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  3. Steam beta gets native Apple Silicon support — the only public Arm version of Steam

Steam beta gets native Apple Silicon support — the only public Arm version of Steam

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  • B [email protected]

    I think it is because they are killing Rosetta support. Will this affect gaming?

    misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote on last edited by [email protected]
    #8

    Rosetta 2 is supposed to be available for older games only but I’m not sure how they’re planning to enforce that. Maybe some kind of whitelist? Either way it was a travesty that Valve didn’t bother before. Running what is essentially a full web browser through Rosetta couldn’t ever work well because of all of the recompilation already happening there.

    B 1 Reply Last reply
    3
    • misk@sopuli.xyzM [email protected]

      Rosetta 2 is supposed to be available for older games only but I’m not sure how they’re planning to enforce that. Maybe some kind of whitelist? Either way it was a travesty that Valve didn’t bother before. Running what is essentially a full web browser through Rosetta couldn’t ever work well because of all of the recompilation already happening there.

      B This user is from outside of this forum
      B This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #9

      I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.

      V hexn3t@lemmy.blahaj.zoneH misk@sopuli.xyzM 3 Replies Last reply
      8
      • S [email protected]

        To be fair: How many games on Steam support ARM anyways?

        W This user is from outside of this forum
        W This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #10

        There's Proton for Apple sillicon IIRC

        bjoern_tantau@swg-empire.deB 1 Reply Last reply
        0
        • B [email protected]

          I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.

          V This user is from outside of this forum
          V This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #11

          Apple doesn't care about maintaining compatibility. Look at their previous changes such as PowerPC to x86 and forcing 64-bit only applications.

          1 Reply Last reply
          2
          • W [email protected]

            There's Proton for Apple sillicon IIRC

            bjoern_tantau@swg-empire.deB This user is from outside of this forum
            bjoern_tantau@swg-empire.deB This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #12

            Probably was just for the old Intel Macs.

            Proton/Wine could be used on OSX for a long time. Wine for ARM has also been a thing for a while. But it only worked with ARM Windows software.

            Combining Wine with x86 emulation has also become a thing in the last few years. And rumor has it that Valve have beem dabbling in it as well for Deckard. But I don't think it's very widespread yet.

            But that is probably about to change when Valve are increasing their ARM Mac efforts.

            1 Reply Last reply
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            • N [email protected]

              Steam hasn't forgotten about gaming on Mac, even if Apple has.

              B This user is from outside of this forum
              B This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #13

              laughs with Apple AirBuds in ears

              S 1 Reply Last reply
              0
              • B [email protected]

                I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.

                hexn3t@lemmy.blahaj.zoneH This user is from outside of this forum
                hexn3t@lemmy.blahaj.zoneH This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #14

                Considering they just turned iPadOS into macOS--I doubt they're trying to turn macOS into iOS. They're just being their typical, stuck-up, stingy asshole selves. Use Metal, or die.

                I was like "hey, Apple Silicon looks like a great turnaround!" and indeed it was--I love my M1 Max MacBook. Now, they're going backwards again. Frustratingly, they're also going forward with the launch of their OSes this year. It's a sidestep.

                Again.

                I, and others, are only playing this game so many times, so I have no idea what the strategy is.

                1 Reply Last reply
                1
                • B [email protected]

                  I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.

                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyzM This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #15

                  Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.

                  T 1 Reply Last reply
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                  • misk@sopuli.xyzM [email protected]

                    Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #16

                    Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now.

                    Or did you mean Linux on Apple hardware? Because that's by design.

                    2xsaiko@discuss.tchncs.de2 misk@sopuli.xyzM 2 Replies Last reply
                    4
                    • T [email protected]

                      Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now.

                      Or did you mean Linux on Apple hardware? Because that's by design.

                      2xsaiko@discuss.tchncs.de2 This user is from outside of this forum
                      2xsaiko@discuss.tchncs.de2 This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #17

                      Since we’re talking about Steam here for example, Valve have not even bothered to release a 64-bit x86 client, let alone Arm client, except for Mac.

                      T 1 Reply Last reply
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                      • 2xsaiko@discuss.tchncs.de2 [email protected]

                        Since we’re talking about Steam here for example, Valve have not even bothered to release a 64-bit x86 client, let alone Arm client, except for Mac.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #18

                        Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon.

