The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
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Huh? For £70 I’m getting
Based on what? You don't actually know until it gets released. Sure, past history and reputation are certainly things to factor in, but we've seen plenty of major gaming companies shit the bed, despite their reputations.
Wait until it launches and the reviews come in.
I'm responding to a comment assuming it'll be nothing but a "pay to win" game, despite any real evidence of that - I'm pointing out the expectations of GTA VI.
This sub is like Reddit on steroids. Just a bunch of contrarian kids trying to start arguments on the internet. Bizarre.
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controversial take, but I hope they do delay it. Better a good game late than a bad game early. As big as this release is, it HAS to be good.
Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
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Take your console exclusive bullshit and shove it up your ass. I'll play it when it's on PC. And only on PC.
K. You do that.
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You're very conveniently and likely deliberately leaving out that more than 1/2 the cost for Mario 64 was manufacturing the cartridge...
We're still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?
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And only on PC
That's going to be a long wait my friend.
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meh, I don't think that the reason AAA games are bad is because they cost less. I think it's just greed and rushing the developers.
You realize that costing more does satiate the greed a little bit, right?
Like, yeah, we all know that line-goes-up capitalism isn't sustainable, but there are still other reasons call of duty has loot boxes and battle passes now.
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Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
Funny how CDPR themselves then had a major fuck up with Cyberpunk
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Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
...and they followed it with Cyberpunk 2077's disastrous launch but ultimate success. So I wouldn't hold CDPR as a high standard.
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We're still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?
I almost replied from my inbox; glad someone said it before I even got to it haha
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Well making bad games isn't working so well either is it...
The failure of a game doesn't come hand in hand with it being bad. Lots of studios are struggling right now, because there's just so much out there, and no one wants to compete with GTA.
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This will probably be the last time it ever happens. They're trying to get people to double dip, and plenty will, but the console install base isn't what it was when GTA V came out at the end of a generation. Plus we all know full well that the PC version will happen, whereas in yesteryear, we weren't sure.
the console install base isn't what it was when GTA V came out at the end of a generation.
At had a look to check the figures.
From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.
However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5's position as "fastest-selling entertainment product in history".
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meh, I don't think that the reason AAA games are bad is because they cost less. I think it's just greed and rushing the developers.
I never said anything about the quality of the games. I'm speaking specifically to the monetization bullshit.
As I said elsewhere: budget boat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There's also bad tools workflows, mismanagement, and any number of other contributing factors.
But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.
If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can't increase retail price to cover the budget they will find other ways to do it.
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the console install base isn't what it was when GTA V came out at the end of a generation.
At had a look to check the figures.
From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.
However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5's position as "fastest-selling entertainment product in history".
A game like GTA is likely to drive console sales, but not enough to make up that deficit.
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It did. I've been a GTA player since the first one kn PS1.
I've bought every GTA game.
I have zero interest in GTA6.
not to mention they decided to block Linux users back in October. I had very little interest in it in the last 6 or 7 years, but I decided when a friend played it I would try to join, just to be met with performance issues and getting kicked offline due to their anticheat. So stupid. It worked for years in Linux, then they just decide to boot it.
I lost what little interest period in anything GTA from that.
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And only on PC
That's going to be a long wait my friend.
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Judging by all the shark card crap they jammed into the last GTA, I fully expect them to shovel a bunch of crap in to make more money: $70 base games, deluxe editions, DLC, micro transactions, social club integration, required internet connections, all of it.
I miss the old GTAs before they got greedy.
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big games get delayed, a lot
And yet so many of them still suck at launch.
That's cause the business side keeps pushing for increasingly unrealistic deadlines and will only accept delaying so much before forcing it out.
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the console install base isn't what it was when GTA V came out at the end of a generation.
At had a look to check the figures.
From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.
However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5's position as "fastest-selling entertainment product in history".
But also don't forget that the amount of gamers is larger today than in 2013. Gaming is much more mainstream, and so even 97% of the install base is still disappointing considering steam grew by, what, 3x or something in terms of average monthly users?
Another source I found is that the amount of total gamers grew by roughly 50% from 2013 to 2025. But yeah, I just did a quick skin numbers are not precise
But still, 97% is disappointing considering the general demographic was supposed to grow. And then, in reality, it's just 67% too
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This is so strange. Wasn't it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but "companies might tank" seems a little much.
Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.
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This is so strange. Wasn't it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but "companies might tank" seems a little much.
Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.
Sure is a great way to stir the pot, that's for sure. This article raised my eyebrow so much I just had to share it.