Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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Let's see who can do it better, BGS or unpaid indie devs.
My money is not on BGS.
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Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.
So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).
No need to apologise, people should have the option to play games however they want.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
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Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.
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not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to.
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I got through about half the main story before the load-door-load-fastravel-load-door-load made me just give up. I learned later you can directly fast travel from the map but for some reason when I tried it initially it didn't work and thought you had to go to your ship everytime.
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There are mods that add Skyrim and Cyrodiil.
I think Project Tamriel Rebuilt and Project Tamriel are the ones.
I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
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I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.
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Morrowind had a decent story and great world building but the mechanics were absolute shit.
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Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.
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the mechanics were absolute shit
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!
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I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.
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Nah, they could just make it smaller instead of filling it with slop
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I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time.
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If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.
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psh all i need is a horse and i will climb anything
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Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.
Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.
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The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.
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I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
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Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.