Civilization 7 Outlines Crucial 1.1.1 Update as It Struggles to Compete on Steam Against Civ 6 and Even the 15-Year-Old Civ 5
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Do you know who made the port?
Aspyr, the ones who made the civ 6 port
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You should replay it. It is imho the highlight of the series because of a few changes compared to other civ games:
- Focusing on the terraforming and colonisation of alpha Centauri allowed them to have an actual story where you uncovered stuff about the planet and its indigenous lifeforms while you played. It's from the 90s, so there is no branching storylines, alternative endings or stuff like that, but even after repeated playthroughs it's nice to have some progression that's more than a tech tree.
- Having only seven leaders (and having them all in every game, no smaller or larger games) might seem weird and tbh, larger maps feel a bit empty. However, each technology, city improvement or wonder gives you some (well narrated) text bits of one of them, giving them so much more character than the leaders in your average game of civ. The hatred for Miriam has become a meme, which wouldn't have happened if these characters weren't extremely well written. Ironically this is imho of of the reasons why the add on didn't work as well - the few bits that were added for each of the new factions just weren't enough.
Although there are more differences, like eg a unit design workshop, the game loop feels quite similar to civ. It's like they took civ 4, polished it and just decided to make it... Dunno, meaningful. And while that's not per se relevant for in game decisions such as "where to settle" or "what to build", it just makes the whole experience so much better. It's still my comfort game that I boot up for another play on my deck every now and then.
I did just hunt through my old CDs, and I've still got it! Along with Diablo 1 and some weird burned copy of Roller Coaster Tycoon 2 that has a black bottom, like it's a PlayStation CD. Anyway, I'll try to check it out; thanks for the recommendation!
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I'm still playing 4
Realism Invictus* amazing mod for 4. Many other great mods also!
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Civilization peaked at 2.
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Aspyr, the ones who made the civ 6 port
I don't think so. There's no mention of it on their site.
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It's more expensive for a worse game than V or VI, both of which can be had for the price of dirt.
Not surprising.
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Holy shit, 5 is 15 years old now?! It still feels new. How old is 3?! Because that is my first civ
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Civilization peaked at 2.
3 for me. Although I really like 4 too
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It's honestly been one of the most disappointing games I've ever picked up. Civ 6 was my first. I would play it well into the night. I was addicted.
At this point I forgot civ 7 even came out until I saw this to remind me. I played maybe 250 turns total over a couple games and dropped it. I have no desire to pick it up. The map generation is bad and the age system is formulaic. Makes it feel like on the rails for the same thing every single game.
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3 for me. Although I really like 4 too
I do enjoy 5. But I don't like 6
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I do enjoy 5. But I don't like 6
I think 6 has too much going on. I don’t care for the districts.
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I think 6 has too much going on. I don’t care for the districts.
Me too! I think if the districts were in the city it would be great. Taking up a tile is dumb. I also hate the workers are only good for 3 or 4 tasks
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Civilization peaked at 2.
It peaked at 4 with the fall from heaven 2 mod
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Aspyr, the ones who made the civ 6 port
Aren’t they the same company who made the abysmal Star Wars Battlefront remaster?
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I'm not paying $120 Australian for it no matter how improved it is
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I'm not paying $120 Australian for it no matter how improved it is
Yeah that's honestly the main thing for me too. It's $120 Canadian for the Deluxe version. My price point is like... $30, especially since by all accounts it's not even finished.
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puts on flame resistant hazmat suit
... Civ 7 is the Civ series shitty attempt at copying Humankind, Humankind is currently $12.50 USD, $25 for all DLC + base game, and is a way better deal than Civ 7 at $70, if not just actually a better game than Civ 5 or Civ 6 + all their existing DLC/expansions.
I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.
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Err... well, without any mentions of specific gripes or difficulties you are having... entirely seriously, actually play through with the tutorial enabled.
There are 3 different tutorial settings:
No tutorial
Moderate tutorial (ie, you've played some Civ games and want to mainly focus on what is different in Humankind)
Full tutorial (baby step you through everything like you've never played any kind of turn based 4x before)
The middle of the road tutorial does a pretty good job of highlighting and explaining systems and actions that work differently from Civ, or are just entirely not present in Civ, but doesn't hold your hand through every single basic concept that you would be familiar with as an experienced Civ player.