                        Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.

                        2xsaiko@discuss.tchncs.de2 chameleon@fedia.ioC 2 Replies Last reply
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                        • T [email protected]

                          Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon.

                          Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.

                          2xsaiko@discuss.tchncs.de2 This user is from outside of this forum
                          2xsaiko@discuss.tchncs.de2 This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #19

                          Oh really? Nice, that's news to me. Last I checked (admittedly not recently) it needed a bunch of 32-bit libraries installed to even start the client.

                          1 Reply Last reply
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                          • misk@sopuli.xyzM [email protected]

                            It’s a small company with very little resources, and they only take 30% cut of nearly all PC game sales so they couldn’t afford it. /s

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #20

                            Why would they prioritize resources into something with low demand..?

                            misk@sopuli.xyzM 1 Reply Last reply
                            3
                            • B [email protected]

                              laughs with Apple AirBuds in ears

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #21

                              No hate but what is this even supposed to mean?

                              vaultdweller013@sh.itjust.worksV 1 Reply Last reply
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                              • G [email protected]

                                Why would they prioritize resources into something with low demand..?

                                misk@sopuli.xyzM This user is from outside of this forum
                                misk@sopuli.xyzM This user is from outside of this forum
                                [email protected]
                                wrote on last edited by [email protected]
                                #22

                                Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market rather than half ass it.

                                G 1 Reply Last reply
                                0
                                • T [email protected]

                                  Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now.

                                  Or did you mean Linux on Apple hardware? Because that's by design.

                                  misk@sopuli.xyzM This user is from outside of this forum
                                  misk@sopuli.xyzM This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by [email protected]
                                  #23

                                  No, I meant that by setting the same bar for both platforms or by using same evaluation metrics.

                                  Supporting native software is trivial and everyone can do it obviously. How well does Linux on ARM support proprietary x86 software? Is it anywhere near as fast as Rosetta and is it as compatible? If I were to use 100% ARM software can I play any modern video games at all?

                                  T 1 Reply Last reply
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                                  • T [email protected]

                                    Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon.

                                    Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.

                                    chameleon@fedia.ioC This user is from outside of this forum
                                    chameleon@fedia.ioC This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #24

                                    Steam for Linux is mixed 32/64, unfortunately the main executable (~/.local/share/Steam/ubuntu12_32/steam) and its associated steamclient library continues to be 32-bit only and runs with a couple of horribly dated libraries in the mix. That process does pretty much everything aside from the UI.

                                    T 1 Reply Last reply
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                                    • misk@sopuli.xyzM [email protected]

                                      Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market rather than half ass it.

                                      G This user is from outside of this forum
                                      G This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #25

                                      There wasn't a reason to before but now they are doing it now because there's enough of a market to justify it...I'm not sure what you think they did so wrong

                                      misk@sopuli.xyzM 1 Reply Last reply
                                      2
                                      • misk@sopuli.xyzM [email protected]

                                        No, I meant that by setting the same bar for both platforms or by using same evaluation metrics.

                                        Supporting native software is trivial and everyone can do it obviously. How well does Linux on ARM support proprietary x86 software? Is it anywhere near as fast as Rosetta and is it as compatible? If I were to use 100% ARM software can I play any modern video games at all?

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #26

                                        Oh, you were still talking about emulating an x86 binary? That's kind of a weird comparison because if you're running Linux and want to run x86 software you can just do it on x86. No corporation is forcing you off of the game's native architecture.

                                        misk@sopuli.xyzM 1 Reply Last reply
                                        1
                                        • G [email protected]

                                          There wasn't a reason to before but now they are doing it now because there's enough of a market to justify it...I'm not sure what you think they did so wrong

                                          misk@sopuli.xyzM This user is from outside of this forum
                                          misk@sopuli.xyzM This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by [email protected]
                                          #27

                                          Have you used Steam on ARM Macs? Rosetta 2 is a dynamic recompiler which does badly when emulating things that recompile dynamically themselves, like web browsers, which Steam is essentially. Scrolling was choppy, power efficiency was bad. M1 and newer chips brute forced their way through this because they’re so fast but Steam performance was embarrassing.

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