Anon loves The Lord of the Rings
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Even Witcher 3 controls are quite janky. Especially with a controller. I played W3 after playing Uncharted 4 and the difference in character control was staggering. Felt like several generations behind Uncharted’s controls. Took me several days to get used to Witcher 3’s system.
It is absolutely janky in its controls. I have run around in circles before, trying to inspect something on the ground, and Im quite certain there was never any testing done at all for Roach, certainly not for the 7 1/2 minutes she takes to amble over to you when called, or approaching intersections, or mounted combat. But I do still today love the regular combat, and the world and story are staggering.
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Yep tried to play Withcer 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don't understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That's not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago..
In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I've played feels like the characters are underwater.
I do think they finally got a handle on player control with Cyberpunk, so i hope Witcher 4 inherits that for 3rd person control.
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I would have to go with the Panzer Dragoon trilogy on the Sega Saturn.
While the first title was, at its basics, a fairly simple on rails shooter it was more than the sum of its parts.
It had incredible art direction, a sweeping musical score, innovative world building and rock solid gameplay.
The second title built up on the first installment in every way to solidify it as one of the best titles of that generation.
Then came Panzer Dragoon Saga which evolved the series into a full blown JRPG that is still so unique and unlike anything else out there.
Team Andromeda's passion, dedication and innovation ensured each game was a new benchmark for Segas black box.
What I wouldn't do for a new installment by the original team.
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Planescape: Torment does it for me.
More lines of dialogue than all of Shakespear's works? Sign me up for that kinda RPG, lol.
Though these days some good voice actors can do a lot, looking at BG3 here, at least the voice casting.
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A videogame that was made with complete love and devotion to the medium, made with talent and sincerity, and is a pinnacle of everything it stands, something that will stand the test of time...
And nobody mentioned Stardew Valley? I spent too long looking for it and didn't find a single mention of it. Absolute mastery of its genre, an incredible amount of dedication spent by the developer listening to the fans, and I can't imagine it not still holding up 10 years from now, or even 20 years from now.
Baldur's Gate 3 is great, I love it, but there were so many performance issues with the game even with top tier hardware, and the game was borderline unplayable for others due to these issues. I have a little bias since my save didn't sync across devices with the steam cloud and I have to start all over. Love the game, but I just can't believe Stardew Valley isn't even mentioned.
I kinda feel like Stardew is incomplete, I want to know more about the world, the lore. I also wish that I could have more time in a day to complete what I set out to do.
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World of Warcraft, at least for the first 3 expansions. I think the people that made it back then were utterly devoted to the story and gameplay, as were the players. I'll remember playing that until I die, so many memories.
Downvote away.
3.3.5a for life
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wrote on last edited by [email protected]
Good one! My favorite single player RPG for sure
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Terraria! That game is great and aged like fine wine
Came to say Terraria.
Played it in 2017.
Then tried to play it in 2022 and was blown away with what was added.
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I kinda feel like Stardew is incomplete, I want to know more about the world, the lore. I also wish that I could have more time in a day to complete what I set out to do.
You might be interested to know that concernedape's new game haunted chocolatier will be set in the same world.
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FALLOUT NEW VEGAS! (Side note) Oh boy, a new list of games to play as I scroll through these comments.
Came here to say this, that game is a masterpiece. By far one of my favorite games.
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I kinda feel like Stardew is incomplete, I want to know more about the world, the lore. I also wish that I could have more time in a day to complete what I set out to do.
Not every game needs an endless depth of lore that only those without jobs or have other things that fill up their days can dive into. Stardew Valley is a farming simulator, it doesn't need hundreds or thousands of years of history for you to study up on, and thank the dieties it doesn't. It meets the prompt provided in the original post.
Not bagging on people who enjoy deep lore in games, you do you, but I only get about 1-3 hours a week to play so that shit is not for me anymore. I need a game I can very easily pick up, get some shit done, and be okay putting it back down again before not too much time is up.
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I waited years for star citizen until Ibrealized you can pick up Elite Dangerous for like $15 on sale and its basically what star citizen is trying to be
I mean perhaps the biggest thing going for ED is that it actually works. I've got a pile of complaints about the game but Star Citizen is hopelessly busted while ED generally works quite well.
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red dead redemption 2 is missing from a lot of these
I did not understand the hype for this game at all. I liked the first one better to be honest.
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It's weird that Deus Ex isn't in this thread yet. Such a well made game with quite a few prophetic moments.
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It's currently 90% off on steam btw
as others said: pirate it or buy like the cheapest key off of https://gg.deals/
The studio had an internal hostile takeover, kicked out most of the people who actually made the game and basically all of the lead ones and just kept the IP
So the money goes to them
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Here’s my thought process. We’re using two criteria, passion and longevity. The Witcher is clunky and weird and hasn’t aged well, but it’s also the reason The Witcher has become a global phenomenon.
The Witcher 2 was developed with incredible passion and ambition, where choices would have massive game-changing consequences. The problem is, I can barely remember any of it. I have long felt that it simply wasn’t a very impactful adventure. And then came The Witcher 3, which felt like an adventure with choices that mattered and a world that felt alive and lived in. It overshadowed everything else. And yet, without the first game, there would be no The Witcher 3. We might not even have all the books translated to english.
So that’s why I pick those two specifically.
I think I see what you're putting down. Witcher 1 crawled so that 3 could run, and 2 is just kinda living in 3's shadow. Perhaps I was late to the bandwagon, I played 1 first when 2 was just getting released, I was under the impression Witcher 1 wasn't that successful (but not a failure)and that 2 was what really brought the witcher into pop culture.
Honestly I think they're all good games, and by your reasoning I can see why you would say 1 over 2.
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And they are, somehow, still providing regular updates to this day. Looks like their most recent major update was just a few weeks ago.
I'm under the impression that because of how hyped the game was on release they realized they all had it made and can more or less run the company off that financial momentum. After all it was a fairly small team. Which is still a really admirable thing to do when comparing it to what most major developers do with their titles upon success...
Milk that DLC cow and move straight onto the sequel baby! Shareholders must receive value and number must go up!
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Nah, Witcher 2's combat was an improvement, but still bad enough I know multiple people who gave up due to seemingly impossible fights.
I can see what you're saying, I may be looking back with rose tinted glasses. I don't know what the best control scheme would be, but I feel like if it felt like a Dynasty Warriors hack n slash it wouldn't feel right. Maybe something more akin to Dark Souls?
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Yep tried to play Withcer 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don't understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That's not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago..
In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I've played feels like the characters are underwater.
I haven't played the recent ninja gaiden games, but to me they seem more like hack n slash style games akin to Devil May Cry, which isn't a bad thing by any means but I don't know if that makes sense for the world that The Witcher is set in. Please correct me if I'm wrong there, as my only experience was a demo of Ninja Gaiden Black on 360 a decade ago.
What are your thoughts on a Dark Souls style of combat for the witcher?
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Zelda OoT, Majora's mask, BotW, TotK