Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to.
Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.
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Morrowind had a decent story and great world building but the mechanics were absolute shit.
the mechanics were absolute shit
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!
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A remaster for the first too wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.
I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.
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I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.
Nah, they could just make it smaller instead of filling it with slop
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There are mods that add Skyrim and Cyrodiil.
I think Project Tamriel Rebuilt and Project Tamriel are the ones.
I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time.
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If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.
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the mechanics were absolute shit
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!
psh all i need is a horse and i will climb anything
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psh all i need is a horse and i will climb anything
Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.
Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.
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Morrowind had a decent story and great world building but the mechanics were absolute shit.
The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.
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If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.
I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
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I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.
Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.
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I'm waiting for skyrim and oblivion to be remade in OpenMW
Skyblivion in OpenMW
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I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim.
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Oblivion XP was fun.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
Skywind is being developed as well.
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Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.
How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
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Nah, they could just make it smaller instead of filling it with slop
Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.
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I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time.
The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
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A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
Both and Neither.
It's the same as the GTA remasters, it's still Gamebryo running the game, but UE5 will be handling the rendering.