        #83

                        Up until Breath of the Wild, maybe Skyward Sword, the Zelda series didn't shy away from being a bit fucked up. There's an entire torture-themed dungeon in Ocarina of Time. Majora's Mask is an exploration of impending doom, Twilight Princess features a botched execution. These games used to have characters in actual danger, scary enemies, confronting themes...Breath of the Wild is post apocalyptic and everyone is just happy clappy.

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                        • G [email protected]

                          Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.

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                          wrote last edited by
                          #84

                          Try the first one. Before Bethesda got a hold of it.

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                          • frenchfryenjoyer@lemmings.worldF [email protected]

                            I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

                            S This user is from outside of this forum
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                            wrote last edited by
                            #85

                            A friend tried to get me into Half-Life multiple times and I just cannot get into it.

                            It's a fast-paced FPS game, which means I'm likely to get dizzy after some time but something about the ambience makes it worse than usual. I can play Skyrim for up to 1.5 hours at a time, Minecraft or Fortnite for 45-60 minutes, but I'd be lucky to play 20 minutes of Half-Life without my head pounding.

                            Plus, it's a linear, story-based game, and I'm more into games based more on mechanics and progression (like Pokémon, Factorio, Cities Skylines, Civ, Balatro, and incremental games) than story. And at least for as long as I've tried to play it, there isn't even much of a story.

                            A 1 Reply Last reply
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                            • frenchfryenjoyer@lemmings.worldF [email protected]

                              I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

                              vinesnfluff@pawb.socialV This user is from outside of this forum
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                              wrote last edited by
                              #86

                              Grand Theft Auto

                              The whole concept is profoundly uninteresting to me

                              And I feel there is a fundamental tension between the enjoyable part of the games (Over-the-top city chaos with lots of explosions, often aided by cheats) and what the games WANT to be (serious crime dramas I think?)

                              H S 2 Replies Last reply
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                              • frenchfryenjoyer@lemmings.worldF [email protected]

                                I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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                                wrote last edited by
                                #87

                                All of them.

                                About 10 years ago, I was playing BioShock. It was fun, but I kept losing interest. Which was weird, because it was pretty much a game that was made for me - a pretty deep plot, a cool adventurous aesthetic, exploring and discovering different places on the map. I realized I was getting distracted thinking about all the other things I wanted to do - hanging out with my friends, figuring out how to talk to girls, studying so I could get good grades and a good job, learning all about things that interested me, going backpacking and rock climbing - and so I finished the game out of habit, and then set down the controller and didn't pick it back up for a while.

                                My last game was Red Dead Redemption, which I blasted through in a marathon play-through while spending a month crashing my sister's couch between semesters. My sleep schedule got all fucked, I ate like shit, and I felt like shit. Once I got to the end of the game, I packed up my XBox and put it in a box box. The next semester I sold it to get money to buy climbing gear.

                                Now I just do the Wordle.

                                H slvrdrgn@lemmy.worldS 2 Replies Last reply
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                                • G [email protected]

                                  Pokemon - having to watch animations and not being able to speed anything up killed my interest

                                  Skyrim - tried a melee run recently and the combat feels like you’re whacking air

                                  The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly

                                  Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.

                                  In general I don’t think I can do story games anymore

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                                  wrote last edited by
                                  #88

                                  Pokemon - having to watch animations and not being able to speed anything up killed my interest

                                  That's why I play on emulator most of the time, especially for games I've already beaten

                                  G 1 Reply Last reply
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                                  • frenchfryenjoyer@lemmings.worldF [email protected]

                                    I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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                                    wrote last edited by
                                    #89

                                    Same with me. Can't get into Pokémon. Love the show though. Same with zelda...super boring.

                                    1 Reply Last reply
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                                    • G [email protected]

                                      Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.

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                                      wrote last edited by
                                      #90

                                      Walking simulator...no fun for me

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                                      • D [email protected]

                                        Fortnite.

                                        Just. No.

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                                        wrote last edited by
                                        #91

                                        Can't stand the building. I'll build in Minecraft and shoot in cs. No need to mashup!

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                                        • tal@lemmy.todayT [email protected]

                                          I can think of lots of series that I don't like, just because I'm not into the genre. I think that everyone has genres that they don't like.

                                          I think a more-interesting question is about popular series that I don't like within a genre that I do like.

                                          I didn't like Frostpunk, despite liking city-builders. Felt like the decisions were largely mechanical, didn't involve a lot of analysis and tweaking levers.

                                          I didn't like Sudden Strike 4, despite liking lots of real time tactics games, like Close Combat. It felt really simplified.

                                          I didn't like Pacific Drive, despite liking survival games. It has time limits, and I often dislike time limits in games.

                                          I didn't like Outer Wilds, despite liking a lot of space games. Didn't like the cartoony style, the low-tech vibe, felt like it wasn't respectful of player time.

                                          I didn't like Elden Ring, though I like a number of swords and sorcery games. Just felt simple, repetitive and uninteresting.

                                          EDIT: A couple of honorable mentions that I don't hate, but which were disappointing:

                                          Borderlands. The gunplay can be all right, and the flow of new guns and having to adapt to them is interesting. But every Borderlands game I play, the always-respawning enemies are a turnoff. Feels like the world is immutable. Also don't like the mindless farming of every container with glowing green dots. And for a combat-oriented game, it doesn't make me mix up my tactics much based on whatever I'm facing. While I finish the game, I always wind up feeling like I'm not having nearly as much fun as I should be having.

                                          Choice of Games. I like text-based games, but a lot of games published by this company, even otherwise well-written ones, have adopted a convention of making one win by playing consistently to certain characteristics of a character, so one tries to just figure out at every choice what option will maximize that characteristic. That's extremely uninteresting gameplay, even if the story is nice and the text well-written. I feel like the same authors would have done better just writing choose-your-own-adventure type games if they weren't focused on the stats. I also really dislike the lack of an undo, to the point that I've put some work into a Choicescript-to-Sugarcube converter.

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                                          wrote last edited by
                                          #92

                                          Some of those can be explained by bad expectations.

                                          Frostpunk is not a city builder, more like a puzzle game.

                                          Outer wilds is not a space game, it's a time loop mystery.

                                          Fantasy sword and sorcery is hardly the most important side of souls games. They're technical performance games.

                                          They all technically include those elements you like, but were more about something else.

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