The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
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Weird vibes in this comment section.
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I just don't have the patience to wait even more. I have a PS5, so why wouldn't I play it on release??
Why would you want to pay $70 for a pay to win game at all?
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Wait, do people still get excited for GTA? I thought GTA V online killed a lot of goodwill for the series.
It did. I've been a GTA player since the first one kn PS1.
I've bought every GTA game.
I have zero interest in GTA6.
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Weird vibes in this comment section.
They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.
The article is right about the impact for small studios. On the timeline for the game I'm working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.
The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that's still attention that is not on other games.
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Why would you want to pay $70 for a pay to win game at all?
There's a single player game people are pretty jazzed about, too.
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Why would you want to pay $70 for a pay to win game at all?
Huh? For £70 I'm getting -
- Huge open world
- Very fun and emergent gameplay
- Likely a world with multiple competing systems and subsystems to play with
- Incredibly detailed world to get lost and immersed in
- Given the RDR2 writing, likely a really well written story
But you've decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?
I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.
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Are you seriously questioning whether there is any hype for GTA?
GTAV Online may have hindered Rockstar's goodwill for fans of the single player mode, but the Online mode rakes in cash.
RDR2 released in 2018 and is widely considered one of the best single player games with one of the best open worlds.
GTA VI is, unquestionably, the most anticipated game of the year. To suggest otherwise is to be insanely disingenuous on your part.
No, I'm honestly surprised. I've barely heard anything about GTA VI. Seriously. I don't care about it, none of my friends have talked about it despite being the kinda game that they'd be into, and I've only seen one or two articles on it.
You sure it's that highly anticipated? My observation is that people have gotten really sick and tired of AAA games, and this is a shift that's occurred since RDR2 came out. Very few of the people I know still regularly play AAA games, and those who do almost never buy them on launch. I haven't seen anywhere near the same amount of hype for GTA VI as I saw for GTA IV or GTA V.
You're accusing me of being disingenuous? Maybe you're the one who's buying into the hype and overestimating public interest. Or perhaps the true answer is somewhere in the middle. Who knows. I was not intentionally downplaying your favorite series though.
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They'd ask $1000 for it if they thought people will pay it. No one at Take Two or Rockstar has said this. Most likely is they'll do that $100 "advance access" thing that a lot of AAA games like to do, where you get the game a few days early. The business hasn't gotten in the way of the fun or fairness of the campaign mode for Rockstar's previous efforts, and if it did this time, we'll certainly hear about it immediately.
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Are you seriously questioning whether there is any hype for GTA?
GTAV Online may have hindered Rockstar's goodwill for fans of the single player mode, but the Online mode rakes in cash.
RDR2 released in 2018 and is widely considered one of the best single player games with one of the best open worlds.
GTA VI is, unquestionably, the most anticipated game of the year. To suggest otherwise is to be insanely disingenuous on your part.
The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it's charm with this next entry, I hope I am wrong, but something just feels off. Either way, won't be buying it until it's on a good sale, reviews dependent too.
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Take your console exclusive bullshit and shove it up your ass. I'll play it when it's on PC. And only on PC.
This will probably be the last time it ever happens. They're trying to get people to double dip, and plenty will, but the console install base isn't what it was when GTA V came out at the end of a generation. Plus we all know full well that the PC version will happen, whereas in yesteryear, we weren't sure.
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No, I'm honestly surprised. I've barely heard anything about GTA VI. Seriously. I don't care about it, none of my friends have talked about it despite being the kinda game that they'd be into, and I've only seen one or two articles on it.
You sure it's that highly anticipated? My observation is that people have gotten really sick and tired of AAA games, and this is a shift that's occurred since RDR2 came out. Very few of the people I know still regularly play AAA games, and those who do almost never buy them on launch. I haven't seen anywhere near the same amount of hype for GTA VI as I saw for GTA IV or GTA V.
You're accusing me of being disingenuous? Maybe you're the one who's buying into the hype and overestimating public interest. Or perhaps the true answer is somewhere in the middle. Who knows. I was not intentionally downplaying your favorite series though.
The article you're commenting on is literally about the game's unsustainable hype and its impact on the industry.
It won Most Anticipated at TGA.
This is far from my favourite series, just enjoy shining a light on insane takes on Lemmy!
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I just don't have the patience to wait even more. I have a PS5, so why wouldn't I play it on release??
Because of backlogs and eventual price drops /sales
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The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it's charm with this next entry, I hope I am wrong, but something just feels off. Either way, won't be buying it until it's on a good sale, reviews dependent too.
It's certainly going to be interesting how this game is received. Rockstar is one of those studios that burns all its goodwill with things like Online, the "Definitive" editions, RDR2 Online closing early, yet despite that it's the largest studio with one of the largest, most successful franchises.
With the industry being so dire right now, where only huge behemoths like rockstar, or tiny efficient indie studios, can really compete, the outcome of GTA 6 might be quite consequential for the industry.
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I just don't have the patience to wait even more. I have a PS5, so why wouldn't I play it on release??
Because I don't want console level performance when I play it for the first time
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They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.
The article is right about the impact for small studios. On the timeline for the game I'm working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.
The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that's still attention that is not on other games.
Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.
Nobody believes there won't be people playing other games at that time. But it's going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you've only got $100 to spend, GTA6 is very likely to be the default pick at that time.
It's a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.
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The article you're commenting on is literally about the game's unsustainable hype and its impact on the industry.
It won Most Anticipated at TGA.
This is far from my favourite series, just enjoy shining a light on insane takes on Lemmy!
shrug Idk if it's really that insane. Tbh I'm not convinced the hype isn't being manufactured. I have a cousin who's a pretty bog standard, flavor-of-the-month gamer, and he's said nothing about GTA VI.
Not saying you're necessarily wrong, I guess, just that something seems off.
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shrug Idk if it's really that insane. Tbh I'm not convinced the hype isn't being manufactured. I have a cousin who's a pretty bog standard, flavor-of-the-month gamer, and he's said nothing about GTA VI.
Not saying you're necessarily wrong, I guess, just that something seems off.
Grand Theft Auto V came out 12 years ago and has been in the top ten best sellers almost every single month since then. It's not manufactured; you're just very out of the loop. It's one of the biggest money makers in all of video games. They spent an estimated $2B on GTA6 and will almost certainly make it back within days, not years.
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big games get delayed, a lot
And yet so many of them still suck at launch.
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Fun facts incoming!
Cost of "Mario 64" on release = $59.99
Development budget for Mario 64 = ~$1.56milInflation adjusted Mario 64 cost in 2022 = $111.91
Inflation adjusted Mario 64 budget in 2022 = ~$2.91milCost of "Elden Ring" on release = $59.99
Estimated dev. budget for Elder Ring = $100mil-200milMario 64 units sold = ~12mil
Elder Ring units sold = ~28milThese details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.
And now for the comment:
Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.
It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes
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Why would you want to pay $70 for a pay to win game at all?
Or $100 , s some people are predicting