Civilization 7 Outlines Crucial 1.1.1 Update as It Struggles to Compete on Steam Against Civ 6 and Even the 15-Year-Old Civ 5
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I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.
I never played the demo, started with the full game... maybe a couple weeks after launch.
As I said in another reply, yeah, it absolutely was rough on a technical level for the first few months, a good number of actually fairly common edge cases where the game's systems would break, things wouldn't actually work as intended, as described by the game itself.
But, after about 6 months, they fixed basically all of these... and didn't really even have to do like major tweaks to the balancing of the game... the problems were technical implentations of the designed game, and once they got those ironed out, the game as envisioned was now actually the game as it performed.
Go pull up the steam store page right now: Overall score is still 'Mixed' it did indeed have a rough launch... but Recent Reviews are 'Very Positive'.
The people that bothered to stick with it... well they seem to very much like where the game is now.
So, I'd say yes, the general consensus of people still playing it is that it did indeed improve significantly.
Also, its pretty undeniable that 2K, Civ 7, very much did try to ape some, but not all, of the changes that Humankind put on what is basically the Civ formula, that just never occured to them.
The entire concept of you and other players basicslly just having the avatar of your civilization remain the same for all time, but the civilizations themselves change, with historical eras?
Thats one of the most obviously visible differences between Humankind and any Civ game that existed ... prior to Civ 7.
It is also, somewhat ironically, one of the main reasons those initial reviews of Humankind were 'Mixed': a whole lot of Civ fans just thought the whole idea was stupid, and were vocal about it.
... And then Civ 7 does the same idea, but more watered down, with only 3 eras, 3 different civs per playthrough, as opposed to Humankind's ... well basically 6 + 1, where that + 1 represents your pre-civilization nomadic tribe/culture, basically playing a fairly different kind of game, prior to building your first real city and thus advancing to your first choice of civilization.
Also, worth throwing in here I guess: Advancing through eras works with a similar mechanic as to racing to build wonders in Civ: You can only have one player as each civ at a time, so if you really want to have first dibs and the full range of civs to choose from, you have to be the first to era advance, otherwise another player may beat you to it and pick the one you were planning on.
But, it also works differently than wonders: Wonders are just built by a city in Civ. Eras in Humankind are advanced by earning points for completing basically era specific mini objectives... and you have a range of different options to choose from, maybe you go for numerous easier objectives, or focus on a few, more difficult ones.
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That’s a huge reply! Thanks so much for the write up, but I meant it’s not civ /s ofc
I did play with the tutorial and on my last run I actually did the prestige thing too! I think that I got lost in the urban planning and just really screwed that up, I didn’t think when placing let alone ahead of time.
I got some stellaris vibes from the difficulty level, harsh when making stupid decisions. I got slapped a few times early game for getting baited into attacking and then immediately overrun.Your write up inspired me to try again, I think I just made the same bogus mistakes I made with stellaris first time. Play it too casual and get bitten in the ass for it.
Thanks for your reply, you’re too kind a soul
Aw, been a while since someone's complimented me, thank you!
Yes, I too fucked up the city planning stuff a good deal until eventually... it clicked.
It isn't the same game as Civ, a lot of the sort of ingrained ideas you don't even realize are baked into your subconcious from playing Civ a lot... will lead you to knee jerk, make the kind of 'well obviously i do this in this situation' decisions...
and yeah, then get slapped with 'nope, no workey'.
But... if you stick with it... just like you probably did, many moons ago, with Civ, you can absolutely get much more skilled.
Its funny you bring up stellaris... i spent like a month just utterly failing until that 'click' moment.
Then, a few months of 'i am actually decent at this' and then a few more months till 'actually this is boring because i win by stupid margins every time on anything but the most absurd difficulties, and in those games its pretty much a completely random dice roll of surviving early game or not due to the absurd early game ai bonuses... and then by mid to late game, the AI is just literally too stupid to engage in 80% of the micromanagement strategies i am using to snowball'.
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Civ 7 is out?
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Everyone knows you don't buy a Civ game the first few years it's out.
As far as I'm concerned, they are still in the beta test for at least the next 2 years, then MAYBE I'll think about grabbing it.
Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.
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Do you know who made the port?
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Holy shit, 5 is 15 years old now?! It still feels new. How old is 3?! Because that is my first civ
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Yeah that's honestly the main thing for me too. It's $120 Canadian for the Deluxe version. My price point is like... $30, especially since by all accounts it's not even finished.
Has there ever been a finished civ game on launch since DLC existed?
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I don't think so. There's no mention of it on their site.
I can't find it anywhere, I must have mis-remembered
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From what I've seen, Civ 7 is trying too hard to be Humankind. I don't really want try it.
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Has there ever been a finished civ game on launch since DLC existed?
Nope. Paradox and EA are the same.
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I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.
It may have not caused that much panic, but Amplitude consistently put out interesting ideas and enhancements to the Civ-likes in their games, so no wonder Firaxis might use these as templates and negate any unique features their competition might have over them. Plus, the Civ genre has to move in some way, anyway.
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Isn't this the rule with every civ launch? They're all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).
That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great "second-bests", I couldn't really get into 6, and I"m not really planning on playing 7, not with this 3-age format anyway.
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Realism Invictus* amazing mod for 4. Many other great mods also!
I never even knew you could mod it
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Natively? I don't think so.
But I've been running it via proton on my steam deck for... over a year now, only real problem is the HUD is a bit smallish.
I mostly play on a Linux computer, buy that should work. Thanks!
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From what I've seen, Civ 7 is trying too hard to be Humankind. I don't really want try it.
I mean, the ages thing grew on me. It was way too common in other civs to just snowball early and dominate the rest. Any modern civilization was just bad, because by the time they got online it was over.
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I mean, the ages thing grew on me. It was way too common in other civs to just snowball early and dominate the rest. Any modern civilization was just bad, because by the time they got online it was over.
Yeah, I am enjoying the age mechanic as a new approach to the formula. It's not without its flaws, but in previous Civs after a certain point I just stopped playing/didn't finish games when the outcome was clear. I'm doing that less now.
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Isn't this the rule with every civ launch? They're all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).
That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great "second-bests", I couldn't really get into 6, and I"m not really planning on playing 7, not with this 3-age format anyway.
Yeah releasing an unfinished game without any exciting new changes and adding more dlc each iteration has been killing new civ releases and burning many long term fans who get hyped for a new civ. Paradox, Ubisoft, MicroProse, etc pull the same predatory monetization shit and when the price tag is 70 USD their half baked, missing ingredients cake just doesn't look appetizing to most.
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Yeah, I am enjoying the age mechanic as a new approach to the formula. It's not without its flaws, but in previous Civs after a certain point I just stopped playing/didn't finish games when the outcome was clear. I'm doing that less now.
Honestly the flaws I have the biggest complaints about is the God awful UI.
Incorrect tool tips, no drag and drop, no ui for city connectivity, no renaming cities, disappearing entities.
It's genuinely painful at times.
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Honestly the flaws I have the biggest complaints about is the God awful UI.
Incorrect tool tips, no drag and drop, no ui for city connectivity, no renaming cities, disappearing entities.
It's genuinely painful at times.
Big agree. Figuring out over building with the interface was so frustrating! Seeing city connectivity too.
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What makes you think that? It's possible that they did it in-house, of course, but there's no precedent for it. No previous Civ had a linux version done in-house.