Yes, it's down again
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I haven’t played Minecraft for a while, but I was under the impression that Microsoft was progressively turning the Bedrock version into a microtransaction hellscape. If I’d have to reluctantly commend Microsoft for anything, I’d rather go for Visual Studio Code.
Oh, yeah bedrock sucks. Java edition is still great though. And yes, VSCode is good as well.
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Oh yeah, Minecraft fans will tell you just how much they love their handling of it...
As a Minecraft player, as long as they leave java edition alone I'm fine with it.
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Reliance on external services to build and test code is absolutely braindead design
No, that's actually genius.
How else are you supposed to get random paid break-time, which the boss can't stop you from even if a crunch is going on?
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Edit: seems like they fixed it, it works for me
What do they mean by "Carry On."?
It's already over. The guy in the left had both, the High Ground and the higher posture.
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Edit: seems like they fixed it, it works for me
There's a reason we value the local development environment.
You can run everything locally, the only use for the cloud environment is for CD.
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What do they mean by "Carry On."?
It's already over. The guy in the left had both, the High Ground and the higher posture.
He's liable to get top-heavy and just fall over. Guy on the right has a nice center of gravity.
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Edit: seems like they fixed it, it works for me
People forget git is a DVCS, you can send PRs to each other without relying on Github.
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Bedrock indeed, but you didn't even have Bedrock edition before Microsoft, so you can't really say MS fucked it over since it was always kinda bad. Java has been pretty nice and the "big content updates" direction under Microsoft really rejuvenated the game.
It's nice that they brought Minecraft to practically every device. It sucks that they didn't replicate redstone
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a brief conversation:
Cloud good, very good for dynamic sizing up and down.
but sir we don't need to scale up and down for our business.
but cloud good.
wrote on last edited by [email protected]I'm worried that when the bean counters see the price difference between AWS and self hosted stuff they'll find AWS more expensive and we will have to deliver a year's work for 10 scaled agile teams again, but in our machines
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Reliance on external services to build and test code is absolutely braindead design
It's not like internal build servers are 100% reliable, scaleable and cheap though. Personally I've found cloud based build tools to be just a better experience as a dev.
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People were given three years to migrate, I wouldn't quite call that short
People have absolutely taken a multi-year break from Minecraft before.
Really though, why is there a time limit at all? Google still allows you to convert old Youtube accounts to Google accounts, why can't Microsoft do the same?
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I haven’t played Minecraft for a while, but I was under the impression that Microsoft was progressively turning the Bedrock version into a microtransaction hellscape. If I’d have to reluctantly commend Microsoft for anything, I’d rather go for Visual Studio Code.
The bedrock version is bad, but they have recently given everyone that owned one version of the game the other version for free and now sell both versions of the game for the price of one
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He's liable to get top-heavy and just fall over. Guy on the right has a nice center of gravity.
"But... but... My high ground
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~ Obi-Wan Kenobi -
Someday soon: Claude is down
What are you planning? Downing the Dutch songfestival singer Claude? /s
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Thats because Microsoft has refused to change anything meaningful, there are new mobs but they dont drop anything of value and there are new biomes but the blocks are all decorative. Microsoft knows they'll screw it up so they only make surface level changes.
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On top of that, even if you did manage to migrate your account, the M$ Minecraft accounts get deleted without warning after some time (2 years?) of inactivity. Guess how I found that out.
wrote on last edited by [email protected]The MS or MC account?
Because my MC account is very dead, while my MS is semi active.Edit: (Dead meaning not deactivated)
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It's not like internal build servers are 100% reliable, scaleable and cheap though. Personally I've found cloud based build tools to be just a better experience as a dev.
Jesus Christ, can you not even conceive of the idea of building on your own machine?
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Jesus Christ, can you not even conceive of the idea of building on your own machine?
I'm talking about in a professional environment. You basically need a team to manage them and have a backlog of updates and fixes and requests from multiple dev teams. If you offload that to something cloud based that pretty much evaporates, apart from providing some shared workflows. And it's just generally a better experience as a dev team, at least in my experience it has been.
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I'm talking about in a professional environment. You basically need a team to manage them and have a backlog of updates and fixes and requests from multiple dev teams. If you offload that to something cloud based that pretty much evaporates, apart from providing some shared workflows. And it's just generally a better experience as a dev team, at least in my experience it has been.
wrote on last edited by [email protected]In a professional environment, I've never had remote-only build systems, with the exception of release signing of locked-down compiler licensing. Otherwise, there's always been a local option.
Edit: is my personal experience wrong somehow?
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Edit: seems like they fixed it, it works for me
It works on my machine!