What is your favorite mod?
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I'd have to say thanks to SMAPI and Content Patcher for enabling so many Stardew Valley mods in the first place.
Also, Qwinn's Ultimate DAO Fixpack for allowing me to have a mostly bug-free experience playing Dragon Age: Origins. Mostly.
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This is going to be a callback, but Ballistic Weapons for UT2004. It completely overhauled the gunplay in ways I’ve never seen replicated. I loved all the extra modes the weapons had and many took a while to learn how to use.
The devs went on to make Viscera Cleanup Detail, so good for them, but I did always wish they made a FPS.
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I think it's really impressive what the community has done with Super Smash Bros. Brawl. Project+ is basically the current "flagship" modpack. It builds on Legacy TE (which is built off Project M), so there's loads of new content and more Melee-like gameplay.
Another Brawl mod I like is Brawl -. Its main thing is that it balances the game by making everyone's movesets overpowered.
Changing genre completely, I really like the Gay Awakening and Gay Fates mods for Fire Emblem: Awakening and Fire Emblem: Fates. The main thing the mods do is add new romantic and platonic supports to the game. The focus is, as the name implies, on adding gay and lesbian content, but it also adds straight content to a lesser degree (like for the characters that can only support with Robin or Corrin).
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Any mod that allows me to play as Amy Rose in any Sonic game.
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Most impressive:
Assetto Corsa Custom Shaders Patch / Content Manager
Tiniest mod which solves biggest frustration:
Heroes of Hammerwatch rejoin mod
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!Wicked Whims!<
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I haven't bothered with mods for years now but Neotokyo was by far my favourite. Apparently it's still played to this day by a group of fans but I haven't joined in. Also the soundtrack is amazing
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Sky UI. Not the same game without it.
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Most impressive:
Assetto Corsa Custom Shaders Patch / Content Manager
Tiniest mod which solves biggest frustration:
Heroes of Hammerwatch rejoin mod
Yep. My answer is "CSP/Content Manager" then "every other Assetto Corsa mod." (Also worth noting Shutoko Revival Project.)
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You know, I actually think it's the miniblocks datapack for Minecraft. That's the only "mod" that is included in every single world I play in. Every other mod in every other game is kind of optional, but I'll never play Minecraft without miniblocks ever again. Not that I use them a ton, but they singlehandedly managed to actually get me exceited for the wandering trader again!
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Antistazi for Arma 3
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Minecraft - mouse tweaks, Alex's Mobs, The Bumblezone
Morrowind - I forget what it's called, but the one that adds the mainland
Risk of Rain 2 - any character by Enforcergang. Especially classic sniper and rocket -
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There are so many... I'll just go with a couple
Fallout 3 Wanderers Edition always comes to mind for making that game so much better to play and more stable than the base game. I wouldn't replay FO3 any other way
Elden Ring Seamless Co-op is what ER co-op should have been to begin with. God it's so good I put another couple hundred hours in to replay every inch of ER+DLC with a friend.
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Sky UI. Not the same game without it.
So mandatory that mentally I don't even consider it a mod.
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Star Trek Armada 3 for Sins of a Solar Empire. Can't wait for STA4 for SoaSE2.
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Yep. My answer is "CSP/Content Manager" then "every other Assetto Corsa mod." (Also worth noting Shutoko Revival Project.)
Assert Corsa goes from an ok game without csp/content manager to an amazing game with them.
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STALKER Anomaly with GAMMA on top of course.
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The Fallout London mod for Fallout 4 was incredible. It's like a an entire new game for free. They really captured the spirit of the Fallout universe. Better than anything Bethesda put out in the past couple years
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Enderal, a whole new game built ontop of Skyrim. Offers an entirely different setting, map, class system, enemies, spells, and has an actual story that you will not soon forget.