Didn't complete BG3 until my 7th playthrough
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No apologies required! Thank you in advance.
Of course. Feel free to message me literally anytime to either chat or set up a time to play or whatever else
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Key words
If you've enjoyed it
I think you'll find most have not enjoyed the rat race thus far...
Sounds like a skill issue then tbh
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I am obsessed with Blue Prince, myself and some friends have been playing together and it's the coolest game I've ever played. Truly one of the best games of all time
I think it's a bit too hard (obtuse), but I kinda like that. I don't like games that are too hard that rely on expert timing, whether it's something like Guitar Hero/Rockband (except those, you can lower the difficulty) or Dark Souls/Elden Ring or Hollow Knight where knowing where to go and what to do isn't enough, you have to tap the buttons in a very precise order or... you lose. I like something that is fun even if you can't figure it out. On the surface, Blue Prince is like a board game almost. But there's a lot to discover, and I don't believe you have to discover all of it in order to complete the primary objective.
It harkens back to a time before the Internet when gamers would meet up at local clubs (like where you go to buy board games and play D&D) and discuss their findings/progress. Before you could "just Google it" or look it up on GameFAQs or Cheat Code Central — or YouTube. I mean, sure, you could do that, learn all of its secrets in one video, but then you lose so much of what made old puzzle games great. Figuring it out, and meeting with other fans and getting hints.
There's another game, but it's PC only (I can run it on my Mac with Whisky, though, so it could probably be ported pretty easily), called Noita... it's more like Hack/NetHack in that it's more of a dungeon delver with multiple levels. Play it for a week, you'll probably get to the last boss and beat him. That isn't that hard. Though it's no cake walk, either. But, that's also not the point of the game. I don't think anybody's found the final/total solution to the game yet. Look up all the spoilers you want; sure, it takes the fun of discovery out, but you're still not gonna beat the game. There are a few end game conditions where you win a fight, and some you can even survive, but there are still secrets that haven't been answered. So when you're playing for knowledge, knowing all of it is one of the win conditions. Perfect example of this is Cyberpunk 2077. A long, but pretty straightforward action RPG, similar to Fallout 4 and Grand Theft Auto 5. It has multiple endings, all of them valid, but someone found a code and it took a few years for players to crack it. They did, it was no big deal IIRC, but still, if the game holds a secret from you, have you really beaten it? Another knowledge based thing with Cyberpunk is, major storyline spoiler, I don't know how to do spoilers on this platform, so, base64 decode what's in the brackets: [Sm9obm55IFNpbHZlcmhhbmQgZGlkbid0IGJsb3cgdXAgQXJhc2FrYSBUb3dlciwgb3IgZG8gYSBsb3Qgb2YgdGhpbmdzIGhlIHRob3VnaHQgaGUgZGlkLCBNb3JnYW4gQmxhY2toYW5kIGRpZCBtb3N0IG9mIGl0LCBhbmQgSm9obm55IHdhcyBiZXRyYXllZCBieSBoaXMgY3Jldw==].
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Never heard of it, but you and the other person who replied to you have made me decide to check it out.
Go in as blind as possible. Don't watch a trailer, just start the game and bring a notepad!
One thing that is not a spoiler but might give you a clue to the fuckery this game gets down to: if a note has a black background, it's talking to you, the player, not the character you play. You could think of these as rules of the game, or instructions. It's like in Zelda: Link's Awakening when characters say things like "if you wanna do this, press this button, but I don't know what that means".
That said, it's mostly a chill game. There is one point fairly early on where you might expect a jump scare. There isn't one, but it sure sets you up for one! The game is not meant to scare you, it's meant to inspire your sense of wonder and discovery.
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Go in as blind as possible. Don't watch a trailer, just start the game and bring a notepad!
