Civilization 7 Outlines Crucial 1.1.1 Update as It Struggles to Compete on Steam Against Civ 6 and Even the 15-Year-Old Civ 5
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I’m having a hard time getting into humankind. Any tips for someone that loved civ 5 and liked civ 6?
Err... well, without any mentions of specific gripes or difficulties you are having... entirely seriously, actually play through with the tutorial enabled.
There are 3 different tutorial settings:
No tutorial
Moderate tutorial (ie, you've played some Civ games and want to mainly focus on what is different in Humankind)
Full tutorial (baby step you through everything like you've never played any kind of turn based 4x before)
The middle of the road tutorial does a pretty good job of highlighting and explaining systems and actions that work differently from Civ, or are just entirely not present in Civ, but doesn't hold your hand through every single basic concept that you would be familiar with as an experienced Civ player.
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I think a lot of people are waiting for the first Civ7 expansion pack to be released, whenever that may be.
Civ 6 without R+F, GS feels like a completely different game. As an example, in vanilla you can expand anywhere right up to someone's borders whereas with the expansion straying too far from your territory you could just lose it to influential pressure from neighbouring cities.
I think a lot of people are waiting for the first Civ7 expansion pack to be released
I'm waiting for the last Civ7 expansion pack to be released.
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Do you know who made the port?
Aspyr, the ones who made the civ 6 port
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You should replay it. It is imho the highlight of the series because of a few changes compared to other civ games:
- Focusing on the terraforming and colonisation of alpha Centauri allowed them to have an actual story where you uncovered stuff about the planet and its indigenous lifeforms while you played. It's from the 90s, so there is no branching storylines, alternative endings or stuff like that, but even after repeated playthroughs it's nice to have some progression that's more than a tech tree.
- Having only seven leaders (and having them all in every game, no smaller or larger games) might seem weird and tbh, larger maps feel a bit empty. However, each technology, city improvement or wonder gives you some (well narrated) text bits of one of them, giving them so much more character than the leaders in your average game of civ. The hatred for Miriam has become a meme, which wouldn't have happened if these characters weren't extremely well written. Ironically this is imho of of the reasons why the add on didn't work as well - the few bits that were added for each of the new factions just weren't enough.
Although there are more differences, like eg a unit design workshop, the game loop feels quite similar to civ. It's like they took civ 4, polished it and just decided to make it... Dunno, meaningful. And while that's not per se relevant for in game decisions such as "where to settle" or "what to build", it just makes the whole experience so much better. It's still my comfort game that I boot up for another play on my deck every now and then.
I did just hunt through my old CDs, and I've still got it! Along with Diablo 1 and some weird burned copy of Roller Coaster Tycoon 2 that has a black bottom, like it's a PlayStation CD. Anyway, I'll try to check it out; thanks for the recommendation!
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I'm still playing 4
Realism Invictus* amazing mod for 4. Many other great mods also!
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Civilization peaked at 2.
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Aspyr, the ones who made the civ 6 port
I don't think so. There's no mention of it on their site.
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It's more expensive for a worse game than V or VI, both of which can be had for the price of dirt.
Not surprising.
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Holy shit, 5 is 15 years old now?! It still feels new. How old is 3?! Because that is my first civ
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Civilization peaked at 2.
3 for me. Although I really like 4 too
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It's honestly been one of the most disappointing games I've ever picked up. Civ 6 was my first. I would play it well into the night. I was addicted.
At this point I forgot civ 7 even came out until I saw this to remind me. I played maybe 250 turns total over a couple games and dropped it. I have no desire to pick it up. The map generation is bad and the age system is formulaic. Makes it feel like on the rails for the same thing every single game.
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3 for me. Although I really like 4 too
I do enjoy 5. But I don't like 6
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I do enjoy 5. But I don't like 6
I think 6 has too much going on. I don’t care for the districts.
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I think 6 has too much going on. I don’t care for the districts.
Me too! I think if the districts were in the city it would be great. Taking up a tile is dumb. I also hate the workers are only good for 3 or 4 tasks
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Civilization peaked at 2.
It peaked at 4 with the fall from heaven 2 mod
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Aspyr, the ones who made the civ 6 port
Aren’t they the same company who made the abysmal Star Wars Battlefront remaster?
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I'm not paying $120 Australian for it no matter how improved it is
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I'm not paying $120 Australian for it no matter how improved it is
Yeah that's honestly the main thing for me too. It's $120 Canadian for the Deluxe version. My price point is like... $30, especially since by all accounts it's not even finished.
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puts on flame resistant hazmat suit
... Civ 7 is the Civ series shitty attempt at copying Humankind, Humankind is currently $12.50 USD, $25 for all DLC + base game, and is a way better deal than Civ 7 at $70, if not just actually a better game than Civ 5 or Civ 6 + all their existing DLC/expansions.
I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.