That’s a huge reply! Thanks so much for the write up, but I meant it’s not civ /s ofc
I did play with the tutorial and on my last run I actually did the prestige thing too! I think that I got lost in the urban planning and just really screwed that up, I didn’t think when placing let alone ahead of time.
I got some stellaris vibes from the difficulty level, harsh when making stupid decisions. I got slapped a few times early game for getting baited into attacking and then immediately overrun.Your write up inspired me to try again, I think I just made the same bogus mistakes I made with stellaris first time. Play it too casual and get bitten in the ass for it.
Thanks for your reply, you’re too kind a soul
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I played the Humankind demo and found it to be genuinely awful and borderline unplayable. I’m surprised it’s caused this much panic amongst 2K, unless Humankind has gotten a lot better since the demo.
I never played the demo, started with the full game... maybe a couple weeks after launch.
As I said in another reply, yeah, it absolutely was rough on a technical level for the first few months, a good number of actually fairly common edge cases where the game's systems would break, things wouldn't actually work as intended, as described by the game itself.
But, after about 6 months, they fixed basically all of these... and didn't really even have to do like major tweaks to the balancing of the game... the problems were technical implentations of the designed game, and once they got those ironed out, the game as envisioned was now actually the game as it performed.
Go pull up the steam store page right now: Overall score is still 'Mixed' it did indeed have a rough launch... but Recent Reviews are 'Very Positive'.
The people that bothered to stick with it... well they seem to very much like where the game is now.
So, I'd say yes, the general consensus of people still playing it is that it did indeed improve significantly.
Also, its pretty undeniable that 2K, Civ 7, very much did try to ape some, but not all, of the changes that Humankind put on what is basically the Civ formula, that just never occured to them.
The entire concept of you and other players basicslly just having the avatar of your civilization remain the same for all time, but the civilizations themselves change, with historical eras?
Thats one of the most obviously visible differences between Humankind and any Civ game that existed ... prior to Civ 7.
It is also, somewhat ironically, one of the main reasons those initial reviews of Humankind were 'Mixed': a whole lot of Civ fans just thought the whole idea was stupid, and were vocal about it.
... And then Civ 7 does the same idea, but more watered down, with only 3 eras, 3 different civs per playthrough, as opposed to Humankind's ... well basically 6 + 1, where that + 1 represents your pre-civilization nomadic tribe/culture, basically playing a fairly different kind of game, prior to building your first real city and thus advancing to your first choice of civilization.
Also, worth throwing in here I guess: Advancing through eras works with a similar mechanic as to racing to build wonders in Civ: You can only have one player as each civ at a time, so if you really want to have first dibs and the full range of civs to choose from, you have to be the first to era advance, otherwise another player may beat you to it and pick the one you were planning on.
But, it also works differently than wonders: Wonders are just built by a city in Civ. Eras in Humankind are advanced by earning points for completing basically era specific mini objectives... and you have a range of different options to choose from, maybe you go for numerous easier objectives, or focus on a few, more difficult ones.
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That’s a huge reply! Thanks so much for the write up, but I meant it’s not civ /s ofc
I did play with the tutorial and on my last run I actually did the prestige thing too! I think that I got lost in the urban planning and just really screwed that up, I didn’t think when placing let alone ahead of time.
I got some stellaris vibes from the difficulty level, harsh when making stupid decisions. I got slapped a few times early game for getting baited into attacking and then immediately overrun.Your write up inspired me to try again, I think I just made the same bogus mistakes I made with stellaris first time. Play it too casual and get bitten in the ass for it.
Thanks for your reply, you’re too kind a soul
Aw, been a while since someone's complimented me, thank you!
Yes, I too fucked up the city planning stuff a good deal until eventually... it clicked.
It isn't the same game as Civ, a lot of the sort of ingrained ideas you don't even realize are baked into your subconcious from playing Civ a lot... will lead you to knee jerk, make the kind of 'well obviously i do this in this situation' decisions...
and yeah, then get slapped with 'nope, no workey'.
But... if you stick with it... just like you probably did, many moons ago, with Civ, you can absolutely get much more skilled.
Its funny you bring up stellaris... i spent like a month just utterly failing until that 'click' moment.
Then, a few months of 'i am actually decent at this' and then a few more months till 'actually this is boring because i win by stupid margins every time on anything but the most absurd difficulties, and in those games its pretty much a completely random dice roll of surviving early game or not due to the absurd early game ai bonuses... and then by mid to late game, the AI is just literally too stupid to engage in 80% of the micromanagement strategies i am using to snowball'.