With the Legion Go S, we can now directly compare performance between official builds of SteamOS and Windows
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While proton enables that, that's still just vulkan outperforming DirectX.
So technically proton isn't improving performance here, it's just allowing the game to run on better performing systems (like Linux and vulkan).
It's just Vulkan outperforming DirectX by translating DirectX to Vulcan. If you're comparing the default experience with Windows and Linux, how can you say Proton isn't technically improving performance? What would you call that if a performance increase is caused by running through Proton?
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Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
Windows Gamers (who will never switch to Linux): Linux still isn't ready for mass adoption
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So I'm not insane. Monster Hunter Wilds and Helldiver's II both run better on my Ubuntu image with the same hardware than my Windows 10 image.
Does that mean that Proton and Vulkan are far more efficient than Direct3D?
I think there's in play also background activity from Windows' bloat.
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Sorry, what's this got to do with Sony?
Read the charts?
Notice any difference in the results?
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Valve did a lot of work to tune the APU in the steam deck for efficiency. It's custom silicon at the end of the day.
AMD just kinda took one of their existing laptop APUs and threw it into handhelds instead of laptops.
The Deck also has a weaker but lower wattage chip and worse display, that makes a big difference.
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A performance uplift plus double or tripled battery life compared to running on Windows.....hot damn that's impressive.
Get rekt Windows.
wrote last edited by [email protected]What's nice is that Microsoft today doesn't have capability to improve in the short or even medium term. They could drop a billion dollars into it and it would still take them years to improve their offering, if they can at all.
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What's nice is that Microsoft today doesn't have capability to improve in the short or even medium term. They could drop a billion dollars into it and it would still take them years to improve their offering, if they can at all.
And why would they? They're printing so much money, this niche probably doesn't make a dent.
It doesn't matter if Windows is the best system for gaming. It just matters if people believe it is.
You can always justify using Windows. "How do I get Game Pass to work on my handheld?" is probably something people care about.
Granted this is an expensive way to lock customers into your platform, but they're already doing it anyways, so no need to pour money into the OS experience when you can just sell services building on customer data.
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Proton uses Wine, which is a Windows system call API translation layer for Linux. In other words, it translates commands for the Windows kernel into calls for the Linux kernel.
So it's kind of an emulator and kind of not, but regardless the metaphor of a translator is fine. As a lightweight translator, you might say it's like using Google Translate on your phone to translate back and forth quickly and automatically, rather than having a person in the middle who needs to think about it.
I'd say it's something like a babelfish. You speak English, I hear Spanish.
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Windows Gamers (who will never switch to Linux): Linux still isn't ready for mass adoption
Windows Gamers (who will never switch to Linux)
So you accept that Linux is not the problem.
We are litterally at the point where it will get mass Adoption in the next few years.
That is what this post is about. That you can litterally go out and buy a fully complete gaming system preinstalled with Linux that performs better than the same system with Windows.We are very close to the point where the only thing holding Linux gaming back is marketing.
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I think there's in play also background activity from Windows' bloat.
Probably this. Especially on low end hardware that doesn't really have a lot of background resources to give.
Just open task manager and see all the shit windows thinks is essential to run all the time. Scanning the drive for viruses, downloading updates for shit you've never even looked at...
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Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
Back in ~2010, my first dual boot was an Ubuntu. It was fairly easy to run WoW from Linux and it gave me a solid >15fps while Windows ran at less than 10fps.
I was very young at the time but still aware that this was super impressive with extra compatibility layers. That definitely took part in selling Linux to me.
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Windows Gamers (who will never switch to Linux)
So you accept that Linux is not the problem.
We are litterally at the point where it will get mass Adoption in the next few years.
That is what this post is about. That you can litterally go out and buy a fully complete gaming system preinstalled with Linux that performs better than the same system with Windows.We are very close to the point where the only thing holding Linux gaming back is marketing.
Marketing and market availability are the biggest problems. People need to be able to go into any store, buy a handheld/laptop/desktop and have it include Linux without them asking.
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Marketing and market availability are the biggest problems. People need to be able to go into any store, buy a handheld/laptop/desktop and have it include Linux without them asking.
Don't forget educational institutes. Linux should be the defacto OS at such places. The younger generation's first interaction with a PC is at school. If they are used to Linux from a young age, this is greatly help them ease into the Linux mindset (package manager, terminal).
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Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
I'd still take this with a grain of salt. Not many games tested, and the SteamOS build might've been tweaked and worked on more to be more optimized.
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Don't forget educational institutes. Linux should be the defacto OS at such places. The younger generation's first interaction with a PC is at school. If they are used to Linux from a young age, this is greatly help them ease into the Linux mindset (package manager, terminal).
That too, as well as in professional and government settings.
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Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
Holy shit triple the hours
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It's just Vulkan outperforming DirectX by translating DirectX to Vulcan. If you're comparing the default experience with Windows and Linux, how can you say Proton isn't technically improving performance? What would you call that if a performance increase is caused by running through Proton?
As pointed out higher up this thread DXVK and Vulkan also work in Windows (without Proton) were they give performance improvements.
Further, it's perfectly possibly to run Windows games via DXVK and Vulkan in Linux without Proton - just use plain Wine (of which Proton is a branch) instead - and you also get the performance improvements (certainly that's my perception in my system since I tend to get my games from GoG instead of Steam when available and thus run them via Wine instead of Proton).
So that's at least two situations were the performance improvements are present without Proton, hence you cannot logically claim they're due to Proton, even indirectly.
Logically the place most likely to yield performance improvements is the full implemention of a rendering stack directly on top of the hardward which even has its own architecture - Vulkan - since there's a lot more room to improve usage of hardware resources at that level, though things like pre-conversion and caching of Vulkan shaders from DirectX shaders, which are done at a higher level (Proton or DXVK), can also improve performance.
It's possible that Proton itself is delivering some performance improvements (for example, via the trick of, pre-converting shaders from DirectX to Vulkan before game start, uploading the generated shaders to the Steam servers and then other users just download the converted shaders and do not require that step, which should speed up game start tough I have at least one game were it actually can slow down A LOT game start because the generated shaders are massive) versus solutions using DXKV + Vulkan without Proton, but that's not really enough to sustain a claim that the performance improvements are mainly thanks to Proton in the face of also seing the performance improvements when Proton isn't there.
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I'd still take this with a grain of salt. Not many games tested, and the SteamOS build might've been tweaked and worked on more to be more optimized.
wrote last edited by [email protected]Does this look optimized to you, Windows side?
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I think there's in play also background activity from Windows' bloat.
They say I/O schedulers on Windows are weird.
Edit: or was it CPU schedulers? I'm sure i've read something about this forever ago.
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Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
makes a lot of sense honestly. I never knew the numbers behind it (tks for sharing). when I was ripping witcher 3 on nobara and then changed my OS back to Windows due to work related issues, I felt a SIGNIFICANT performance drop. the game became laggy, when it used to run top on Linux with the same settings. good share - the time for Linux gaming is now.