One thing that is not a spoiler but might give you a clue to the fuckery this game gets down to: if a note has a black background, it's talking to you, the player, not the character you play. You could think of these as rules of the game, or instructions. It's like in Zelda: Link's Awakening when characters say things like "if you wanna do this, press this button, but I don't know what that means".
That said, it's mostly a chill game. There is one point fairly early on where you might expect a jump scare. There isn't one, but it sure sets you up for one! The game is not meant to scare you, it's meant to inspire your sense of wonder and discovery.
wrote last edited by [email protected]... with the dropping of the coin ...
shivers
one of the best scenes in any game I've played
Makes me think of the first time starting Darkest Dungeons, hearing the narrator with an exhausted and despondent voice on the verge of tears:
"ruin has come to our family"
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I think it's a bit too hard (obtuse), but I kinda like that. I don't like games that are too hard that rely on expert timing, whether it's something like Guitar Hero/Rockband (except those, you can lower the difficulty) or Dark Souls/Elden Ring or Hollow Knight where knowing where to go and what to do isn't enough, you have to tap the buttons in a very precise order or... you lose. I like something that is fun even if you can't figure it out. On the surface, Blue Prince is like a board game almost. But there's a lot to discover, and I don't believe you have to discover all of it in order to complete the primary objective.
It harkens back to a time before the Internet when gamers would meet up at local clubs (like where you go to buy board games and play D&D) and discuss their findings/progress. Before you could "just Google it" or look it up on GameFAQs or Cheat Code Central — or YouTube. I mean, sure, you could do that, learn all of its secrets in one video, but then you lose so much of what made old puzzle games great. Figuring it out, and meeting with other fans and getting hints.
There's another game, but it's PC only (I can run it on my Mac with Whisky, though, so it could probably be ported pretty easily), called Noita... it's more like Hack/NetHack in that it's more of a dungeon delver with multiple levels. Play it for a week, you'll probably get to the last boss and beat him. That isn't that hard. Though it's no cake walk, either. But, that's also not the point of the game. I don't think anybody's found the final/total solution to the game yet. Look up all the spoilers you want; sure, it takes the fun of discovery out, but you're still not gonna beat the game. There are a few end game conditions where you win a fight, and some you can even survive, but there are still secrets that haven't been answered. So when you're playing for knowledge, knowing all of it is one of the win conditions. Perfect example of this is Cyberpunk 2077. A long, but pretty straightforward action RPG, similar to Fallout 4 and Grand Theft Auto 5. It has multiple endings, all of them valid, but someone found a code and it took a few years for players to crack it. They did, it was no big deal IIRC, but still, if the game holds a secret from you, have you really beaten it? Another knowledge based thing with Cyberpunk is, major storyline spoiler, I don't know how to do spoilers on this platform, so, base64 decode what's in the brackets: [Sm9obm55IFNpbHZlcmhhbmQgZGlkbid0IGJsb3cgdXAgQXJhc2FrYSBUb3dlciwgb3IgZG8gYSBsb3Qgb2YgdGhpbmdzIGhlIHRob3VnaHQgaGUgZGlkLCBNb3JnYW4gQmxhY2toYW5kIGRpZCBtb3N0IG9mIGl0LCBhbmQgSm9obm55IHdhcyBiZXRyYXllZCBieSBoaXMgY3Jldw==].
wrote last edited by [email protected]What blows my mind about Blue Prince is when you've been playing for probably 20+ hours trying your hardest to get the objective and you finally beat the game...
::: spoiler spoiler
and you realize that's the tutorialthen you get to the main objective! you win!
you thought there couldn't possibly be more to the game you've seen it all of course
... that was just level two...
:::
I've never in my life had such a mindfuck realizing how much you can layer into the same game and keep it fresh.
You aren't wrong though,
::: spoiler spoiler
(I'm not even done level three yet)
:::this game so mind alteringly hard and random it makes the Myst series look like 3/10 difficulty.
And not unfair! I never feel cheated or like I ruined anything! There's mistakes sure, but eh, you'll get it next time. You never ever lose anything you can't recover.
