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  3. Steam is a ticking time bomb.

Steam is a ticking time bomb.

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  • woelkchen@lemmy.worldW [email protected]

    back when it was new

    So a year later the time bomb still did not go off.

    ampersandrew@lemmy.worldA This user is from outside of this forum
    ampersandrew@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #10

    To be fair to the author, I knew the AAA game publishers were ticking time bombs too, and it took like 6-8 years longer than I thought for them to start seeing major declines in their increasingly homogeneous offerings.

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    • ? Guest

      The decline of the Steam games platform is inevitable, and there are already warning signs.

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      wrote on last edited by
      #11

      This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

      Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they're failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

      Steam isn't perfect, but the reason why they're a monopoly is they actually give a shit about gamers, unlike all of their competition.

      Gamers aren't a product, they're a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don't need to nickel and dime and squeeze.

      This is something that every single competitor they have had has just blatantly ignored.

      Cross posted from: https://lemmy.world/comment/15611343

      ampersandrew@lemmy.worldA 1 Reply Last reply
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      • agent_karyo@lemmy.worldA [email protected]

        The piece about Mac makes no sense. That's purely a result of Apple's decision to drop support. In general, if you are interested in older games, MacOS is not a viable platform.

        R This user is from outside of this forum
        R This user is from outside of this forum
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        wrote on last edited by
        #12

        Most the article makes no sense, but the Mac stuff is really weird. This 18 year old YouTube video is still accurate about the Mac part. https://youtu.be/2B-ekl_cEWk?si=xWJ43QEO48O9t2oY

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        • C [email protected]

          Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.

          With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

          Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.

          Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.

          R This user is from outside of this forum
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          wrote on last edited by
          #13

          Epic is the latest example that's trying. EA gave up that fight years ago, and probably had better shot than Epic ever will.

          C 1 Reply Last reply
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          • C [email protected]

            Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.

            With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

            Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.

            Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #14

            Little known fact Steam refunds the money you paid to get the game on the platform if you pass a certain % in sales

            C 1 Reply Last reply
            0
            • C [email protected]

              Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.

              With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

              Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.

              Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.

              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #15

              Maybe I'm not seeing the whole picture, doesn't steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?

              Sounds like that 30% goes a long way.

              Is that cut too much to cover all those things?

              C 1 Reply Last reply
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              • C [email protected]

                Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.

                With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

                Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.

                Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.

                S This user is from outside of this forum
                S This user is from outside of this forum
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                wrote on last edited by
                #16

                Dang I have more games in my epic library than I do my steam library.

                C 1 Reply Last reply
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                • woelkchen@lemmy.worldW [email protected]

                  With all what they offer, 30% IMO is fair.

                  It's not like the games are cheaper on other stores with lower cuts. Why would customers care if the lower cut just results in publishers pocketing higher profits.

                  T This user is from outside of this forum
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                  wrote on last edited by
                  #17

                  Good point

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                  • R [email protected]

                    Epic is the latest example that's trying. EA gave up that fight years ago, and probably had better shot than Epic ever will.

                    C This user is from outside of this forum
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                    wrote on last edited by
                    #18

                    The problem is: Epic is shit and does nothing. What does it has more than steam? Free games? Eh can get them for free anyway without a launcher sooo without the games, what does it has?

                    R 1 Reply Last reply
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                    • M [email protected]

                      Little known fact Steam refunds the money you paid to get the game on the platform if you pass a certain % in sales

                      C This user is from outside of this forum
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                      wrote on last edited by
                      #19

                      True! Like the 30% is lower after a certain % is passed

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                      • T [email protected]

                        Maybe I'm not seeing the whole picture, doesn't steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?

                        Sounds like that 30% goes a long way.

                        Is that cut too much to cover all those things?

                        C This user is from outside of this forum
                        C This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #20

                        I don't get if it's a negative comment or not (apologies) but for what you listed, I think 30% is fair

                        T 1 Reply Last reply
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                        • S [email protected]

                          Dang I have more games in my epic library than I do my steam library.

                          C This user is from outside of this forum
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                          wrote on last edited by
                          #21

                          OK? I wonder how many of them you played and how many are there ¯_(ツ)_/¯ eh don't care

                          S 1 Reply Last reply
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                          • C [email protected]

                            I don't get if it's a negative comment or not (apologies) but for what you listed, I think 30% is fair

                            T This user is from outside of this forum
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                            wrote on last edited by
                            #22

                            I think 30% is fair too, thats what I was asking. I don't know the industry, but steam takes on a lot of responsibility hosting a game and handling what I listed.

