Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. New metroidvania

New metroidvania

Scheduled Pinned Locked Moved Games
games
11 Posts 9 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H This user is from outside of this forum
    H This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

    S P I maestro@fedia.ioM 4 Replies Last reply
    24
    • H [email protected]

      Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

      S This user is from outside of this forum
      S This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Strong female protagonist

      Glib sense of humour

      Abundant reference to potatoes

      p03locke@lemmy.dbzer0.comP 1 Reply Last reply
      0
      • H [email protected]

        Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

        P This user is from outside of this forum
        P This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #3

        That Prince of Persia Metroidvania that came out a couple years ago had a very useful feature where you can not only make custom marks on your map, it also attaches a screenshot to the marker that pops up when you hover over it.

        Super useful, and I'm not sure I've ever seen it used in other Metroidvania games..

        Also, not even sure what specifically, but more games should be like Animal Well. So... Just do that lol

        1 Reply Last reply
        10
        • H [email protected]

          Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

          I This user is from outside of this forum
          I This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Secrets. Secrets everywhere.

          M 1 Reply Last reply
          1
          • H [email protected]

            Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

            maestro@fedia.ioM This user is from outside of this forum
            maestro@fedia.ioM This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Don't make dying harder than it has to. I really hate the mechanic in Hollow Knight where you had to go back to the place you died and battle your shade. It's extremely punishing and unfun (for me). Compare that with Ori where, when you die, there is no extra penalty and the reload is almost instant, so you immediately get to go again. It keeps me in the flow.

            For that same reason, bosses should only have a grand entrance, cut scene, etc once. When I die and go again I want to immediately fight him, I don't want to have to sit through the same scene 30 times just because I suck. Not even if it's just 5 seconds long. So, second time make sure the boss is spawned and waiting.

            M 1 Reply Last reply
            0
            • maestro@fedia.ioM [email protected]

              Don't make dying harder than it has to. I really hate the mechanic in Hollow Knight where you had to go back to the place you died and battle your shade. It's extremely punishing and unfun (for me). Compare that with Ori where, when you die, there is no extra penalty and the reload is almost instant, so you immediately get to go again. It keeps me in the flow.

              For that same reason, bosses should only have a grand entrance, cut scene, etc once. When I die and go again I want to immediately fight him, I don't want to have to sit through the same scene 30 times just because I suck. Not even if it's just 5 seconds long. So, second time make sure the boss is spawned and waiting.

              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Counter to this: Don't cater to noobs.

              Hollow Knight is one of the GOATs because it's hard, but extremely fair. Learn the patterns, and any boss can be beaten hitless; explore properly, and any boss can be returned to rematch -- after a death -- from a bench in 1 to 2 screens (late game even has a teleport ability!).

              mrscottytay@sh.itjust.worksM 1 Reply Last reply
              2
              • M [email protected]

                Counter to this: Don't cater to noobs.

                Hollow Knight is one of the GOATs because it's hard, but extremely fair. Learn the patterns, and any boss can be beaten hitless; explore properly, and any boss can be returned to rematch -- after a death -- from a bench in 1 to 2 screens (late game even has a teleport ability!).

                mrscottytay@sh.itjust.worksM This user is from outside of this forum
                mrscottytay@sh.itjust.worksM This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                There's plenty of moments in hollow night where it can be way more than just 3 screens. Especially when you're exploring places for the first time and doing know where the next bench will be (I felt like there was no way near enough benches too).

                It's what made me eventually drop the game. I didn't find it hard, I just could not be arsed. Felt like a waste of time when I've got so many other games bI could be playing instead of playing the same 10-15 minutes of gameplay over and over again.

                I love metroidvanias too. One of my favourite genres.

                M 1 Reply Last reply
                0
                • S [email protected]

                  Strong female protagonist

                  Glib sense of humour

                  Abundant reference to potatoes

                  p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                  p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  Are we remaking Attack on Titan?

                  1 Reply Last reply
                  0
                  • mrscottytay@sh.itjust.worksM [email protected]

                    There's plenty of moments in hollow night where it can be way more than just 3 screens. Especially when you're exploring places for the first time and doing know where the next bench will be (I felt like there was no way near enough benches too).

                    It's what made me eventually drop the game. I didn't find it hard, I just could not be arsed. Felt like a waste of time when I've got so many other games bI could be playing instead of playing the same 10-15 minutes of gameplay over and over again.

                    I love metroidvanias too. One of my favourite genres.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #9

                    There's plenty of moments in hollow night where it can be way more than just 3 screens

                    Name them. I'd be happy to counter.

                    mrscottytay@sh.itjust.worksM 1 Reply Last reply
                    0
                    • I [email protected]

                      Secrets. Secrets everywhere.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #10

                      But also, be sure to eventually post about them somewhere. Don’t do the whole “devs left this secret in the game that was so obscure and difficult to find that it wasn’t discovered for 20 years” BS.

                      1 Reply Last reply
                      0
                      • M [email protected]

                        There's plenty of moments in hollow night where it can be way more than just 3 screens

                        Name them. I'd be happy to counter.

                        mrscottytay@sh.itjust.worksM This user is from outside of this forum
                        mrscottytay@sh.itjust.worksM This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #11

                        I mean it happened to me a few times when exploring. I don't know the names of the places. It was still kinda early on. I think the last place I tried to enter was the mushroom place? And i kept dying in there then had to travel what felt like half of a full zone to get back there because i had yet to find a bench in there.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World
                        • Users
                        • Groups