Plus the real unlocks are the things you learn. The systems.
It's a lot like Balatro in that way. You play red or yellow deck and beat Ante 8 boss and yay you won the game! Wow that scaling mult joker really made it happen! Fast forward a few hundred games and you're trying to beat Gold Stake Black Deck surfing the absolute razor edge of numerical possibilities like a damn mentat human computer. You never lose at Balatro, you just start the next loop and you get better.
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I think it's a bit too hard (obtuse), but I kinda like that. I don't like games that are too hard that rely on expert timing, whether it's something like Guitar Hero/Rockband (except those, you can lower the difficulty) or Dark Souls/Elden Ring or Hollow Knight where knowing where to go and what to do isn't enough, you have to tap the buttons in a very precise order or... you lose. I like something that is fun even if you can't figure it out. On the surface, Blue Prince is like a board game almost. But there's a lot to discover, and I don't believe you have to discover all of it in order to complete the primary objective.
It harkens back to a time before the Internet when gamers would meet up at local clubs (like where you go to buy board games and play D&D) and discuss their findings/progress. Before you could "just Google it" or look it up on GameFAQs or Cheat Code Central — or YouTube. I mean, sure, you could do that, learn all of its secrets in one video, but then you lose so much of what made old puzzle games great. Figuring it out, and meeting with other fans and getting hints.
There's another game, but it's PC only (I can run it on my Mac with Whisky, though, so it could probably be ported pretty easily), called Noita... it's more like Hack/NetHack in that it's more of a dungeon delver with multiple levels. Play it for a week, you'll probably get to the last boss and beat him. That isn't that hard. Though it's no cake walk, either. But, that's also not the point of the game. I don't think anybody's found the final/total solution to the game yet. Look up all the spoilers you want; sure, it takes the fun of discovery out, but you're still not gonna beat the game. There are a few end game conditions where you win a fight, and some you can even survive, but there are still secrets that haven't been answered. So when you're playing for knowledge, knowing all of it is one of the win conditions. Perfect example of this is Cyberpunk 2077. A long, but pretty straightforward action RPG, similar to Fallout 4 and Grand Theft Auto 5. It has multiple endings, all of them valid, but someone found a code and it took a few years for players to crack it. They did, it was no big deal IIRC, but still, if the game holds a secret from you, have you really beaten it? Another knowledge based thing with Cyberpunk is, major storyline spoiler, I don't know how to do spoilers on this platform, so, base64 decode what's in the brackets: [Sm9obm55IFNpbHZlcmhhbmQgZGlkbid0IGJsb3cgdXAgQXJhc2FrYSBUb3dlciwgb3IgZG8gYSBsb3Qgb2YgdGhpbmdzIGhlIHRob3VnaHQgaGUgZGlkLCBNb3JnYW4gQmxhY2toYW5kIGRpZCBtb3N0IG9mIGl0LCBhbmQgSm9obm55IHdhcyBiZXRyYXllZCBieSBoaXMgY3Jldw==].
wrote last edited by [email protected]oh also, spoilers in Lemmy are

Lol had to make it an image
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I've got 550 hours in bg3 and maybe 5 of them are in act 3
How. I'm still doing my first playthrough and have like 20 hours in act 3 (of 80 total). There's a huge amount of content in there
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Sounds like a skill issue then tbh
I hope you're being ironic...
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How. I'm still doing my first playthrough and have like 20 hours in act 3 (of 80 total). There's a huge amount of content in there
probably in the ballpark of 30-40 playthroughs (just a guess, maybe way more) just never happy with my builds and a need to explore every nook and cranny. I'm fairly confident I could count on my hands everything in acts 1+2 that I haven't seen
also most of this was immediately after launch on my PC that's kinda underpowered for it so act 2 in specific spoilery areas chugged and I knew act 3 would get much worse if not completely crashing