                            C 1 Reply Last reply
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                            • C [email protected]

                              The problem is: Epic is shit and does nothing. What does it has more than steam? Free games? Eh can get them for free anyway without a launcher sooo without the games, what does it has?

                              R This user is from outside of this forum
                              R This user is from outside of this forum
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                              wrote on last edited by
                              #23

                              The problem is a second launcher or library is a pain in the ass for a user. I already avoid GoG unless it's massively cheaper, and there's the no drm benefits there. I'm not even interested in free games on epic.

                              C 1 Reply Last reply
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                              • T [email protected]

                                I think 30% is fair too, thats what I was asking. I don't know the industry, but steam takes on a lot of responsibility hosting a game and handling what I listed.

                                C This user is from outside of this forum
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                                wrote on last edited by
                                #24

                                Ooh okay! I thought was something bad, sorry.

                                Yeah, it has:

                                • Proton
                                • Steam input that's plug and play most of the times
                                • Forums
                                • Workshop
                                • Community
                                • Cloud sync & backup
                                • The whole social-ish part (useful or not up to people)
                                • more

                                30% is a fair cut but not all get that

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                                • R [email protected]

                                  The problem is a second launcher or library is a pain in the ass for a user. I already avoid GoG unless it's massively cheaper, and there's the no drm benefits there. I'm not even interested in free games on epic.

                                  C This user is from outside of this forum
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                                  wrote on last edited by
                                  #25

                                  GoG is not bad (for me) but I used steam for years so I buy games there. Did you know their launcher is, according to some people, made with unreal engine? ¯_(ツ)_/¯

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                                  • T [email protected]

                                    This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

                                    Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they're failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

                                    Steam isn't perfect, but the reason why they're a monopoly is they actually give a shit about gamers, unlike all of their competition.

                                    Gamers aren't a product, they're a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don't need to nickel and dime and squeeze.

                                    This is something that every single competitor they have had has just blatantly ignored.

                                    Cross posted from: https://lemmy.world/comment/15611343

                                    ampersandrew@lemmy.worldA This user is from outside of this forum
                                    ampersandrew@lemmy.worldA This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #26

                                    The likeliest explanation is that games press lie about how good games are and not that they just have a different opinion than you? Also, this isn't even a major outlet. It's just some guy's blog, not even exclusively about games.

                                    A 1 Reply Last reply
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                                    • agent_karyo@lemmy.worldA [email protected]

                                      The piece about Mac makes no sense. That's purely a result of Apple's decision to drop support. In general, if you are interested in older games, MacOS is not a viable platform.

                                      icecreamtaco@lemmy.worldI This user is from outside of this forum
                                      icecreamtaco@lemmy.worldI This user is from outside of this forum
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                                      wrote on last edited by
                                      #27

                                      It's the opposite tbh. If you want to play emulators or old (as in 2015) PC games via Wine/VM, mac has you covered. It's newer games that are tougher because 80% of them don't get ports and Wine/VM will have to turn down the graphics to run well.

                                      Even so, I can still run most modern games at medium settings with a low-tier, 2 generations old mac. Small price to pay for avoiding windows' godawful UX, ads, tracking, ai spam, onedrive spam, monthly subscription for solitaire, etc.

                                      agent_karyo@lemmy.worldA 1 Reply Last reply
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                                      • C [email protected]

                                        OK? I wonder how many of them you played and how many are there ¯_(ツ)_/¯ eh don't care

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
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                                        wrote on last edited by
                                        #28

                                        I've played every game I own. Who gets a game and doesn't play it?

                                        C lunarloony@lemmy.sdf.orgL 2 Replies Last reply
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                                        • icecreamtaco@lemmy.worldI [email protected]

                                          It's the opposite tbh. If you want to play emulators or old (as in 2015) PC games via Wine/VM, mac has you covered. It's newer games that are tougher because 80% of them don't get ports and Wine/VM will have to turn down the graphics to run well.

                                          Even so, I can still run most modern games at medium settings with a low-tier, 2 generations old mac. Small price to pay for avoiding windows' godawful UX, ads, tracking, ai spam, onedrive spam, monthly subscription for solitaire, etc.

                                          agent_karyo@lemmy.worldA This user is from outside of this forum
                                          agent_karyo@lemmy.worldA This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #29

                                          Can you provide one real world example? An older Windows game that works better on Mac than on Windows?

                                          I will also add that 2015 is a random number. Win10 easily handles anything after 2005 or so. It's the pre 2005 games that often require some deal of research.

                                          icecreamtaco@lemmy.worldI 1 Reply Last reply
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