Gee these men-children are going to be awfully sad when there's no one left to make their games for them anymore and they have nothing left to do but face the shitty reality they've created.
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[email protected]replied to [email protected] last edited by
Ah yeah! Games have been free since the 80s, I completely forgot!
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[email protected]replied to [email protected] last edited by
You REALLY need to look up what happened with disco Elysium then come back and use it as an example.
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[email protected]replied to [email protected] last edited by
Great counter argument, lmaooo
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[email protected]replied to [email protected] last edited by
That’s why it is “one or two”. The guys that made DE weren’t capitalists. The guys that published and sold DE were capitalists.
Regardless it’s an incredibly silly claim to suggest capitalism ruined video games when so few examples of good non-capitalist games exist
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[email protected]replied to [email protected] last edited by
There are plenty of record breaking games that have released while the industry has been “filled with activists.” Many of them are even about politics, like Helldivers 2.
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[email protected]replied to [email protected] last edited by
It’s because of their shitty horrible business practices, nobody wants to pay $100 for a rushed game and nobody wants to invest time into their 500th live service game that they’ll stop supporting in a year.
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[email protected]replied to [email protected] last edited by
It’s more about the messaging. The mere presence of a POC or trans character isn’t bothersome to most people. But when that character comes with dialogue lines that make the political messaging obvious, then they’re no longer a character that happens to be non-White or trans; they’re a political prop inserted into a game to send a political message, and that can be quite irksome when all you’re trying to do is play a fantasy RPG and escape from the world for a bit, even if you actually agree with the message.
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[email protected]replied to [email protected] last edited by
That only relates to the price, not how terribly the game was made.
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[email protected]replied to [email protected] last edited by
Yes, there are good studios, when did I say there weren't?
Stellar blade did amazingly.
Good game, and no woke bs activists = profits -
[email protected]replied to [email protected] last edited by
You would have to jump through a lot of hoops to conclude that activism makes you a bad game developer. If they’re exploiting their customers constantly to try to increase profit margins, they are more than likely exploiting their workers, who they have much more control over.
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[email protected]replied to [email protected] last edited by
Sorry I misunderstood your stance; yes you're absolutely right
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[email protected]replied to [email protected] last edited by
Exactly. Don't lecture us about being trans or etc.
We honestly don't care.
(Yes, a small percentage of people are actually bigots and hate gays/trans for being who they are).
The rest of us just don't want it shoved down our throats.It's like making a game and having the main character proclaiming: "look how straight I am! Wow I sure do love women! I'm so straight and anyone who isn't should do pushups".
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[email protected]replied to [email protected] last edited by
Not really, all the current failures in gaming are attributed to activism in games.
Dustborn, Concord, veilguard, etc -
[email protected]replied to [email protected] last edited by
A bad written character is a bad written character, their dialogue could be about candies and is still a bad written character. This argument is bullshit, bad case of confirmatory bias.
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[email protected]replied to [email protected] last edited by
You’re telling me that a bland and generic Overwatch clone with character designs that were reductive to the groups they were supposed to represent failed because of activists? The games you listed didn’t fail because of activism, they failed because their “activism” was a marketing stunt instead of being actually progressive. There are plenty of games developed by people that care about those issues where they’re represented accurately and appropriately. Those games usually do well and win awards. Making a game where you meaninglessly and inaccurately pander to minority groups is not the result of activism, it’s trying to leech off of actual activism.
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[email protected]replied to [email protected] last edited by
Please point out where I implied that corporations got greedy "only now". Hint: i said "since forever", the implication is that they were always shit. Then again, can't expect much from you.
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[email protected]replied to [email protected] last edited by
You don't even understand what you said yourself, lmao
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[email protected]replied to [email protected] last edited by
Um... Yes?
You're proving my own point based on what you just wrote.The people that made Dustborn, Concord, etc, all wanted to push a narrative instead of making a good fun game.
Activists, woke people, etc, are more than welcome in the game industry... As long as they keep that shit to themselves. Leave that idiotic nonsense at home.
You get to work, you work to make a good product, and that's it.
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[email protected]replied to [email protected] last edited by
You’re missing the point of what I said. Concord and Dustborn did not try to send a message, they tried to get the profits they thought would come from associating with the message, and implemented it horribly. This is not activism. That would be like saying Instagram changing their logo to rainbow for a month is activism.
As for true activism, video games are both entertainment and an art form. Saying to “leave that shit at home” is missing the point of artistic mediums in their entirety.
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[email protected]replied to [email protected] last edited by
It's the only response required when you don't even have any evidence, empirical or otherwise, to back up your moroinc claim.